 71c100d7c0
			
		
	
	
		71c100d7c0
		
	
	
	
	
		
			
			Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
		
			
				
	
	
		
			234 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			234 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.logical.binary.frag
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| Shader version: 450
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:12  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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| 0:12    Function Parameters: 
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| 0:?     Sequence
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| 0:13      Test condition and select ( temp void)
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| 0:13        Condition
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| 0:13        logical-and ( temp bool)
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| 0:13          Convert int to bool ( temp bool)
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| 0:13            ival: direct index for structure (layout( offset=0) uniform int)
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| 0:13              'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int ival, layout( offset=16) uniform 4-component vector of int ival4, layout( offset=32) uniform float fval, layout( offset=48) uniform 4-component vector of float fval4})
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| 0:13              Constant:
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| 0:13                0 (const uint)
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| 0:13          Convert int to bool ( temp bool)
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| 0:13            Convert float to int ( temp int)
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| 0:13              fval: direct index for structure (layout( offset=32) uniform float)
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| 0:13                'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int ival, layout( offset=16) uniform 4-component vector of int ival4, layout( offset=32) uniform float fval, layout( offset=48) uniform 4-component vector of float fval4})
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| 0:13                Constant:
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| 0:13                  2 (const uint)
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| 0:13        true case is null
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| 0:14      Test condition and select ( temp void)
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| 0:14        Condition
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| 0:14        logical-or ( temp bool)
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| 0:14          Convert int to bool ( temp bool)
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| 0:14            ival: direct index for structure (layout( offset=0) uniform int)
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| 0:14              'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int ival, layout( offset=16) uniform 4-component vector of int ival4, layout( offset=32) uniform float fval, layout( offset=48) uniform 4-component vector of float fval4})
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| 0:14              Constant:
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| 0:14                0 (const uint)
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| 0:14          Convert int to bool ( temp bool)
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| 0:14            Convert float to int ( temp int)
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| 0:14              fval: direct index for structure (layout( offset=32) uniform float)
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| 0:14                'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int ival, layout( offset=16) uniform 4-component vector of int ival4, layout( offset=32) uniform float fval, layout( offset=48) uniform 4-component vector of float fval4})
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| 0:14                Constant:
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| 0:14                  2 (const uint)
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| 0:14        true case is null
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| 0:17      move second child to first child ( temp 4-component vector of float)
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| 0:17        Color: direct index for structure ( temp 4-component vector of float)
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| 0:17          'psout' ( temp structure{ temp 4-component vector of float Color})
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| 0:17          Constant:
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| 0:17            0 (const int)
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| 0:17        Constant:
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| 0:17          1.000000
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| 0:17          1.000000
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| 0:17          1.000000
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| 0:17          1.000000
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| 0:18      Branch: Return with expression
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| 0:18        'psout' ( temp structure{ temp 4-component vector of float Color})
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| 0:12  Function Definition: main( ( temp void)
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| 0:12    Function Parameters: 
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| 0:?     Sequence
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| 0:12      Sequence
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| 0:12        move second child to first child ( temp 4-component vector of float)
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| 0:?           'Color' (layout( location=0) out 4-component vector of float)
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| 0:12          Color: direct index for structure ( temp 4-component vector of float)
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| 0:12            Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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| 0:12            Constant:
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| 0:12              0 (const int)
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| 0:?   Linker Objects
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| 0:?     'Color' (layout( location=0) out 4-component vector of float)
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| 0:?     'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int ival, layout( offset=16) uniform 4-component vector of int ival4, layout( offset=32) uniform float fval, layout( offset=48) uniform 4-component vector of float fval4})
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 450
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:12  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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| 0:12    Function Parameters: 
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| 0:?     Sequence
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| 0:13      Test condition and select ( temp void)
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| 0:13        Condition
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| 0:13        logical-and ( temp bool)
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| 0:13          Convert int to bool ( temp bool)
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| 0:13            ival: direct index for structure (layout( offset=0) uniform int)
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| 0:13              'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int ival, layout( offset=16) uniform 4-component vector of int ival4, layout( offset=32) uniform float fval, layout( offset=48) uniform 4-component vector of float fval4})
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| 0:13              Constant:
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| 0:13                0 (const uint)
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| 0:13          Convert int to bool ( temp bool)
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| 0:13            Convert float to int ( temp int)
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| 0:13              fval: direct index for structure (layout( offset=32) uniform float)
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| 0:13                'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int ival, layout( offset=16) uniform 4-component vector of int ival4, layout( offset=32) uniform float fval, layout( offset=48) uniform 4-component vector of float fval4})
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| 0:13                Constant:
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| 0:13                  2 (const uint)
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| 0:13        true case is null
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| 0:14      Test condition and select ( temp void)
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| 0:14        Condition
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| 0:14        logical-or ( temp bool)
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| 0:14          Convert int to bool ( temp bool)
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| 0:14            ival: direct index for structure (layout( offset=0) uniform int)
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| 0:14              'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int ival, layout( offset=16) uniform 4-component vector of int ival4, layout( offset=32) uniform float fval, layout( offset=48) uniform 4-component vector of float fval4})
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| 0:14              Constant:
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| 0:14                0 (const uint)
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| 0:14          Convert int to bool ( temp bool)
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| 0:14            Convert float to int ( temp int)
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| 0:14              fval: direct index for structure (layout( offset=32) uniform float)
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| 0:14                'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int ival, layout( offset=16) uniform 4-component vector of int ival4, layout( offset=32) uniform float fval, layout( offset=48) uniform 4-component vector of float fval4})
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| 0:14                Constant:
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| 0:14                  2 (const uint)
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| 0:14        true case is null
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| 0:17      move second child to first child ( temp 4-component vector of float)
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| 0:17        Color: direct index for structure ( temp 4-component vector of float)
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| 0:17          'psout' ( temp structure{ temp 4-component vector of float Color})
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| 0:17          Constant:
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| 0:17            0 (const int)
