John Kessenich deec1933e9 Web: Turn off includes, independent preprocessing path, fine tune all.
Saved about 21K, size down to 380K of MSVC x86 code.
Fixed one bug that needs to be looked at on the master branch:
The test for needing a Vulkan binding has a bug in it, "!layoutAttachment"
which does not mean "no layoutAttachment", because that is non-zero.
This is why some test and test results changed.
2019-08-20 23:21:56 -06:00

886 lines
33 KiB
C++
Executable File

//
// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
// Copyright (C) 2013 LunarG, Inc.
// Copyright (C) 2015-2018 Google, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
#ifndef _SYMBOL_TABLE_INCLUDED_
#define _SYMBOL_TABLE_INCLUDED_
//
// Symbol table for parsing. Has these design characteristics:
//
// * Same symbol table can be used to compile many shaders, to preserve
// effort of creating and loading with the large numbers of built-in
// symbols.
//
// --> This requires a copy mechanism, so initial pools used to create
// the shared information can be popped. Done through "clone"
// methods.
//
// * Name mangling will be used to give each function a unique name
// so that symbol table lookups are never ambiguous. This allows
// a simpler symbol table structure.
//
// * Pushing and popping of scope, so symbol table will really be a stack
// of symbol tables. Searched from the top, with new inserts going into
// the top.
//
// * Constants: Compile time constant symbols will keep their values
// in the symbol table. The parser can substitute constants at parse
// time, including doing constant folding and constant propagation.
//
// * No temporaries: Temporaries made from operations (+, --, .xy, etc.)
// are tracked in the intermediate representation, not the symbol table.
//
#include "../Include/Common.h"
#include "../Include/intermediate.h"
#include "../Include/InfoSink.h"
namespace glslang {
//
// Symbol base class. (Can build functions or variables out of these...)
//
class TVariable;
class TFunction;
class TAnonMember;
typedef TVector<const char*> TExtensionList;
class TSymbol {
public:
POOL_ALLOCATOR_NEW_DELETE(GetThreadPoolAllocator())
explicit TSymbol(const TString *n) : name(n), extensions(0), writable(true) { }
virtual TSymbol* clone() const = 0;
virtual ~TSymbol() { } // rely on all symbol owned memory coming from the pool
virtual const TString& getName() const { return *name; }
virtual void changeName(const TString* newName) { name = newName; }
virtual void addPrefix(const char* prefix)
{
TString newName(prefix);
newName.append(*name);
changeName(NewPoolTString(newName.c_str()));
}
virtual const TString& getMangledName() const { return getName(); }
virtual TFunction* getAsFunction() { return 0; }
virtual const TFunction* getAsFunction() const { return 0; }
virtual TVariable* getAsVariable() { return 0; }
virtual const TVariable* getAsVariable() const { return 0; }
virtual const TAnonMember* getAsAnonMember() const { return 0; }
virtual const TType& getType() const = 0;
virtual TType& getWritableType() = 0;
virtual void setUniqueId(int id) { uniqueId = id; }
virtual int getUniqueId() const { return uniqueId; }
virtual void setExtensions(int numExts, const char* const exts[])
{
assert(extensions == 0);
assert(numExts > 0);
extensions = NewPoolObject(extensions);
for (int e = 0; e < numExts; ++e)
extensions->push_back(exts[e]);
}
virtual int getNumExtensions() const { return extensions == nullptr ? 0 : (int)extensions->size(); }
virtual const char** getExtensions() const { return extensions->data(); }
#ifndef GLSLANG_WEB
virtual void dump(TInfoSink& infoSink, bool complete = false) const = 0;
void dumpExtensions(TInfoSink& infoSink) const;
#endif
virtual bool isReadOnly() const { return ! writable; }
virtual void makeReadOnly() { writable = false; }
protected:
explicit TSymbol(const TSymbol&);
TSymbol& operator=(const TSymbol&);
const TString *name;
unsigned int uniqueId; // For cross-scope comparing during code generation
// For tracking what extensions must be present
// (don't use if correct version/profile is present).
