HLSL holds the compare value in a separate intrinsic arg, but the AST wants a vector including the cmp val, except in the 4-dim coord case, where it doesn't fit and is in fact a separate AST parameter. This is awkward but necessary, given AST semantics. In the process, a new vector is constructed for the combined result, but this vector was not being given the correct TType, so was causing some downstream troubles. Now it is. A similar defect existed in OpTextureBias, and has also been fixed.
721 lines
34 KiB
Plaintext
721 lines
34 KiB
Plaintext
hlsl.samplecmplevelzero.array.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child (temp float)
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0:42 'r10' (temp float)
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0:42 textureLod (global float)
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0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
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0:42 'g_tTex1df4a' (uniform texture1DArray)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:42 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 0.000000
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0:43 Sequence
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0:43 move second child to first child (temp float)
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0:43 'r12' (temp float)
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0:43 textureLod (global float)
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0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
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0:43 'g_tTex1di4a' (uniform itexture1DArray)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 0.000000
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0:44 Sequence
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0:44 move second child to first child (temp float)
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0:44 'r14' (temp float)
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0:44 textureLod (global float)
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0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
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0:44 'g_tTex1du4a' (uniform utexture1DArray)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:44 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 0.000000
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0:47 Sequence
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0:47 move second child to first child (temp float)
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0:47 'r30' (temp float)
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0:47 textureLod (global float)
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0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
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0:47 'g_tTex2df4a' (uniform texture2DArray)
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0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:47 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:47 Constant:
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0:47 0.750000
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0:47 Constant:
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0:47 0.000000
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0:48 Sequence
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0:48 move second child to first child (temp float)
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0:48 'r32' (temp float)
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0:48 textureLod (global float)
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0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
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0:48 'g_tTex2di4a' (uniform itexture2DArray)
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0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:48 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:48 Constant:
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0:48 0.750000
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0:48 Constant:
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0:48 0.000000
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0:49 Sequence
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0:49 move second child to first child (temp float)
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0:49 'r34' (temp float)
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0:49 textureLod (global float)
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0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
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0:49 'g_tTex2du4a' (uniform utexture2DArray)
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0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:49 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:49 Constant:
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0:49 0.750000
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0:49 Constant:
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0:49 0.000000
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0:52 Sequence
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0:52 move second child to first child (temp float)
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0:52 'r60' (temp float)
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0:52 textureLod (global float)
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0:52 Construct combined texture-sampler (temp samplerCubeArrayShadow)
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0:52 'g_tTexcdf4a' (uniform textureCubeArray)
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0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:52 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:52 Constant:
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0:52 0.750000
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0:52 Constant:
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0:52 0.000000
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0:53 Sequence
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0:53 move second child to first child (temp float)
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0:53 'r62' (temp float)
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0:53 textureLod (global float)
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0:53 Construct combined texture-sampler (temp isamplerCubeArrayShadow)
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0:53 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:53 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:53 Constant:
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0:53 0.750000
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0:53 Constant:
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0:53 0.000000
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0:54 Sequence
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0:54 move second child to first child (temp float)
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0:54 'r64' (temp float)
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0:54 textureLod (global float)
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0:54 Construct combined texture-sampler (temp usamplerCubeArrayShadow)
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0:54 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:54 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:54 Constant:
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0:54 0.750000
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0:54 Constant:
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0:54 0.000000
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0:56 move second child to first child (temp 4-component vector of float)