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| 0:17        Constant:
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| 0:17          1.000000
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| 0:17          1.000000
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| 0:17          1.000000
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| 0:17          1.000000
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| 0:18      Branch: Return with expression
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| 0:18        'psout' ( temp structure{ temp 4-component vector of float Color})
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| 0:12  Function Definition: main( ( temp void)
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| 0:12    Function Parameters: 
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| 0:?     Sequence
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| 0:12      Sequence
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| 0:12        move second child to first child ( temp 4-component vector of float)
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| 0:?           'Color' (layout( location=0) out 4-component vector of float)
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| 0:12          Color: direct index for structure ( temp 4-component vector of float)
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| 0:12            Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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| 0:12            Constant:
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| 0:12              0 (const int)
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| 0:?   Linker Objects
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| 0:?     'Color' (layout( location=0) out 4-component vector of float)
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| 0:?     'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int ival, layout( offset=16) uniform 4-component vector of int ival4, layout( offset=32) uniform float fval, layout( offset=48) uniform 4-component vector of float fval4})
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80001
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| // Id's are bound by 62
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 59
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Name 4  "main"
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|                               Name 8  "PS_OUTPUT"
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|                               MemberName 8(PS_OUTPUT) 0  "Color"
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|                               Name 10  "@main("
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|                               Name 15  "$Global"
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|                               MemberName 15($Global) 0  "ival"
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|                               MemberName 15($Global) 1  "ival4"
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|                               MemberName 15($Global) 2  "fval"
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|                               MemberName 15($Global) 3  "fval4"
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|                               Name 17  ""
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|                               Name 50  "psout"
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|                               Name 59  "Color"
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|                               MemberDecorate 15($Global) 0 Offset 0
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|                               MemberDecorate 15($Global) 1 Offset 16
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|                               MemberDecorate 15($Global) 2 Offset 32
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|                               MemberDecorate 15($Global) 3 Offset 48
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|                               Decorate 15($Global) Block
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|                               Decorate 17 DescriptorSet 0
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|                               Decorate 59(Color) Location 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|     8(PS_OUTPUT):             TypeStruct 7(fvec4)
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|                9:             TypeFunction 8(PS_OUTPUT)
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|               12:             TypeBool
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|               13:             TypeInt 32 1
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|               14:             TypeVector 13(int) 4
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|      15($Global):             TypeStruct 13(int) 14(ivec4) 6(float) 7(fvec4)
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|               16:             TypePointer Uniform 15($Global)
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|               17:     16(ptr) Variable Uniform
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|               18:     13(int) Constant 0
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|               19:             TypePointer Uniform 13(int)
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|               22:             TypeInt 32 0
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|               23:     22(int) Constant 0
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|               27:     13(int) Constant 2
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|               28:             TypePointer Uniform 6(float)
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|               49:             TypePointer Function 8(PS_OUTPUT)
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|               51:    6(float) Constant 1065353216
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|               52:    7(fvec4) ConstantComposite 51 51 51 51
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|               53:             TypePointer Function 7(fvec4)
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|               58:             TypePointer Output 7(fvec4)
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|        59(Color):     58(ptr) Variable Output
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|          4(main):           2 Function None 3
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|                5:             Label
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|               60:8(PS_OUTPUT) FunctionCall 10(@main()
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|               61:    7(fvec4) CompositeExtract 60 0
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|                               Store 59(Color) 61
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|                               Return
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|                               FunctionEnd
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|       10(@main():8(PS_OUTPUT) Function None 9
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|               11:             Label
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|        50(psout):     49(ptr) Variable Function
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|               20:     19(ptr) AccessChain 17 18
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|               21:     13(int) Load 20
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|               24:    12(bool) INotEqual 21 23
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|                               SelectionMerge 26 None
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|                               BranchConditional 24 25 26
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|               25:               Label
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|               29:     28(ptr)   AccessChain 17 27
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|               30:    6(float)   Load 29
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|               31:     13(int)   ConvertFToS 30
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|               32:    12(bool)   INotEqual 31 23
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|                                 Branch 26
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|               26:             Label
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|               33:    12(bool) Phi 24 11 32 25
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|                               SelectionMerge 35 None
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|                               BranchConditional 33 34 35
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|               34:               Label
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|                                 Branch 35
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|               35:             Label
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|               36:     19(ptr) AccessChain 17 18
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|               37:     13(int) Load 36
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|               38:    12(bool) INotEqual 37 23
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|               39:    12(bool) LogicalNot 38
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|                               SelectionMerge 41 None
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|                               BranchConditional 39 40 41
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|               40:               Label
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|               42:     28(ptr)   AccessChain 17 27
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|               43:    6(float)   Load 42
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|               44:     13(int)   ConvertFToS 43
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|               45:    12(bool)   INotEqual 44 23
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|                                 Branch 41
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|               41:             Label
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|               46:    12(bool) Phi 38 35 45 40
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|                               SelectionMerge 48 None
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|                               BranchConditional 46 47 48
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|               47:               Label
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|                                 Branch 48
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|               48:             Label
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|               54:     53(ptr) AccessChain 50(psout) 18
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|                               Store 54 52
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|               55:8(PS_OUTPUT) Load 50(psout)
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|                               ReturnValue 55
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|                               FunctionEnd
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