TExtensionList* extensions; // an array of pointers to existing constant char strings
//
// N.B.: Non-const functions that will be generally used should assert on this,
// to avoid overwriting shared symbol-table information.
//
bool writable;
};
//
// Variable class, meaning a symbol that's not a function.
//
// There could be a separate class hierarchy for Constant variables;
// Only one of int, bool, or float, (or none) is correct for
// any particular use, but it's easy to do this way, and doesn't
// seem worth having separate classes, and "getConst" can't simply return
// different values for different types polymorphically, so this is
// just simple and pragmatic.
//
class TVariable : public TSymbol {
public:
TVariable(const TString *name, const TType& t, bool uT = false )
: TSymbol(name),
userType(uT),
constSubtree(nullptr),
memberExtensions(nullptr),
anonId(-1)
{ type.shallowCopy(t); }
virtual TVariable* clone() const;
virtual ~TVariable() { }
virtual TVariable* getAsVariable() { return this; }
virtual const TVariable* getAsVariable() const { return this; }
virtual const TType& getType() const { return type; }
virtual TType& getWritableType() { assert(writable); return type; }
virtual bool isUserType() const { return userType; }
virtual const TConstUnionArray& getConstArray() const { return constArray; }
virtual TConstUnionArray& getWritableConstArray() { assert(writable); return constArray; }
virtual void setConstArray(const TConstUnionArray& array) { constArray = array; }
virtual void setConstSubtree(TIntermTyped* subtree) { constSubtree = subtree; }
virtual TIntermTyped* getConstSubtree() const { return constSubtree; }
virtual void setAnonId(int i) { anonId = i; }
virtual int getAnonId() const { return anonId; }
virtual void setMemberExtensions(int member, int numExts, const char* const exts[])
{
assert(type.isStruct());
assert(numExts > 0);
if (memberExtensions == nullptr) {
memberExtensions = NewPoolObject(memberExtensions);
memberExtensions->resize(type.getStruct()->size());
}
for (int e = 0; e < numExts; ++e)
(*memberExtensions)[member].push_back(exts[e]);
}
virtual bool hasMemberExtensions() const { return memberExtensions != nullptr; }
virtual int getNumMemberExtensions(int member) const
{
return memberExtensions == nullptr ? 0 : (int)(*memberExtensions)[member].size();
}
virtual const char** getMemberExtensions(int member) const { return (*memberExtensions)[member].data(); }
#ifndef GLSLANG_WEB
virtual void dump(TInfoSink& infoSink, bool complete = false) const;
#endif
protected:
explicit TVariable(const TVariable&);
TVariable& operator=(const TVariable&);
TType type;
bool userType;
// we are assuming that Pool Allocator will free the memory allocated to unionArray
// when this object is destroyed
TConstUnionArray constArray; // for compile-time constant value
TIntermTyped* constSubtree; // for specialization constant computation
TVector<TExtensionList>* memberExtensions; // per-member extension list, allocated only when needed
int anonId; // the ID used for anonymous blocks: TODO: see if uniqueId could serve a dual purpose
};
//
// The function sub-class of symbols and the parser will need to
// share this definition of a function parameter.
//
struct TParameter {
TString *name;
TType* type;
TIntermTyped* defaultValue;
void copyParam(const TParameter& param)
{
if (param.name)
name = NewPoolTString(param.name->c_str());
else
name = 0;
type = param.type->clone();
defaultValue = param.defaultValue;
}
TBuiltInVariable getDeclaredBuiltIn() const { return type->getQualifier().declaredBuiltIn; }
};
//
// The function sub-class of a symbol.
//
class TFunction : public TSymbol {
public:
explicit TFunction(TOperator o) :
TSymbol(0),
op(o),
defined(false), prototyped(false), implicitThis(false), illegalImplicitThis(false), defaultParamCount(0) { }
TFunction(const TString *name, const TType& retType, TOperator tOp = EOpNull) :
TSymbol(name),
mangledName(*name + '('),
op(tOp),
defined(false), prototyped(false), implicitThis(false), illegalImplicitThis(false), defaultParamCount(0)
{
returnType.shallowCopy(retType);
declaredBuiltIn = retType.getQualifier().builtIn;
}
virtual TFunction* clone() const override;
virtual ~TFunction();
virtual TFunction* getAsFunction() override { return this; }
virtual const TFunction* getAsFunction() const override { return this; }
// Install 'p' as the (non-'this') last parameter.
