8 lines
		
	
	
		
			182 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			8 lines
		
	
	
		
			182 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| static float1 f1 = float1(1.0);
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| static float scalar = 2.0;
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| 
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| float1 ShaderFunction(float1 inFloat1 : COLOR, float inScalar) : COLOR0
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| {
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|     return f1 * scalar + inFloat1 * inScalar;
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| }
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