35 lines
		
	
	
		
			878 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			878 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 150
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| 
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| #extension GL_ARB_tessellation_shader : enable
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| 
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| layout(vertices = 4) out;
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| int outa[gl_out.length()];
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| 
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| patch out vec4 patchOut;
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| 
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| void main()
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| {
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|     barrier();
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| 
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|     int a = gl_MaxTessControlInputComponents +
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|             gl_MaxTessControlOutputComponents +
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|             gl_MaxTessControlTextureImageUnits +
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|             gl_MaxTessControlUniformComponents +
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|             gl_MaxTessControlTotalOutputComponents;
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| 
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|     vec4 p = gl_in[1].gl_Position;
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|     float ps = gl_in[1].gl_PointSize;
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|     float cd = gl_in[1].gl_ClipDistance[2];
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| 
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|     int pvi = gl_PatchVerticesIn;
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|     int pid = gl_PrimitiveID;
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|     int iid = gl_InvocationID;
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| 
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|     gl_out[gl_InvocationID].gl_Position = p;
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|     gl_out[gl_InvocationID].gl_PointSize = ps;
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|     gl_out[gl_InvocationID].gl_ClipDistance[1] = cd;
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| 
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|     gl_TessLevelOuter[3] = 3.2;
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|     gl_TessLevelInner[1] = 1.3;
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| }
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