// Non-'this' parameters are reflected in both the list of parameters and the
// mangled name.
virtual void addParameter(TParameter& p)
{
assert(writable);
parameters.push_back(p);
p.type->appendMangledName(mangledName);
if (p.defaultValue != nullptr)
defaultParamCount++;
}
// Install 'this' as the first parameter.
// 'this' is reflected in the list of parameters, but not the mangled name.
virtual void addThisParameter(TType& type, const char* name)
{
TParameter p = { NewPoolTString(name), new TType, nullptr };
p.type->shallowCopy(type);
parameters.insert(parameters.begin(), p);
}
virtual void addPrefix(const char* prefix) override
{
TSymbol::addPrefix(prefix);
mangledName.insert(0, prefix);
}
virtual void removePrefix(const TString& prefix)
{
assert(mangledName.compare(0, prefix.size(), prefix) == 0);
mangledName.erase(0, prefix.size());
}
virtual const TString& getMangledName() const override { return mangledName; }
virtual const TType& getType() const override { return returnType; }
virtual TBuiltInVariable getDeclaredBuiltInType() const { return declaredBuiltIn; }
virtual TType& getWritableType() override { return returnType; }
virtual void relateToOperator(TOperator o) { assert(writable); op = o; }
virtual TOperator getBuiltInOp() const { return op; }
virtual void setDefined() { assert(writable); defined = true; }
virtual bool isDefined() const { return defined; }
virtual void setPrototyped() { assert(writable); prototyped = true; }
virtual bool isPrototyped() const { return prototyped; }
virtual void setImplicitThis() { assert(writable); implicitThis = true; }
virtual bool hasImplicitThis() const { return implicitThis; }
virtual void setIllegalImplicitThis() { assert(writable); illegalImplicitThis = true; }
virtual bool hasIllegalImplicitThis() const { return illegalImplicitThis; }
// Return total number of parameters
virtual int getParamCount() const { return static_cast<int>(parameters.size()); }
// Return number of parameters with default values.
virtual int getDefaultParamCount() const { return defaultParamCount; }
// Return number of fixed parameters (without default values)
virtual int getFixedParamCount() const { return getParamCount() - getDefaultParamCount(); }
virtual TParameter& operator[](int i) { assert(writable); return parameters[i]; }
virtual const TParameter& operator[](int i) const { return parameters[i]; }
#ifndef GLSLANG_WEB
virtual void dump(TInfoSink& infoSink, bool complete = false) const override;
#endif
protected:
explicit TFunction(const TFunction&);
TFunction& operator=(const TFunction&);
typedef TVector<TParameter> TParamList;
TParamList parameters;
TType returnType;
TBuiltInVariable declaredBuiltIn;
TString mangledName;
TOperator op;
bool defined;
bool prototyped;
bool implicitThis; // True if this function is allowed to see all members of 'this'
bool illegalImplicitThis; // True if this function is not supposed to have access to dynamic members of 'this',
// even if it finds member variables in the symbol table.
// This is important for a static member function that has member variables in scope,
// but is not allowed to use them, or see hidden symbols instead.
int defaultParamCount;
};
//
// Members of anonymous blocks are a kind of TSymbol. They are not hidden in
// the symbol table behind a container; rather they are visible and point to
// their anonymous container. (The anonymous container is found through the
// member, not the other way around.)
