185 lines
		
	
	
		
			9.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			185 lines
		
	
	
		
			9.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.struct.split.trivial.vert
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| Shader version: 500
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| 0:? Sequence
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| 0:16  Function Definition: @main(struct-VS_INPUT-vf41;vf4; ( temp structure{ temp 4-component vector of float Pos})
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| 0:16    Function Parameters: 
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| 0:16      'vsin' ( in structure{ temp 4-component vector of float Pos_in})
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| 0:16      'Pos_loose' ( in 4-component vector of float)
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| 0:?     Sequence
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| 0:19      move second child to first child ( temp 4-component vector of float)
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| 0:19        Pos: direct index for structure ( temp 4-component vector of float)
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| 0:19          'vsout' ( temp structure{ temp 4-component vector of float Pos})
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| 0:19          Constant:
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| 0:19            0 (const int)
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| 0:19        add ( temp 4-component vector of float)
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| 0:19          Pos_in: direct index for structure ( temp 4-component vector of float)
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| 0:19            'vsin' ( in structure{ temp 4-component vector of float Pos_in})
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| 0:19            Constant:
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| 0:19              0 (const int)
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| 0:19          'Pos_loose' ( in 4-component vector of float)
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| 0:21      Branch: Return with expression
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| 0:21        'vsout' ( temp structure{ temp 4-component vector of float Pos})
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| 0:16  Function Definition: main( ( temp void)
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| 0:16    Function Parameters: 
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| 0:?     Sequence
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| 0:16      Sequence
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| 0:16        move second child to first child ( temp 4-component vector of float)
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| 0:16          Pos_in: direct index for structure ( temp 4-component vector of float)
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| 0:?             'vsin' ( temp structure{ temp 4-component vector of float Pos_in})
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| 0:16            Constant:
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| 0:16              0 (const int)
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| 0:?           'Pos_in' (layout( location=0) in 4-component vector of float)
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| 0:16      move second child to first child ( temp 4-component vector of float)
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| 0:?         'Pos_loose' ( temp 4-component vector of float)
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| 0:?         'Pos_loose' (layout( location=1) in 4-component vector of float)
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| 0:16      Sequence
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| 0:16        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput_Pos' ( out 4-component vector of float Position)
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| 0:16          Pos: direct index for structure ( temp 4-component vector of float)
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| 0:16            Function Call: @main(struct-VS_INPUT-vf41;vf4; ( temp structure{ temp 4-component vector of float Pos})
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| 0:?               'vsin' ( temp structure{ temp 4-component vector of float Pos_in})
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| 0:?               'Pos_loose' ( temp 4-component vector of float)
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| 0:16            Constant:
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| 0:16              0 (const int)
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| 0:?   Linker Objects
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| 0:?     '@entryPointOutput' (layout( location=0) out structure{})
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| 0:?     'Pos_in' (layout( location=0) in 4-component vector of float)
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| 0:?     'Pos_loose' (layout( location=1) in 4-component vector of float)
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| 
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| 
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| Linked vertex stage:
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| 
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| 
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| Shader version: 500
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| 0:? Sequence
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| 0:16  Function Definition: @main(struct-VS_INPUT-vf41;vf4; ( temp structure{ temp 4-component vector of float Pos})
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| 0:16    Function Parameters: 
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| 0:16      'vsin' ( in structure{ temp 4-component vector of float Pos_in})
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| 0:16      'Pos_loose' ( in 4-component vector of float)
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| 0:?     Sequence
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| 0:19      move second child to first child ( temp 4-component vector of float)
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| 0:19        Pos: direct index for structure ( temp 4-component vector of float)
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| 0:19          'vsout' ( temp structure{ temp 4-component vector of float Pos})
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| 0:19          Constant:
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| 0:19            0 (const int)
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| 0:19        add ( temp 4-component vector of float)
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| 0:19          Pos_in: direct index for structure ( temp 4-component vector of float)
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| 0:19            'vsin' ( in structure{ temp 4-component vector of float Pos_in})
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| 0:19            Constant:
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| 0:19              0 (const int)
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| 0:19          'Pos_loose' ( in 4-component vector of float)
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| 0:21      Branch: Return with expression
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| 0:21        'vsout' ( temp structure{ temp 4-component vector of float Pos})
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| 0:16  Function Definition: main( ( temp void)
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| 0:16    Function Parameters: 
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| 0:?     Sequence
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| 0:16      Sequence
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| 0:16        move second child to first child ( temp 4-component vector of float)
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| 0:16          Pos_in: direct index for structure ( temp 4-component vector of float)
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| 0:?             'vsin' ( temp structure{ temp 4-component vector of float Pos_in})
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| 0:16            Constant:
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| 0:16              0 (const int)
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| 0:?           'Pos_in' (layout( location=0) in 4-component vector of float)
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| 0:16      move second child to first child ( temp 4-component vector of float)
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| 0:?         'Pos_loose' ( temp 4-component vector of float)
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| 0:?         'Pos_loose' (layout( location=1) in 4-component vector of float)
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| 0:16      Sequence
