glslang/Test/baseResults/hlsl.struct.split.assign.frag.out

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hlsl.struct.split.assign.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @main(i1;struct-S-f1-vf41[3]; ( temp 4-component vector of float)
0:7 Function Parameters:
0:7 'i' ( in int)
0:7 'input' ( in 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:? Sequence
0:9 move second child to first child ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:9 'input' ( in 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:9 'a' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:11 Branch: Return with expression
0:11 Constant:
0:11 1.000000
0:11 1.000000
0:11 1.000000
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 move second child to first child ( temp int)
0:? 'i' ( temp int)
0:? 'i' (layout( location=0) flat in int)
0:7 Sequence
0:7 move second child to first child ( temp float)
0:7 f: direct index for structure ( temp float)
0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 0 (const int)
0:? 'input[0].f' (layout( location=1) in float)
0:7 move second child to first child ( temp 4-component vector of float)
0:7 pos: direct index for structure ( temp 4-component vector of float)
0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 1 (const int)
0:7 direct index ( in 4-component vector of float FragCoord)
0:? 'input.pos' ( in 3-element array of 4-component vector of float FragCoord)
0:7 Constant:
0:7 0 (const int)
0:7 move second child to first child ( temp float)
0:7 f: direct index for structure ( temp float)
0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 0 (const int)
0:? 'input[1].f' (layout( location=2) in float)
0:7 move second child to first child ( temp 4-component vector of float)
0:7 pos: direct index for structure ( temp 4-component vector of float)
0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 1 (const int)
0:7 direct index ( in 4-component vector of float FragCoord)
0:? 'input.pos' ( in 3-element array of 4-component vector of float FragCoord)
0:7 Constant:
0:7 1 (const int)
0:7 move second child to first child ( temp float)
0:7 f: direct index for structure ( temp float)
0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 2 (const int)
0:7 Constant:
0:7 0 (const int)
0:? 'input[2].f' (layout( location=3) in float)
0:7 move second child to first child ( temp 4-component vector of float)
0:7 pos: direct index for structure ( temp 4-component vector of float)
0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 2 (const int)
0:7 Constant:
0:7 1 (const int)
0:7 direct index ( in 4-component vector of float FragCoord)
0:? 'input.pos' ( in 3-element array of 4-component vector of float FragCoord)
0:7 Constant:
0:7 2 (const int)
0:7 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:7 Function Call: @main(i1;struct-S-f1-vf41[3]; ( temp 4-component vector of float)
0:? 'i' ( temp int)
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'i' (layout( location=0) flat in int)
0:? 'input.pos' ( in 3-element array of 4-component vector of float FragCoord)
0:? 'input[0].f' (layout( location=1) in float)
0:? 'input[1].f' (layout( location=2) in float)
0:? 'input[2].f' (layout( location=3) in float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @main(i1;struct-S-f1-vf41[3]; ( temp 4-component vector of float)
0:7 Function Parameters:
0:7 'i' ( in int)
0:7 'input' ( in 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:? Sequence
0:9 move second child to first child ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:9 'input' ( in 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:9 'a' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:11 Branch: Return with expression
0:11 Constant:
0:11 1.000000
0:11 1.000000
0:11 1.000000
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 move second child to first child ( temp int)
0:? 'i' ( temp int)
0:? 'i' (layout( location=0) flat in int)
0:7 Sequence
0:7 move second child to first child ( temp float)
0:7 f: direct index for structure ( temp float)
0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 0 (const int)
0:? 'input[0].f' (layout( location=1) in float)
0:7 move second child to first child ( temp 4-component vector of float)
0:7 pos: direct index for structure ( temp 4-component vector of float)
0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 1 (const int)
0:7 direct index ( in 4-component vector of float FragCoord)
0:? 'input.pos' ( in 3-element array of 4-component vector of float FragCoord)
0:7 Constant:
0:7 0 (const int)
0:7 move second child to first child ( temp float)
0:7 f: direct index for structure ( temp float)