//
class TAnonMember : public TSymbol {
public:
TAnonMember(const TString* n, unsigned int m, TVariable& a, int an) : TSymbol(n), anonContainer(a), memberNumber(m), anonId(an) { }
virtual TAnonMember* clone() const override;
virtual ~TAnonMember() { }
virtual const TAnonMember* getAsAnonMember() const override { return this; }
virtual const TVariable& getAnonContainer() const { return anonContainer; }
virtual unsigned int getMemberNumber() const { return memberNumber; }
virtual const TType& getType() const override
{
const TTypeList& types = *anonContainer.getType().getStruct();
return *types[memberNumber].type;
}
virtual TType& getWritableType() override
{
assert(writable);
const TTypeList& types = *anonContainer.getType().getStruct();
return *types[memberNumber].type;
}
virtual void setExtensions(int numExts, const char* const exts[]) override
{
anonContainer.setMemberExtensions(memberNumber, numExts, exts);
}
virtual int getNumExtensions() const override { return anonContainer.getNumMemberExtensions(memberNumber); }
virtual const char** getExtensions() const override { return anonContainer.getMemberExtensions(memberNumber); }
virtual int getAnonId() const { return anonId; }
#ifndef GLSLANG_WEB
virtual void dump(TInfoSink& infoSink, bool complete = false) const override;
#endif
protected:
explicit TAnonMember(const TAnonMember&);
TAnonMember& operator=(const TAnonMember&);
TVariable& anonContainer;
unsigned int memberNumber;
int anonId;
};
class TSymbolTableLevel {
public:
POOL_ALLOCATOR_NEW_DELETE(GetThreadPoolAllocator())
TSymbolTableLevel() : defaultPrecision(0), anonId(0), thisLevel(false) { }
~TSymbolTableLevel();
bool insert(TSymbol& symbol, bool separateNameSpaces)
{
//
// returning true means symbol was added to the table with no semantic errors
//
const TString& name = symbol.getName();
if (name == "") {
symbol.getAsVariable()->setAnonId(anonId++);
// An empty name means an anonymous container, exposing its members to the external scope.
// Give it a name and insert its members in the symbol table, pointing to the container.
char buf[20];
snprintf(buf, 20, "%s%d", AnonymousPrefix, symbol.getAsVariable()->getAnonId());
symbol.changeName(NewPoolTString(buf));
return insertAnonymousMembers(symbol, 0);
} else {
// Check for redefinition errors:
// - STL itself will tell us if there is a direct name collision, with name mangling, at this level
// - additionally, check for function-redefining-variable name collisions
const TString& insertName = symbol.getMangledName();
if (symbol.getAsFunction()) {
// make sure there isn't a variable of this name
if (! separateNameSpaces && level.find(name) != level.end())
return false;
// insert, and whatever happens is okay
level.insert(tLevelPair(insertName, &symbol));
return true;
} else
return level.insert(tLevelPair(insertName, &symbol)).second;
}
}
// Add more members to an already inserted aggregate object
bool amend(TSymbol& symbol, int firstNewMember)
{
// See insert() for comments on basic explanation of insert.
// This operates similarly, but more simply.
// Only supporting amend of anonymous blocks so far.
if (IsAnonymous(symbol.getName()))
return insertAnonymousMembers(symbol, firstNewMember);
else
return false;
}
bool insertAnonymousMembers(TSymbol& symbol, int firstMember)
{
const TTypeList& types = *symbol.getAsVariable()->getType().getStruct();
for (unsigned int m = firstMember; m < types.size(); ++m) {
TAnonMember* member = new TAnonMember(&types[m].type->getFieldName(), m, *symbol.getAsVariable(), symbol.getAsVariable()->getAnonId());
if (! level.insert(tLevelPair(member->getMangledName(), member)).second)
return false;
}
return true;
}
TSymbol* find(const TString& name) const
{
tLevel::const_iterator it = level.find(name);
if (it == level.end())
return 0;
else
return (*it).second;
}
void findFunctionNameList(const TString& name, TVector<const TFunction*>& list)
{
size_t parenAt = name.find_first_of('(');
TString base(name, 0, parenAt + 1);
tLevel::const_iterator begin = level.lower_bound(base);
base[parenAt] = ')'; // assume ')' is lexically after '('
tLevel::const_iterator end = level.upper_bound(base);
for (tLevel::const_iterator it = begin; it != end; ++it)
list.push_back(it->second->getAsFunction());
}
// See if there is already a function in the table having the given non-function-style name.
bool hasFunctionName(const TString& name) const
{
tLevel::const_iterator candidate = level.lower_bound(name);
if (candidate != level.end()) {
const TString& candidateName = (*candidate).first;
TString::size_type parenAt = candidateName.find_first_of('(');
if (parenAt != candidateName.npos && candidateName.compare(0, parenAt, name) == 0)
return true;
}
return false;
}
// See if there is a variable at this level having the given non-function-style name.
