545 lines
25 KiB
Plaintext
545 lines
25 KiB
Plaintext
hlsl.load.array.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:48 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
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0:48 Function Parameters:
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0:? Sequence
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0:52 textureFetch (global 4-component vector of float)
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0:52 'g_tTex1df4a' (uniform texture1DArray)
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0:52 vector swizzle (temp 2-component vector of int)
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0:52 'c3' (uniform 3-component vector of int)
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0:52 Sequence
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0:52 Constant:
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0:52 0 (const int)
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0:52 Constant:
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0:52 1 (const int)
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0:52 direct index (temp int)
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0:52 'c3' (uniform 3-component vector of int)
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0:52 Constant:
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0:52 2 (const int)
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0:53 textureFetch (global 4-component vector of int)
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0:53 'g_tTex1di4a' (uniform itexture1DArray)
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0:53 vector swizzle (temp 2-component vector of int)
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0:53 'c3' (uniform 3-component vector of int)
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0:53 Sequence
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0:53 Constant:
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0:53 0 (const int)
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0:53 Constant:
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0:53 1 (const int)
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0:53 direct index (temp int)
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0:53 'c3' (uniform 3-component vector of int)
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0:53 Constant:
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0:53 2 (const int)
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0:54 textureFetch (global 4-component vector of uint)
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0:54 'g_tTex1du4a' (uniform utexture1DArray)
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0:54 vector swizzle (temp 2-component vector of int)
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0:54 'c3' (uniform 3-component vector of int)
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0:54 Sequence
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0:54 Constant:
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0:54 0 (const int)
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0:54 Constant:
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0:54 1 (const int)
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0:54 direct index (temp int)
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0:54 'c3' (uniform 3-component vector of int)
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0:54 Constant:
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0:54 2 (const int)
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0:57 textureFetch (global 4-component vector of float)
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0:57 'g_tTex2df4a' (uniform texture2DArray)
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0:57 vector swizzle (temp 3-component vector of int)
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0:57 'c4' (uniform 4-component vector of int)
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0:57 Sequence
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0:57 Constant:
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0:57 0 (const int)
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0:57 Constant:
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0:57 1 (const int)
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0:57 Constant:
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0:57 2 (const int)
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0:57 direct index (temp int)
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0:57 'c4' (uniform 4-component vector of int)
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0:57 Constant:
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0:57 3 (const int)
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0:58 textureFetch (global 4-component vector of int)
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0:58 'g_tTex2di4a' (uniform itexture2DArray)
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0:58 vector swizzle (temp 3-component vector of int)
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0:58 'c4' (uniform 4-component vector of int)
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0:58 Sequence
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0:58 Constant:
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0:58 0 (const int)
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0:58 Constant:
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0:58 1 (const int)
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0:58 Constant:
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0:58 2 (const int)
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0:58 direct index (temp int)
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0:58 'c4' (uniform 4-component vector of int)
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0:58 Constant:
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0:58 3 (const int)
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0:59 textureFetch (global 4-component vector of uint)
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0:59 'g_tTex2du4a' (uniform utexture2DArray)
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0:59 vector swizzle (temp 3-component vector of int)
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0:59 'c4' (uniform 4-component vector of int)
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0:59 Sequence
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0:59 Constant:
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0:59 0 (const int)
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0:59 Constant:
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0:59 1 (const int)
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0:59 Constant:
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0:59 2 (const int)
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0:59 direct index (temp int)
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0:59 'c4' (uniform 4-component vector of int)
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0:59 Constant:
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0:59 3 (const int)
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0:67 move second child to first child (temp 4-component vector of float)
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0:67 Color: direct index for structure (temp 4-component vector of float)
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0:67 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:67 Constant:
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0:67 0 (const int)
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0:67 Constant:
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0:67 1.000000
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0:67 1.000000
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0:67 1.000000
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0:67 1.000000
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0:68 move second child to first child (temp float)
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0:68 Depth: direct index for structure (temp float)
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0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:68 Constant:
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0:68 1 (const int)
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0:68 Constant:
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0:68 1.000000
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0:? Sequence
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0:? Sequence
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0:70 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:70 Color: direct index for structure (temp 4-component vector of float)
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0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:70 Constant:
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0:70 0 (const int)
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0:70 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:70 Depth: direct index for structure (temp float)
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0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:70 Constant:
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0:70 1 (const int)
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0:70 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:? 'c1' (uniform int)
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0:? 'c2' (uniform 2-component vector of int)
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0:? 'c3' (uniform 3-component vector of int)
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0:? 'c4' (uniform 4-component vector of int)
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0:? 'o1' (uniform int)
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0:? 'o2' (uniform 2-component vector of int)
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0:? 'o3' (uniform 3-component vector of int)
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0:? 'o4' (uniform 4-component vector of int)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:48 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
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0:48 Function Parameters:
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0:? Sequence
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0:52 textureFetch (global 4-component vector of float)
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0:52 'g_tTex1df4a' (uniform texture1DArray)
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0:52 vector swizzle (temp 2-component vector of int)
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0:52 'c3' (uniform 3-component vector of int)
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0:52 Sequence
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0:52 Constant:
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0:52 0 (const int)
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0:52 Constant:
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0:52 1 (const int)
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0:52 direct index (temp int)
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0:52 'c3' (uniform 3-component vector of int)
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0:52 Constant:
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0:52 2 (const int)
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0:53 textureFetch (global 4-component vector of int)
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0:53 'g_tTex1di4a' (uniform itexture1DArray)
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0:53 vector swizzle (temp 2-component vector of int)
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0:53 'c3' (uniform 3-component vector of int)
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0:53 Sequence
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0:53 Constant:
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0:53 0 (const int)
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0:53 Constant:
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0:53 1 (const int)
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0:53 direct index (temp int)
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0:53 'c3' (uniform 3-component vector of int)
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0:53 Constant:
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0:53 2 (const int)
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0:54 textureFetch (global 4-component vector of uint)
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0:54 'g_tTex1du4a' (uniform utexture1DArray)
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0:54 vector swizzle (temp 2-component vector of int)
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0:54 'c3' (uniform 3-component vector of int)
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0:54 Sequence