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0:56 Color: direct index for structure (temp 4-component vector of float)
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0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:56 Constant:
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0:56 0 (const int)
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0:56 Constant:
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0:56 1.000000
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0:56 1.000000
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0:56 1.000000
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0:56 1.000000
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0:57 move second child to first child (temp float)
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0:57 Depth: direct index for structure (temp float)
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0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:57 Constant:
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0:57 1 (const int)
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0:57 Constant:
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0:57 1.000000
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0:59 Sequence
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0:59 Sequence
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0:59 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:59 Color: direct index for structure (temp 4-component vector of float)
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0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:59 Constant:
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0:59 0 (const int)
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0:59 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:59 Depth: direct index for structure (temp float)
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0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:59 Constant:
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0:59 1 (const int)
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0:59 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child (temp float)
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0:42 'r10' (temp float)
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0:42 textureLod (global float)
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|
0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
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0:42 'g_tTex1df4a' (uniform texture1DArray)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:42 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 0.000000
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0:43 Sequence
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0:43 move second child to first child (temp float)
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0:43 'r12' (temp float)
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0:43 textureLod (global float)
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0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
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0:43 'g_tTex1di4a' (uniform itexture1DArray)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 0.000000
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0:44 Sequence
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0:44 move second child to first child (temp float)
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0:44 'r14' (temp float)
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0:44 textureLod (global float)
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0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
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|
0:44 'g_tTex1du4a' (uniform utexture1DArray)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:44 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 0.000000
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0:47 Sequence
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0:47 move second child to first child (temp float)
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0:47 'r30' (temp float)
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0:47 textureLod (global float)
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0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
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0:47 'g_tTex2df4a' (uniform texture2DArray)
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0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:47 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:47 Constant:
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0:47 0.750000
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0:47 Constant:
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0:47 0.000000
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0:48 Sequence
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0:48 move second child to first child (temp float)
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0:48 'r32' (temp float)
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0:48 textureLod (global float)
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0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
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0:48 'g_tTex2di4a' (uniform itexture2DArray)
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0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:48 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:48 Constant:
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0:48 0.750000
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0:48 Constant:
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0:48 0.000000
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0:49 Sequence
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0:49 move second child to first child (temp float)
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0:49 'r34' (temp float)
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0:49 textureLod (global float)
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0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
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0:49 'g_tTex2du4a' (uniform utexture2DArray)
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0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:49 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:49 Constant:
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0:49 0.750000
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0:49 Constant:
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0:49 0.000000
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0:52 Sequence
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0:52 move second child to first child (temp float)
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0:52 'r60' (temp float)
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0:52 textureLod (global float)
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0:52 Construct combined texture-sampler (temp samplerCubeArrayShadow)
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0:52 'g_tTexcdf4a' (uniform textureCubeArray)
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0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:52 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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|
0:? 0.200000
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|
0:? 0.300000
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0:? 0.400000
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0:52 Constant:
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0:52 0.750000