0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 0 (const int)
0:? 'input[1].f' (layout( location=2) in float)
0:7 move second child to first child ( temp 4-component vector of float)
0:7 pos: direct index for structure ( temp 4-component vector of float)
0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 1 (const int)
0:7 direct index ( in 4-component vector of float FragCoord)
0:? 'input.pos' ( in 3-element array of 4-component vector of float FragCoord)
0:7 Constant:
0:7 1 (const int)
0:7 move second child to first child ( temp float)
0:7 f: direct index for structure ( temp float)
0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 2 (const int)
0:7 Constant:
0:7 0 (const int)
0:? 'input[2].f' (layout( location=3) in float)
0:7 move second child to first child ( temp 4-component vector of float)
0:7 pos: direct index for structure ( temp 4-component vector of float)
0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 2 (const int)
0:7 Constant:
0:7 1 (const int)
0:7 direct index ( in 4-component vector of float FragCoord)
0:? 'input.pos' ( in 3-element array of 4-component vector of float FragCoord)
0:7 Constant:
0:7 2 (const int)
0:7 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:7 Function Call: @main(i1;struct-S-f1-vf41[3]; ( temp 4-component vector of float)
0:? 'i' ( temp int)
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'i' (layout( location=0) flat in int)
0:? 'input.pos' ( in 3-element array of 4-component vector of float FragCoord)
0:? 'input[0].f' (layout( location=1) in float)
0:? 'input[1].f' (layout( location=2) in float)
0:? 'input[2].f' (layout( location=3) in float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 69
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 32 37 44 49 56 63
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 10 "S"
MemberName 10(S) 0 "f"
MemberName 10(S) 1 "pos"
Name 18 "@main(i1;struct-S-f1-vf41[3];"
Name 16 "i"
Name 17 "input"
Name 20 "a"
Name 30 "i"
Name 32 "i"
Name 34 "input"
Name 37 "input[0].f"
Name 44 "input.pos"
Name 49 "input[1].f"
Name 56 "input[2].f"
Name 63 "@entryPointOutput"
Name 64 "param"
Name 66 "param"
Decorate 32(i) Flat
Decorate 32(i) Location 0
Decorate 37(input[0].f) Location 1
Decorate 44(input.pos) BuiltIn FragCoord
Decorate 49(input[1].f) Location 2
Decorate 56(input[2].f) Location 3
Decorate 63(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7: TypePointer Function 6(int)
8: TypeFloat 32
9: TypeVector 8(float) 4
10(S): TypeStruct 8(float) 9(fvec4)
11: TypeInt 32 0
12: 11(int) Constant 3
13: TypeArray 10(S) 12
14: TypePointer Function 13
15: TypeFunction 9(fvec4) 7(ptr) 14(ptr)
22: TypeVector 8(float) 3
23: 8(float) Constant 1065353216
24: 22(fvec3) ConstantComposite 23 23 23
25: TypePointer Function 9(fvec4)
31: TypePointer Input 6(int)
32(i): 31(ptr) Variable Input
35: 6(int) Constant 0
36: TypePointer Input 8(float)
37(input[0].f): 36(ptr) Variable Input
39: TypePointer Function 8(float)
41: 6(int) Constant 1
42: TypeArray 9(fvec4) 12
43: TypePointer Input 42
44(input.pos): 43(ptr) Variable Input
45: TypePointer Input 9(fvec4)
49(input[1].f): 36(ptr) Variable Input
55: 6(int) Constant 2
56(input[2].f): 36(ptr) Variable Input
62: TypePointer Output 9(fvec4)
63(@entryPointOutput): 62(ptr) Variable Output
4(main): 2 Function None 3
5: Label
30(i): 7(ptr) Variable Function
34(input): 14(ptr) Variable Function
64(param): 7(ptr) Variable Function
66(param): 14(ptr) Variable Function
33: 6(int) Load 32(i)
Store 30(i) 33
38: 8(float) Load 37(input[0].f)
40: 39(ptr) AccessChain 34(input) 35 35
Store 40 38
46: 45(ptr) AccessChain 44(input.pos) 35
47: 9(fvec4) Load 46
48: 25(ptr) AccessChain 34(input) 35 41
Store 48 47
50: 8(float) Load 49(input[1].f)
51: 39(ptr) AccessChain 34(input) 41 35
Store 51 50
52: 45(ptr) AccessChain 44(input.pos) 41
53: 9(fvec4) Load 52
54: 25(ptr) AccessChain 34(input) 41 41
Store 54 53
57: 8(float) Load 56(input[2].f)
58: 39(ptr) AccessChain 34(input) 55 35
Store 58 57
59: 45(ptr) AccessChain 44(input.pos) 55
60: 9(fvec4) Load 59
61: 25(ptr) AccessChain 34(input) 55 41
Store 61 60
65: 6(int) Load 30(i)
Store 64(param) 65
67: 13 Load 34(input)
Store 66(param) 67
68: 9(fvec4) FunctionCall 18(@main(i1;struct-S-f1-vf41[3];) 64(param) 66(param)
Store 63(@entryPointOutput) 68
Return
FunctionEnd
18(@main(i1;struct-S-f1-vf41[3];): 9(fvec4) Function None 15
16(i): 7(ptr) FunctionParameter
17(input): 14(ptr) FunctionParameter
19: Label
20(a): 14(ptr) Variable Function
26: 25(ptr) Variable Function
21: 13 Load 20(a)
Store 17(input) 21
Store 26 24
27: 9(fvec4) Load 26
ReturnValue 27
FunctionEnd