glslang/Test/310.vert
John Kessenich 4d57090da5 Turn on ESSL 3.1 for most features:
- images: load/store, memory qualifiers
 - buffer blocks
 - compute shaders
 - atomic counters
 - texture gather
 - SSO
 - uniform locations
 - all the numeric-based version # comparisons


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@27710 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2014-08-12 22:07:22 +00:00

11 lines
299 B
GLSL

#version 310 es
shared vec4 s; // ERROR
layout(local_size_x = 2) out; // ERROR
buffer vec4 v; // ERROR
layout(location = 2) uniform mat4 x;
layout(location = 3) uniform mat4 y;
layout(location = 2) out mat4 xi;
layout(location = 3) out mat4 yi; // ERROR, locations conflict with xi