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0:52 Constant:
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0:52 0.000000
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0:53 Sequence
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0:53 move second child to first child (temp float)
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0:53 'r62' (temp float)
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0:53 textureLod (global float)
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|
0:53 Construct combined texture-sampler (temp isamplerCubeArrayShadow)
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|
0:53 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
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|
0:53 Construct vec4 (temp 4-component vector of float)
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|
0:? Constant:
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|
0:? 0.100000
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|
0:? 0.200000
|
|
0:? 0.300000
|
|
0:? 0.400000
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|
0:53 Constant:
|
|
0:53 0.750000
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|
0:53 Constant:
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0:53 0.000000
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|
0:54 Sequence
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|
0:54 move second child to first child (temp float)
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0:54 'r64' (temp float)
|
|
0:54 textureLod (global float)
|
|
0:54 Construct combined texture-sampler (temp usamplerCubeArrayShadow)
|
|
0:54 'g_tTexcdu4a' (uniform utextureCubeArray)
|
|
0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:54 Construct vec4 (temp 4-component vector of float)
|
|
0:? Constant:
|
|
0:? 0.100000
|
|
0:? 0.200000
|
|
0:? 0.300000
|
|
0:? 0.400000
|
|
0:54 Constant:
|
|
0:54 0.750000
|
|
0:54 Constant:
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|
0:54 0.000000
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|
0:56 move second child to first child (temp 4-component vector of float)
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|
0:56 Color: direct index for structure (temp 4-component vector of float)
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|
0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:56 Constant:
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|
0:56 0 (const int)
|
|
0:56 Constant:
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|
0:56 1.000000
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|
0:56 1.000000
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|
0:56 1.000000
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|
0:56 1.000000
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|
0:57 move second child to first child (temp float)
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|
0:57 Depth: direct index for structure (temp float)
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|
0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:57 Constant:
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|
0:57 1 (const int)
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|
0:57 Constant:
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|
0:57 1.000000
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|
0:59 Sequence
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0:59 Sequence
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|
0:59 move second child to first child (temp 4-component vector of float)
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|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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|
0:59 Color: direct index for structure (temp 4-component vector of float)
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|
0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:59 Constant:
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|
0:59 0 (const int)
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|
0:59 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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|
0:59 Depth: direct index for structure (temp float)
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|
0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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|
0:59 Constant:
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0:59 1 (const int)
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0:59 Branch: Return
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0:? Linker Objects
|
|
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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|
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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|
0:? 'g_tTex1di4' (uniform itexture1D)
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|
0:? 'g_tTex1du4' (uniform utexture1D)
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|
0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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|
0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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|
0:? 'g_tTex3du4' (uniform utexture3D)
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|
0:? 'g_tTexcdf4' (uniform textureCube)
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|
0:? 'g_tTexcdi4' (uniform itextureCube)
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|
0:? 'g_tTexcdu4' (uniform utextureCube)
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|
0:? 'g_tTex1df4a' (uniform texture1DArray)
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|
0:? 'g_tTex1di4a' (uniform itexture1DArray)
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|
0:? 'g_tTex1du4a' (uniform utexture1DArray)
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|
0:? 'g_tTex2df4a' (uniform texture2DArray)
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|
0:? 'g_tTex2di4a' (uniform itexture2DArray)
|
|
0:? 'g_tTex2du4a' (uniform utexture2DArray)
|
|
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
|
|
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 212
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 168 172
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "r10"
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Name 11 "g_tTex1df4a"
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Name 15 "g_sSamp"
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Name 32 "r12"
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Name 36 "g_tTex1di4a"
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Name 47 "r14"
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Name 51 "g_tTex1du4a"
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Name 62 "r30"
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Name 65 "g_tTex2df4a"
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Name 80 "r32"
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Name 83 "g_tTex2di4a"
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Name 95 "r34"
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Name 98 "g_tTex2du4a"
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Name 110 "r60"
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Name 113 "g_tTexcdf4a"
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Name 127 "r62"
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Name 130 "g_tTexcdi4a"
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Name 142 "r64"
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Name 145 "g_tTexcdu4a"
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Name 157 "PS_OUTPUT"
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MemberName 157(PS_OUTPUT) 0 "Color"
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MemberName 157(PS_OUTPUT) 1 "Depth"
