 e2cda3c2d7
			
		
	
	
		e2cda3c2d7
		
	
	
	
	
		
			
			HLSL allows a range of types for clip and cull distances. There are three dimensions, including arrayness, vectorness, and semantic ID. SPIR-V requires clip and cull distance be a single array of floats in all cases. This code provides input side conversion between the SPIR-V form and the HLSL form. (Output conversion was added in PR #947 and #997). This PR extends HlslParseContext::assignClipCullDistance to cope with the input side conversion. Not as much changed as appears: there was also a lot of renaming to reflect the fact that the code now handles either direction. Currently, non-{frag,vert} stages are not handled, and are explicitly rejected. Fixes #1026.
		
			
				
	
	
		
			10 lines
		
	
	
		
			240 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			10 lines
		
	
	
		
			240 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| struct VS_OUTPUT        {
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|     float4 Position             : SV_Position;
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|     float4 ClipRect             : SV_ClipDistance0;  // vector in split struct
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| };
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| 
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| float4 main(const VS_OUTPUT v) : SV_Target0
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| {
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|     return v.Position + v.ClipRect;
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| }
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