// Return true if name is found, and set variable to true if the name was a variable.
bool findFunctionVariableName(const TString& name, bool& variable) const
{
tLevel::const_iterator candidate = level.lower_bound(name);
if (candidate != level.end()) {
const TString& candidateName = (*candidate).first;
TString::size_type parenAt = candidateName.find_first_of('(');
if (parenAt == candidateName.npos) {
// not a mangled name
if (candidateName == name) {
// found a variable name match
variable = true;
return true;
}
} else {
// a mangled name
if (candidateName.compare(0, parenAt, name) == 0) {
// found a function name match
variable = false;
return true;
}
}
}
return false;
}
// Use this to do a lazy 'push' of precision defaults the first time
// a precision statement is seen in a new scope. Leave it at 0 for
// when no push was needed. Thus, it is not the current defaults,
// it is what to restore the defaults to when popping a level.
void setPreviousDefaultPrecisions(const TPrecisionQualifier *p)
{
// can call multiple times at one scope, will only latch on first call,
// as we're tracking the previous scope's values, not the current values
if (defaultPrecision != 0)
return;
defaultPrecision = new TPrecisionQualifier[EbtNumTypes];
for (int t = 0; t < EbtNumTypes; ++t)
defaultPrecision[t] = p[t];
}
void getPreviousDefaultPrecisions(TPrecisionQualifier *p)
{
// can be called for table level pops that didn't set the
// defaults
if (defaultPrecision == 0 || p == 0)
return;
for (int t = 0; t < EbtNumTypes; ++t)
p[t] = defaultPrecision[t];
}
void relateToOperator(const char* name, TOperator op);
void setFunctionExtensions(const char* name, int num, const char* const extensions[]);
#ifndef GLSLANG_WEB
void dump(TInfoSink& infoSink, bool complete = false) const;
#endif
TSymbolTableLevel* clone() const;
void readOnly();
void setThisLevel() { thisLevel = true; }
bool isThisLevel() const { return thisLevel; }
protected:
explicit TSymbolTableLevel(TSymbolTableLevel&);
TSymbolTableLevel& operator=(TSymbolTableLevel&);
typedef std::map<TString, TSymbol*, std::less<TString>, pool_allocator<std::pair<const TString, TSymbol*> > > tLevel;
typedef const tLevel::value_type tLevelPair;
typedef std::pair<tLevel::iterator, bool> tInsertResult;
tLevel level; // named mappings
TPrecisionQualifier *defaultPrecision;
int anonId;
bool thisLevel; // True if this level of the symbol table is a structure scope containing member function
// that are supposed to see anonymous access to member variables.
};
class TSymbolTable {
public:
TSymbolTable() : uniqueId(0), noBuiltInRedeclarations(false), separateNameSpaces(false), adoptedLevels(0)
{
//
// This symbol table cannot be used until push() is called.