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Name 159 "psout"
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Name 168 "Color"
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Name 172 "Depth"
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Name 178 "g_tTex1df4"
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Name 181 "g_tTex1di4"
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Name 184 "g_tTex1du4"
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Name 187 "g_tTex2df4"
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Name 190 "g_tTex2di4"
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Name 193 "g_tTex2du4"
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Name 196 "g_tTex3df4"
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Name 199 "g_tTex3di4"
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Name 202 "g_tTex3du4"
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Name 205 "g_tTexcdf4"
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Name 208 "g_tTexcdi4"
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Name 211 "g_tTexcdu4"
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Decorate 11(g_tTex1df4a) DescriptorSet 0
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Decorate 15(g_sSamp) DescriptorSet 0
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Decorate 15(g_sSamp) Binding 0
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Decorate 36(g_tTex1di4a) DescriptorSet 0
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Decorate 51(g_tTex1du4a) DescriptorSet 0
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Decorate 65(g_tTex2df4a) DescriptorSet 0
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Decorate 83(g_tTex2di4a) DescriptorSet 0
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Decorate 98(g_tTex2du4a) DescriptorSet 0
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Decorate 113(g_tTexcdf4a) DescriptorSet 0
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Decorate 130(g_tTexcdi4a) DescriptorSet 0
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Decorate 145(g_tTexcdu4a) DescriptorSet 0
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Decorate 168(Color) Location 0
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Decorate 172(Depth) BuiltIn FragDepth
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Decorate 178(g_tTex1df4) DescriptorSet 0
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Decorate 178(g_tTex1df4) Binding 0
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Decorate 181(g_tTex1di4) DescriptorSet 0
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Decorate 184(g_tTex1du4) DescriptorSet 0
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Decorate 187(g_tTex2df4) DescriptorSet 0
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Decorate 190(g_tTex2di4) DescriptorSet 0
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Decorate 193(g_tTex2du4) DescriptorSet 0
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Decorate 196(g_tTex3df4) DescriptorSet 0
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Decorate 199(g_tTex3di4) DescriptorSet 0
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Decorate 202(g_tTex3du4) DescriptorSet 0
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Decorate 205(g_tTexcdf4) DescriptorSet 0
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Decorate 208(g_tTexcdi4) DescriptorSet 0
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Decorate 211(g_tTexcdu4) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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9: TypeImage 6(float) 1D array sampled format:Unknown
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10: TypePointer UniformConstant 9
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11(g_tTex1df4a): 10(ptr) Variable UniformConstant
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13: TypeSampler
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14: TypePointer UniformConstant 13
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15(g_sSamp): 14(ptr) Variable UniformConstant
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17: TypeImage 6(float) 1D depth array sampled format:Unknown
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18: TypeSampledImage 17
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20: TypeVector 6(float) 2
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21: 6(float) Constant 1036831949
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22: 6(float) Constant 1045220557
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23: 20(fvec2) ConstantComposite 21 22
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24: 6(float) Constant 1061158912
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25: TypeVector 6(float) 3
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29: 6(float) Constant 0
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33: TypeInt 32 1
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34: TypeImage 33(int) 1D array sampled format:Unknown
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35: TypePointer UniformConstant 34
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36(g_tTex1di4a): 35(ptr) Variable UniformConstant
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39: TypeImage 33(int) 1D depth array sampled format:Unknown
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40: TypeSampledImage 39
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48: TypeInt 32 0
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49: TypeImage 48(int) 1D array sampled format:Unknown
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50: TypePointer UniformConstant 49
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51(g_tTex1du4a): 50(ptr) Variable UniformConstant
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54: TypeImage 48(int) 1D depth array sampled format:Unknown
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55: TypeSampledImage 54
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63: TypeImage 6(float) 2D array sampled format:Unknown
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64: TypePointer UniformConstant 63
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65(g_tTex2df4a): 64(ptr) Variable UniformConstant
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68: TypeImage 6(float) 2D depth array sampled format:Unknown
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69: TypeSampledImage 68
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71: 6(float) Constant 1050253722
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72: 25(fvec3) ConstantComposite 21 22 71
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73: TypeVector 6(float) 4
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81: TypeImage 33(int) 2D array sampled format:Unknown
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82: TypePointer UniformConstant 81
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83(g_tTex2di4a): 82(ptr) Variable UniformConstant
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86: TypeImage 33(int) 2D depth array sampled format:Unknown
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87: TypeSampledImage 86
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96: TypeImage 48(int) 2D array sampled format:Unknown
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97: TypePointer UniformConstant 96
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98(g_tTex2du4a): 97(ptr) Variable UniformConstant
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101: TypeImage 48(int) 2D depth array sampled format:Unknown
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102: TypeSampledImage 101
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111: TypeImage 6(float) Cube array sampled format:Unknown