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0:54 Constant:
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0:54 0 (const int)
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0:54 Constant:
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0:54 1 (const int)
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0:54 direct index (temp int)
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0:54 'c3' (uniform 3-component vector of int)
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0:54 Constant:
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0:54 2 (const int)
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0:57 textureFetch (global 4-component vector of float)
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0:57 'g_tTex2df4a' (uniform texture2DArray)
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0:57 vector swizzle (temp 3-component vector of int)
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0:57 'c4' (uniform 4-component vector of int)
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0:57 Sequence
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0:57 Constant:
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0:57 0 (const int)
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0:57 Constant:
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0:57 1 (const int)
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0:57 Constant:
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0:57 2 (const int)
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0:57 direct index (temp int)
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0:57 'c4' (uniform 4-component vector of int)
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0:57 Constant:
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0:57 3 (const int)
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0:58 textureFetch (global 4-component vector of int)
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0:58 'g_tTex2di4a' (uniform itexture2DArray)
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0:58 vector swizzle (temp 3-component vector of int)
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0:58 'c4' (uniform 4-component vector of int)
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0:58 Sequence
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0:58 Constant:
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0:58 0 (const int)
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0:58 Constant:
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0:58 1 (const int)
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0:58 Constant:
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0:58 2 (const int)
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0:58 direct index (temp int)
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0:58 'c4' (uniform 4-component vector of int)
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0:58 Constant:
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0:58 3 (const int)
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0:59 textureFetch (global 4-component vector of uint)
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0:59 'g_tTex2du4a' (uniform utexture2DArray)
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0:59 vector swizzle (temp 3-component vector of int)
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0:59 'c4' (uniform 4-component vector of int)
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0:59 Sequence
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0:59 Constant:
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0:59 0 (const int)
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0:59 Constant:
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0:59 1 (const int)
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0:59 Constant:
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0:59 2 (const int)
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0:59 direct index (temp int)
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0:59 'c4' (uniform 4-component vector of int)
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0:59 Constant:
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0:59 3 (const int)
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0:67 move second child to first child (temp 4-component vector of float)
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0:67 Color: direct index for structure (temp 4-component vector of float)
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0:67 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:67 Constant:
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0:67 0 (const int)
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0:67 Constant:
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0:67 1.000000
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0:67 1.000000
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0:67 1.000000
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0:67 1.000000
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0:68 move second child to first child (temp float)
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0:68 Depth: direct index for structure (temp float)
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0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:68 Constant:
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0:68 1 (const int)
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0:68 Constant:
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0:68 1.000000
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0:? Sequence
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0:? Sequence
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0:70 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:70 Color: direct index for structure (temp 4-component vector of float)
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0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:70 Constant:
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0:70 0 (const int)
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0:70 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:70 Depth: direct index for structure (temp float)
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0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:70 Constant:
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0:70 1 (const int)
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0:70 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:? 'c1' (uniform int)