//
}
~TSymbolTable()
{
// this can be called explicitly; safest to code it so it can be called multiple times
// don't deallocate levels passed in from elsewhere
while (table.size() > adoptedLevels)
pop(0);
}
void adoptLevels(TSymbolTable& symTable)
{
for (unsigned int level = 0; level < symTable.table.size(); ++level) {
table.push_back(symTable.table[level]);
++adoptedLevels;
}
uniqueId = symTable.uniqueId;
noBuiltInRedeclarations = symTable.noBuiltInRedeclarations;
separateNameSpaces = symTable.separateNameSpaces;
}
//
// While level adopting is generic, the methods below enact a the following
// convention for levels:
// 0: common built-ins shared across all stages, all compiles, only one copy for all symbol tables
// 1: per-stage built-ins, shared across all compiles, but a different copy per stage
// 2: built-ins specific to a compile, like resources that are context-dependent, or redeclared built-ins
// 3: user-shader globals
//
protected:
static const int globalLevel = 3;
bool isSharedLevel(int level) { return level <= 1; } // exclude all per-compile levels
bool isBuiltInLevel(int level) { return level <= 2; } // exclude user globals
bool isGlobalLevel(int level) { return level <= globalLevel; } // include user globals
public:
bool isEmpty() { return table.size() == 0; }
bool atBuiltInLevel() { return isBuiltInLevel(currentLevel()); }
bool atGlobalLevel() { return isGlobalLevel(currentLevel()); }
void setNoBuiltInRedeclarations() { noBuiltInRedeclarations = true; }
void setSeparateNameSpaces() { separateNameSpaces = true; }
void push()
{
table.push_back(new TSymbolTableLevel);
}
// Make a new symbol-table level to represent the scope introduced by a structure
// containing member functions, such that the member functions can find anonymous
// references to member variables.
//
// 'thisSymbol' should have a name of "" to trigger anonymous structure-member
// symbol finds.
void pushThis(TSymbol& thisSymbol)
{
assert(thisSymbol.getName().size() == 0);
table.push_back(new TSymbolTableLevel);
table.back()->setThisLevel();
insert(thisSymbol);
}
void pop(TPrecisionQualifier *p)
{
table[currentLevel()]->getPreviousDefaultPrecisions(p);
delete table.back();
table.pop_back();
}
//
// Insert a visible symbol into the symbol table so it can
// be found later by name.
//
// Returns false if the was a name collision.
//
bool insert(TSymbol& symbol)
{
symbol.setUniqueId(++uniqueId);
// make sure there isn't a function of this variable name
if (! separateNameSpaces && ! symbol.getAsFunction() && table[currentLevel()]->hasFunctionName(symbol.getName()))
return false;
// check for not overloading or redefining a built-in function
if (noBuiltInRedeclarations) {
if (atGlobalLevel() && currentLevel() > 0) {
if (table[0]->hasFunctionName(symbol.getName()))
return false;
if (currentLevel() > 1 && table[1]->hasFunctionName(symbol.getName()))
return false;
}
}
return table[currentLevel()]->insert(symbol, separateNameSpaces);
}
// Add more members to an already inserted aggregate object
bool amend(TSymbol& symbol, int firstNewMember)
{
// See insert() for comments on basic explanation of insert.
// This operates similarly, but more simply.
return table[currentLevel()]->amend(symbol, firstNewMember);
}
//
// To allocate an internal temporary, which will need to be uniquely
// identified by the consumer of the AST, but never need to
// found by doing a symbol table search by name, hence allowed an
// arbitrary name in the symbol with no worry of collision.
//
void makeInternalVariable(TSymbol& symbol)
{
symbol.setUniqueId(++uniqueId);
}
//
// Copy a variable or anonymous member's structure from a shared level so that
// it can be added (soon after return) to the symbol table where it can be
// modified without impacting other users of the shared table.
//
TSymbol* copyUpDeferredInsert(TSymbol* shared)
{
if (shared->getAsVariable()) {
TSymbol* copy = shared->clone();
copy->setUniqueId(shared->getUniqueId());
return copy;
} else {
const TAnonMember* anon = shared->getAsAnonMember();
assert(anon);
TVariable* container = anon->getAnonContainer().clone();
container->changeName(NewPoolTString(""));
container->setUniqueId(anon->getAnonContainer().getUniqueId());
return container;
}
}
TSymbol* copyUp(TSymbol* shared)
{
TSymbol* copy = copyUpDeferredInsert(shared);
table[globalLevel]->insert(*copy, separateNameSpaces);
if (shared->getAsVariable())
return copy;
else {
// return the copy of the anonymous member
return table[globalLevel]->find(shared->getName());
}
}
// Normal find of a symbol, that can optionally say whether the symbol was found
// at a built-in level or the current top-scope level.