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112: TypePointer UniformConstant 111
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113(g_tTexcdf4a): 112(ptr) Variable UniformConstant
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116: TypeImage 6(float) Cube depth array sampled format:Unknown
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117: TypeSampledImage 116
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119: 6(float) Constant 1053609165
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120: 73(fvec4) ConstantComposite 21 22 71 119
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128: TypeImage 33(int) Cube array sampled format:Unknown
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129: TypePointer UniformConstant 128
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130(g_tTexcdi4a): 129(ptr) Variable UniformConstant
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133: TypeImage 33(int) Cube depth array sampled format:Unknown
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134: TypeSampledImage 133
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143: TypeImage 48(int) Cube array sampled format:Unknown
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144: TypePointer UniformConstant 143
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145(g_tTexcdu4a): 144(ptr) Variable UniformConstant
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148: TypeImage 48(int) Cube depth array sampled format:Unknown
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149: TypeSampledImage 148
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157(PS_OUTPUT): TypeStruct 73(fvec4) 6(float)
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158: TypePointer Function 157(PS_OUTPUT)
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160: 33(int) Constant 0
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161: 6(float) Constant 1065353216
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162: 73(fvec4) ConstantComposite 161 161 161 161
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163: TypePointer Function 73(fvec4)
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165: 33(int) Constant 1
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167: TypePointer Output 73(fvec4)
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168(Color): 167(ptr) Variable Output
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171: TypePointer Output 6(float)
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172(Depth): 171(ptr) Variable Output
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176: TypeImage 6(float) 1D sampled format:Unknown
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177: TypePointer UniformConstant 176
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178(g_tTex1df4): 177(ptr) Variable UniformConstant
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179: TypeImage 33(int) 1D sampled format:Unknown
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180: TypePointer UniformConstant 179
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181(g_tTex1di4): 180(ptr) Variable UniformConstant
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182: TypeImage 48(int) 1D sampled format:Unknown
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183: TypePointer UniformConstant 182
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184(g_tTex1du4): 183(ptr) Variable UniformConstant
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185: TypeImage 6(float) 2D sampled format:Unknown
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186: TypePointer UniformConstant 185
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187(g_tTex2df4): 186(ptr) Variable UniformConstant
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188: TypeImage 33(int) 2D sampled format:Unknown
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189: TypePointer UniformConstant 188
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190(g_tTex2di4): 189(ptr) Variable UniformConstant
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191: TypeImage 48(int) 2D sampled format:Unknown
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192: TypePointer UniformConstant 191
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193(g_tTex2du4): 192(ptr) Variable UniformConstant
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194: TypeImage 6(float) 3D sampled format:Unknown
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195: TypePointer UniformConstant 194
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196(g_tTex3df4): 195(ptr) Variable UniformConstant
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197: TypeImage 33(int) 3D sampled format:Unknown
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198: TypePointer UniformConstant 197
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199(g_tTex3di4): 198(ptr) Variable UniformConstant
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200: TypeImage 48(int) 3D sampled format:Unknown
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201: TypePointer UniformConstant 200
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202(g_tTex3du4): 201(ptr) Variable UniformConstant
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203: TypeImage 6(float) Cube sampled format:Unknown
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204: TypePointer UniformConstant 203
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205(g_tTexcdf4): 204(ptr) Variable UniformConstant
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206: TypeImage 33(int) Cube sampled format:Unknown
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207: TypePointer UniformConstant 206
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208(g_tTexcdi4): 207(ptr) Variable UniformConstant
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209: TypeImage 48(int) Cube sampled format:Unknown
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210: TypePointer UniformConstant 209
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211(g_tTexcdu4): 210(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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8(r10): 7(ptr) Variable Function
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32(r12): 7(ptr) Variable Function
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47(r14): 7(ptr) Variable Function
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62(r30): 7(ptr) Variable Function
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80(r32): 7(ptr) Variable Function
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95(r34): 7(ptr) Variable Function
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110(r60): 7(ptr) Variable Function
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127(r62): 7(ptr) Variable Function
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142(r64): 7(ptr) Variable Function
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159(psout): 158(ptr) Variable Function
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12: 9 Load 11(g_tTex1df4a)
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16: 13 Load 15(g_sSamp)
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19: 18 SampledImage 12 16
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26: 6(float) CompositeExtract 23 0
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27: 6(float) CompositeExtract 23 1
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28: 25(fvec3) CompositeConstruct 26 27 24
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30: 6(float) CompositeExtract 28 2
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31: 6(float) ImageSampleDrefExplicitLod 19 28 30 Lod 29
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Store 8(r10) 31