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| 0:16        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput_Pos' ( out 4-component vector of float Position)
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| 0:16          Pos: direct index for structure ( temp 4-component vector of float)
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| 0:16            Function Call: @main(struct-VS_INPUT-vf41;vf4; ( temp structure{ temp 4-component vector of float Pos})
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| 0:?               'vsin' ( temp structure{ temp 4-component vector of float Pos_in})
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| 0:?               'Pos_loose' ( temp 4-component vector of float)
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| 0:16            Constant:
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| 0:16              0 (const int)
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| 0:?   Linker Objects
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| 0:?     '@entryPointOutput' (layout( location=0) out structure{})
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| 0:?     'Pos_in' (layout( location=0) in 4-component vector of float)
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| 0:?     'Pos_loose' (layout( location=1) in 4-component vector of float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80001
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| // Id's are bound by 48
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Vertex 4  "main" 31 35 38 47
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 8  "VS_INPUT"
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|                               MemberName 8(VS_INPUT) 0  "Pos_in"
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|                               Name 11  "VS_OUTPUT"
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|                               MemberName 11(VS_OUTPUT) 0  "Pos"
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|                               Name 15  "@main(struct-VS_INPUT-vf41;vf4;"
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|                               Name 13  "vsin"
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|                               Name 14  "Pos_loose"
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|                               Name 18  "vsout"
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|                               Name 29  "vsin"
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|                               Name 31  "Pos_in"
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|                               Name 34  "Pos_loose"
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|                               Name 35  "Pos_loose"
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|                               Name 38  "@entryPointOutput_Pos"
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|                               Name 39  "param"
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|                               Name 41  "param"
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|                               Name 45  "VS_OUTPUT"
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|                               Name 47  "@entryPointOutput"
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|                               Decorate 31(Pos_in) Location 0
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|                               Decorate 35(Pos_loose) Location 1
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|                               Decorate 38(@entryPointOutput_Pos) BuiltIn Position
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|                               Decorate 47(@entryPointOutput) Location 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|      8(VS_INPUT):             TypeStruct 7(fvec4)
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|                9:             TypePointer Function 8(VS_INPUT)
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|               10:             TypePointer Function 7(fvec4)
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|    11(VS_OUTPUT):             TypeStruct 7(fvec4)
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|               12:             TypeFunction 11(VS_OUTPUT) 9(ptr) 10(ptr)
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|               17:             TypePointer Function 11(VS_OUTPUT)
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|               19:             TypeInt 32 1
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|               20:     19(int) Constant 0
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|               30:             TypePointer Input 7(fvec4)
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|       31(Pos_in):     30(ptr) Variable Input
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|    35(Pos_loose):     30(ptr) Variable Input
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|               37:             TypePointer Output 7(fvec4)
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| 38(@entryPointOutput_Pos):     37(ptr) Variable Output
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|    45(VS_OUTPUT):             TypeStruct
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|               46:             TypePointer Output 45(VS_OUTPUT)
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| 47(@entryPointOutput):     46(ptr) Variable Output
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|          4(main):           2 Function None 3
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|                5:             Label
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|         29(vsin):      9(ptr) Variable Function
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|    34(Pos_loose):     10(ptr) Variable Function
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|        39(param):      9(ptr) Variable Function
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|        41(param):     10(ptr) Variable Function
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|               32:    7(fvec4) Load 31(Pos_in)
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|               33:     10(ptr) AccessChain 29(vsin) 20
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|                               Store 33 32
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|               36:    7(fvec4) Load 35(Pos_loose)
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|                               Store 34(Pos_loose) 36
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|               40: 8(VS_INPUT) Load 29(vsin)
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|                               Store 39(param) 40
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|               42:    7(fvec4) Load 34(Pos_loose)
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|                               Store 41(param) 42
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|               43:11(VS_OUTPUT) FunctionCall 15(@main(struct-VS_INPUT-vf41;vf4;) 39(param) 41(param)
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|               44:    7(fvec4) CompositeExtract 43 0
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|                               Store 38(@entryPointOutput_Pos) 44
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|                               Return
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|                               FunctionEnd
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| 15(@main(struct-VS_INPUT-vf41;vf4;):11(VS_OUTPUT) Function None 12
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|         13(vsin):      9(ptr) FunctionParameter
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|    14(Pos_loose):     10(ptr) FunctionParameter
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|               16:             Label
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|        18(vsout):     17(ptr) Variable Function
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|               21:     10(ptr) AccessChain 13(vsin) 20
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|               22:    7(fvec4) Load 21
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|               23:    7(fvec4) Load 14(Pos_loose)
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|               24:    7(fvec4) FAdd 22 23
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|               25:     10(ptr) AccessChain 18(vsout) 20
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|                               Store 25 24
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|               26:11(VS_OUTPUT) Load 18(vsout)
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|                               ReturnValue 26
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|                               FunctionEnd
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