TSymbol* find(const TString& name, bool* builtIn = 0, bool* currentScope = 0, int* thisDepthP = 0)
{
int level = currentLevel();
TSymbol* symbol;
int thisDepth = 0;
do {
if (table[level]->isThisLevel())
++thisDepth;
symbol = table[level]->find(name);
--level;
} while (symbol == nullptr && level >= 0);
level++;
if (builtIn)
*builtIn = isBuiltInLevel(level);
if (currentScope)
*currentScope = isGlobalLevel(currentLevel()) || level == currentLevel(); // consider shared levels as "current scope" WRT user globals
if (thisDepthP != nullptr) {
if (! table[level]->isThisLevel())
thisDepth = 0;
*thisDepthP = thisDepth;
}
return symbol;
}
// Find of a symbol that returns how many layers deep of nested
// structures-with-member-functions ('this' scopes) deep the symbol was
// found in.
TSymbol* find(const TString& name, int& thisDepth)
{
int level = currentLevel();
TSymbol* symbol;
thisDepth = 0;
do {
if (table[level]->isThisLevel())
++thisDepth;
symbol = table[level]->find(name);
--level;
} while (symbol == 0 && level >= 0);
if (! table[level + 1]->isThisLevel())
thisDepth = 0;
return symbol;
}
bool isFunctionNameVariable(const TString& name) const
{
if (separateNameSpaces)
return false;
int level = currentLevel();
do {
bool variable;
bool found = table[level]->findFunctionVariableName(name, variable);
if (found)
return variable;
--level;
} while (level >= 0);
return false;
}
void findFunctionNameList(const TString& name, TVector<const TFunction*>& list, bool& builtIn)
{
// For user levels, return the set found in the first scope with a match
builtIn = false;
int level = currentLevel();
do {
table[level]->findFunctionNameList(name, list);
--level;
} while (list.empty() && level >= globalLevel);
if (! list.empty())
return;
// Gather across all built-in levels; they don't hide each other
builtIn = true;
do {
table[level]->findFunctionNameList(name, list);
--level;
} while (level >= 0);
}
void relateToOperator(const char* name, TOperator op)
{
for (unsigned int level = 0; level < table.size(); ++level)
table[level]->relateToOperator(name, op);
}
void setFunctionExtensions(const char* name, int num, const char* const extensions[])
{
for (unsigned int level = 0; level < table.size(); ++level)
table[level]->setFunctionExtensions(name, num, extensions);
}
void setVariableExtensions(const char* name, int numExts, const char* const extensions[])
{
TSymbol* symbol = find(TString(name));
if (symbol == nullptr)
return;
symbol->setExtensions(numExts, extensions);
}
void setVariableExtensions(const char* blockName, const char* name, int numExts, const char* const extensions[])
{
TSymbol* symbol = find(TString(blockName));
if (symbol == nullptr)
return;
TVariable* variable = symbol->getAsVariable();
assert(variable != nullptr);
const TTypeList& structure = *variable->getAsVariable()->getType().getStruct();
for (int member = 0; member < (int)structure.size(); ++member) {
if (structure[member].type->getFieldName().compare(name) == 0) {
variable->setMemberExtensions(member, numExts, extensions);
return;
}
}
}
int getMaxSymbolId() { return uniqueId; }
#ifndef GLSLANG_WEB
void dump(TInfoSink& infoSink, bool complete = false) const;
#endif
void copyTable(const TSymbolTable& copyOf);
void setPreviousDefaultPrecisions(TPrecisionQualifier *p) { table[currentLevel()]->setPreviousDefaultPrecisions(p); }
void readOnly()
{
for (unsigned int level = 0; level < table.size(); ++level)
table[level]->readOnly();
}
protected:
TSymbolTable(TSymbolTable&);
TSymbolTable& operator=(TSymbolTableLevel&);
int currentLevel() const { return static_cast<int>(table.size()) - 1; }
std::vector<TSymbolTableLevel*> table;
int uniqueId; // for unique identification in code generation
bool noBuiltInRedeclarations;
bool separateNameSpaces;
unsigned int adoptedLevels;
};
} // end namespace glslang
#endif // _SYMBOL_TABLE_INCLUDED_