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0:? 'c2' (uniform 2-component vector of int)
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0:? 'c3' (uniform 3-component vector of int)
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0:? 'c4' (uniform 4-component vector of int)
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0:? 'o1' (uniform int)
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0:? 'o2' (uniform 2-component vector of int)
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0:? 'o3' (uniform 3-component vector of int)
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0:? 'o4' (uniform 4-component vector of int)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 150
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 87 91
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 9 "g_tTex1df4a"
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Name 14 "c3"
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Name 27 "g_tTex1di4a"
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Name 37 "g_tTex1du4a"
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Name 47 "g_tTex2df4a"
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Name 50 "c4"
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Name 59 "g_tTex2di4a"
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Name 68 "g_tTex2du4a"
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Name 75 "PS_OUTPUT"
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MemberName 75(PS_OUTPUT) 0 "Color"
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MemberName 75(PS_OUTPUT) 1 "Depth"
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Name 77 "psout"
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Name 87 "Color"
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Name 91 "Depth"
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Name 97 "g_sSamp"
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Name 100 "g_tTex1df4"
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Name 103 "g_tTex1di4"
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Name 106 "g_tTex1du4"
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Name 109 "g_tTex2df4"
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Name 112 "g_tTex2di4"
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Name 115 "g_tTex2du4"
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Name 118 "g_tTex3df4"
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Name 121 "g_tTex3di4"
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Name 124 "g_tTex3du4"
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Name 127 "g_tTexcdf4"
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Name 130 "g_tTexcdi4"
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Name 133 "g_tTexcdu4"
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Name 136 "g_tTexcdf4a"
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Name 139 "g_tTexcdi4a"
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Name 142 "g_tTexcdu4a"
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Name 143 "c1"
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Name 145 "c2"
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Name 146 "o1"
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Name 147 "o2"
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Name 148 "o3"
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Name 149 "o4"
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Decorate 9(g_tTex1df4a) DescriptorSet 0
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Decorate 27(g_tTex1di4a) DescriptorSet 0
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Decorate 37(g_tTex1du4a) DescriptorSet 0
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Decorate 47(g_tTex2df4a) DescriptorSet 0
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Decorate 59(g_tTex2di4a) DescriptorSet 0
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Decorate 68(g_tTex2du4a) DescriptorSet 0
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Decorate 87(Color) Location 0
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Decorate 91(Depth) BuiltIn FragDepth
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Decorate 97(g_sSamp) DescriptorSet 0
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Decorate 97(g_sSamp) Binding 0
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Decorate 100(g_tTex1df4) DescriptorSet 0
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Decorate 100(g_tTex1df4) Binding 0
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Decorate 103(g_tTex1di4) DescriptorSet 0
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Decorate 106(g_tTex1du4) DescriptorSet 0
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Decorate 109(g_tTex2df4) DescriptorSet 0
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Decorate 112(g_tTex2di4) DescriptorSet 0
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Decorate 115(g_tTex2du4) DescriptorSet 0
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Decorate 118(g_tTex3df4) DescriptorSet 0
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Decorate 121(g_tTex3di4) DescriptorSet 0
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Decorate 124(g_tTex3du4) DescriptorSet 0
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Decorate 127(g_tTexcdf4) DescriptorSet 0
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Decorate 130(g_tTexcdi4) DescriptorSet 0
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Decorate 133(g_tTexcdu4) DescriptorSet 0
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Decorate 136(g_tTexcdf4a) DescriptorSet 0
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Decorate 139(g_tTexcdi4a) DescriptorSet 0
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Decorate 142(g_tTexcdu4a) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeImage 6(float) 1D array sampled format:Unknown
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8: TypePointer UniformConstant 7
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9(g_tTex1df4a): 8(ptr) Variable UniformConstant
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11: TypeInt 32 1
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12: TypeVector 11(int) 3
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13: TypePointer UniformConstant 12(ivec3)
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14(c3): 13(ptr) Variable UniformConstant
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15: TypeVector 11(int) 2