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37: 34 Load 36(g_tTex1di4a)
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38: 13 Load 15(g_sSamp)
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41: 40 SampledImage 37 38
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42: 6(float) CompositeExtract 23 0
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43: 6(float) CompositeExtract 23 1
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44: 25(fvec3) CompositeConstruct 42 43 24
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45: 6(float) CompositeExtract 44 2
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46: 6(float) ImageSampleDrefExplicitLod 41 44 45 Lod 29
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Store 32(r12) 46
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52: 49 Load 51(g_tTex1du4a)
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53: 13 Load 15(g_sSamp)
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56: 55 SampledImage 52 53
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57: 6(float) CompositeExtract 23 0
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58: 6(float) CompositeExtract 23 1
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59: 25(fvec3) CompositeConstruct 57 58 24
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60: 6(float) CompositeExtract 59 2
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61: 6(float) ImageSampleDrefExplicitLod 56 59 60 Lod 29
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Store 47(r14) 61
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66: 63 Load 65(g_tTex2df4a)
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67: 13 Load 15(g_sSamp)
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70: 69 SampledImage 66 67
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74: 6(float) CompositeExtract 72 0
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75: 6(float) CompositeExtract 72 1
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76: 6(float) CompositeExtract 72 2
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77: 73(fvec4) CompositeConstruct 74 75 76 24
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78: 6(float) CompositeExtract 77 3
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79: 6(float) ImageSampleDrefExplicitLod 70 77 78 Lod 29
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Store 62(r30) 79
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84: 81 Load 83(g_tTex2di4a)
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85: 13 Load 15(g_sSamp)
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88: 87 SampledImage 84 85
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89: 6(float) CompositeExtract 72 0
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90: 6(float) CompositeExtract 72 1
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91: 6(float) CompositeExtract 72 2
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92: 73(fvec4) CompositeConstruct 89 90 91 24
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93: 6(float) CompositeExtract 92 3
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94: 6(float) ImageSampleDrefExplicitLod 88 92 93 Lod 29
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Store 80(r32) 94
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99: 96 Load 98(g_tTex2du4a)
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100: 13 Load 15(g_sSamp)
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103: 102 SampledImage 99 100
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104: 6(float) CompositeExtract 72 0
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105: 6(float) CompositeExtract 72 1
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106: 6(float) CompositeExtract 72 2
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107: 73(fvec4) CompositeConstruct 104 105 106 24
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108: 6(float) CompositeExtract 107 3
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109: 6(float) ImageSampleDrefExplicitLod 103 107 108 Lod 29
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Store 95(r34) 109
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114: 111 Load 113(g_tTexcdf4a)
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115: 13 Load 15(g_sSamp)
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118: 117 SampledImage 114 115
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121: 6(float) CompositeExtract 120 0
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122: 6(float) CompositeExtract 120 1
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123: 6(float) CompositeExtract 120 2
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124: 6(float) CompositeExtract 120 3
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125: 73(fvec4) CompositeConstruct 121 122 123 124
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126: 6(float) ImageSampleDrefExplicitLod 118 125 24 Lod 24
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Store 110(r60) 126
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131: 128 Load 130(g_tTexcdi4a)
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132: 13 Load 15(g_sSamp)
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135: 134 SampledImage 131 132
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136: 6(float) CompositeExtract 120 0
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137: 6(float) CompositeExtract 120 1
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138: 6(float) CompositeExtract 120 2
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139: 6(float) CompositeExtract 120 3
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140: 73(fvec4) CompositeConstruct 136 137 138 139
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141: 6(float) ImageSampleDrefExplicitLod 135 140 24 Lod 24
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Store 127(r62) 141
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146: 143 Load 145(g_tTexcdu4a)
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147: 13 Load 15(g_sSamp)
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150: 149 SampledImage 146 147
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151: 6(float) CompositeExtract 120 0
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152: 6(float) CompositeExtract 120 1
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153: 6(float) CompositeExtract 120 2
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154: 6(float) CompositeExtract 120 3
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155: 73(fvec4) CompositeConstruct 151 152 153 154
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156: 6(float) ImageSampleDrefExplicitLod 150 155 24 Lod 24
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Store 142(r64) 156
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164: 163(ptr) AccessChain 159(psout) 160
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Store 164 162
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166: 7(ptr) AccessChain 159(psout) 165
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Store 166 161
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169: 163(ptr) AccessChain 159(psout) 160
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170: 73(fvec4) Load 169
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Store 168(Color) 170
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173: 7(ptr) AccessChain 159(psout) 165
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174: 6(float) Load 173
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Store 172(Depth) 174
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Return
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FunctionEnd
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