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18: TypeInt 32 0
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19: 18(int) Constant 2
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20: TypePointer UniformConstant 11(int)
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23: TypeVector 6(float) 4
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25: TypeImage 11(int) 1D array sampled format:Unknown
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26: TypePointer UniformConstant 25
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27(g_tTex1di4a): 26(ptr) Variable UniformConstant
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33: TypeVector 11(int) 4
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35: TypeImage 18(int) 1D array sampled format:Unknown
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36: TypePointer UniformConstant 35
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37(g_tTex1du4a): 36(ptr) Variable UniformConstant
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43: TypeVector 18(int) 4
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45: TypeImage 6(float) 2D array sampled format:Unknown
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|
46: TypePointer UniformConstant 45
|
|
47(g_tTex2df4a): 46(ptr) Variable UniformConstant
|
|
49: TypePointer UniformConstant 33(ivec4)
|
|
50(c4): 49(ptr) Variable UniformConstant
|
|
53: 18(int) Constant 3
|
|
57: TypeImage 11(int) 2D array sampled format:Unknown
|
|
58: TypePointer UniformConstant 57
|
|
59(g_tTex2di4a): 58(ptr) Variable UniformConstant
|
|
66: TypeImage 18(int) 2D array sampled format:Unknown
|
|
67: TypePointer UniformConstant 66
|
|
68(g_tTex2du4a): 67(ptr) Variable UniformConstant
|
|
75(PS_OUTPUT): TypeStruct 23(fvec4) 6(float)
|
|
76: TypePointer Function 75(PS_OUTPUT)
|
|
78: 11(int) Constant 0
|
|
79: 6(float) Constant 1065353216
|
|
80: 23(fvec4) ConstantComposite 79 79 79 79
|
|
81: TypePointer Function 23(fvec4)
|
|
83: 11(int) Constant 1
|
|
84: TypePointer Function 6(float)
|
|
86: TypePointer Output 23(fvec4)
|
|
87(Color): 86(ptr) Variable Output
|
|
90: TypePointer Output 6(float)
|
|
91(Depth): 90(ptr) Variable Output
|
|
95: TypeSampler
|
|
96: TypePointer UniformConstant 95
|
|
97(g_sSamp): 96(ptr) Variable UniformConstant
|
|
98: TypeImage 6(float) 1D sampled format:Unknown
|
|
99: TypePointer UniformConstant 98
|
|
100(g_tTex1df4): 99(ptr) Variable UniformConstant
|
|
101: TypeImage 11(int) 1D sampled format:Unknown
|
|
102: TypePointer UniformConstant 101
|
|
103(g_tTex1di4): 102(ptr) Variable UniformConstant
|
|
104: TypeImage 18(int) 1D sampled format:Unknown
|
|
105: TypePointer UniformConstant 104
|
|
106(g_tTex1du4): 105(ptr) Variable UniformConstant
|
|
107: TypeImage 6(float) 2D sampled format:Unknown
|
|
108: TypePointer UniformConstant 107
|
|
109(g_tTex2df4): 108(ptr) Variable UniformConstant
|
|
110: TypeImage 11(int) 2D sampled format:Unknown
|
|
111: TypePointer UniformConstant 110
|
|
112(g_tTex2di4): 111(ptr) Variable UniformConstant
|
|
113: TypeImage 18(int) 2D sampled format:Unknown
|
|
114: TypePointer UniformConstant 113
|
|
115(g_tTex2du4): 114(ptr) Variable UniformConstant
|
|
116: TypeImage 6(float) 3D sampled format:Unknown
|
|
117: TypePointer UniformConstant 116
|
|
118(g_tTex3df4): 117(ptr) Variable UniformConstant
|
|
119: TypeImage 11(int) 3D sampled format:Unknown
|
|
120: TypePointer UniformConstant 119
|
|
121(g_tTex3di4): 120(ptr) Variable UniformConstant
|
|
122: TypeImage 18(int) 3D sampled format:Unknown
|
|
123: TypePointer UniformConstant 122
|
|
124(g_tTex3du4): 123(ptr) Variable UniformConstant
|
|
125: TypeImage 6(float) Cube sampled format:Unknown
|
|
126: TypePointer UniformConstant 125
|
|
127(g_tTexcdf4): 126(ptr) Variable UniformConstant
|
|
128: TypeImage 11(int) Cube sampled format:Unknown
|
|
129: TypePointer UniformConstant 128
|
|
130(g_tTexcdi4): 129(ptr) Variable UniformConstant
|
|
131: TypeImage 18(int) Cube sampled format:Unknown
|
|
132: TypePointer UniformConstant 131
|
|
133(g_tTexcdu4): 132(ptr) Variable UniformConstant
|
|
134: TypeImage 6(float) Cube array sampled format:Unknown
|
|
135: TypePointer UniformConstant 134
|
|
136(g_tTexcdf4a): 135(ptr) Variable UniformConstant
|
|
137: TypeImage 11(int) Cube array sampled format:Unknown
|
|
138: TypePointer UniformConstant 137
|
|
139(g_tTexcdi4a): 138(ptr) Variable UniformConstant
|
|
140: TypeImage 18(int) Cube array sampled format:Unknown
|
|
141: TypePointer UniformConstant 140
|
|
142(g_tTexcdu4a): 141(ptr) Variable UniformConstant
|
|
143(c1): 20(ptr) Variable UniformConstant
|
|
144: TypePointer UniformConstant 15(ivec2)
|
|
145(c2): 144(ptr) Variable UniformConstant
|
|
146(o1): 20(ptr) Variable UniformConstant
|
|
147(o2): 144(ptr) Variable UniformConstant
|
|
148(o3): 13(ptr) Variable UniformConstant
|
|
149(o4): 49(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
77(psout): 76(ptr) Variable Function
|
|
10: 7 Load 9(g_tTex1df4a)
|
|
16: 12(ivec3) Load 14(c3)
|
|
17: 15(ivec2) VectorShuffle 16 16 0 1
|
|
21: 20(ptr) AccessChain 14(c3) 19
|
|
22: 11(int) Load 21
|
|
24: 23(fvec4) ImageFetch 10 17 Lod 22
|
|
28: 25 Load 27(g_tTex1di4a)
|
|
29: 12(ivec3) Load 14(c3)
|
|
30: 15(ivec2) VectorShuffle 29 29 0 1
|
|
31: 20(ptr) AccessChain 14(c3) 19
|
|
32: 11(int) Load 31
|
|
34: 33(ivec4) ImageFetch 28 30 Lod 32
|
|
38: 35 Load 37(g_tTex1du4a)
|
|
39: 12(ivec3) Load 14(c3)
|
|
40: 15(ivec2) VectorShuffle 39 39 0 1
|
|
41: 20(ptr) AccessChain 14(c3) 19
|
|
42: 11(int) Load 41
|
|
44: 43(ivec4) ImageFetch 38 40 Lod 42
|
|
48: 45 Load 47(g_tTex2df4a)
|
|
51: 33(ivec4) Load 50(c4)
|
|
52: 12(ivec3) VectorShuffle 51 51 0 1 2
|
|
54: 20(ptr) AccessChain 50(c4) 53
|
|
55: 11(int) Load 54
|
|
56: 23(fvec4) ImageFetch 48 52 Lod 55
|
|
60: 57 Load 59(g_tTex2di4a)
|
|
61: 33(ivec4) Load 50(c4)
|
|
62: 12(ivec3) VectorShuffle 61 61 0 1 2
|
|
63: 20(ptr) AccessChain 50(c4) 53
|
|
64: 11(int) Load 63
|
|
65: 33(ivec4) ImageFetch 60 62 Lod 64
|
|
69: 66 Load 68(g_tTex2du4a)
|
|
70: 33(ivec4) Load 50(c4)
|
|
71: 12(ivec3) VectorShuffle 70 70 0 1 2
|
|
72: 20(ptr) AccessChain 50(c4) 53
|
|
73: 11(int) Load 72
|
|
74: 43(ivec4) ImageFetch 69 71 Lod 73
|
|
82: 81(ptr) AccessChain 77(psout) 78
|
|
Store 82 80
|
|
85: 84(ptr) AccessChain 77(psout) 83
|
|
Store 85 79
|
|
88: 81(ptr) AccessChain 77(psout) 78
|
|
89: 23(fvec4) Load 88
|
|
Store 87(Color) 89
|
|
92: 84(ptr) AccessChain 77(psout) 83
|
|
93: 6(float) Load 92
|
|
Store 91(Depth) 93
|
|
Return
|
|
FunctionEnd
|