161 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			161 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
| hlsl.precedence.frag
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| Shader version: 450
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:7  Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (global 4-component vector of float)
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| 0:7    Function Parameters: 
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| 0:7      'a1' (layout(location=0 ) in 4-component vector of float)
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| 0:7      'a2' (layout(location=1 ) in 4-component vector of float)
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| 0:7      'a3' (layout(location=2 ) in 4-component vector of float)
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| 0:7      'a4' (layout(location=3 ) in 4-component vector of float)
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| 0:?     Sequence
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| 0:8      Sequence
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| 0:8        move second child to first child (temp 4-component vector of float)
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| 0:?           '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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| 0:8          add (temp 4-component vector of float)
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| 0:8            add (temp 4-component vector of float)
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| 0:8              add (temp 4-component vector of float)
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| 0:8                'a1' (layout(location=0 ) in 4-component vector of float)
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| 0:8                component-wise multiply (temp 4-component vector of float)
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| 0:8                  'a2' (layout(location=1 ) in 4-component vector of float)
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| 0:8                  'a3' (layout(location=2 ) in 4-component vector of float)
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| 0:8              'a4' (layout(location=3 ) in 4-component vector of float)
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| 0:?             Construct vec4 (temp 4-component vector of float)
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| 0:8              component-wise multiply (temp 3-component vector of float)
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| 0:8                vector swizzle (temp 3-component vector of float)
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| 0:8                  'a1' (layout(location=0 ) in 4-component vector of float)
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| 0:8                  Sequence
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| 0:8                    Constant:
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| 0:8                      0 (const int)
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| 0:8                    Constant:
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| 0:8                      1 (const int)
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| 0:8                    Constant:
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| 0:8                      2 (const int)
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| 0:8                vector swizzle (temp 3-component vector of float)
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| 0:8                  'a2' (layout(location=1 ) in 4-component vector of float)
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| 0:8                  Sequence
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| 0:8                    Constant:
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| 0:8                      0 (const int)
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| 0:8                    Constant:
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| 0:8                      1 (const int)
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| 0:8                    Constant:
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| 0:8                      2 (const int)
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| 0:8              direct index (temp float)
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| 0:8                'a3' (layout(location=2 ) in 4-component vector of float)
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| 0:8                Constant:
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| 0:8                  3 (const int)
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| 0:8        Branch: Return
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| 0:?   Linker Objects
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 450
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:7  Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (global 4-component vector of float)
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| 0:7    Function Parameters: 
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| 0:7      'a1' (layout(location=0 ) in 4-component vector of float)
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| 0:7      'a2' (layout(location=1 ) in 4-component vector of float)
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| 0:7      'a3' (layout(location=2 ) in 4-component vector of float)
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| 0:7      'a4' (layout(location=3 ) in 4-component vector of float)
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| 0:?     Sequence
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| 0:8      Sequence
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| 0:8        move second child to first child (temp 4-component vector of float)
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| 0:?           '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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| 0:8          add (temp 4-component vector of float)
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| 0:8            add (temp 4-component vector of float)
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| 0:8              add (temp 4-component vector of float)
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| 0:8                'a1' (layout(location=0 ) in 4-component vector of float)
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| 0:8                component-wise multiply (temp 4-component vector of float)
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| 0:8                  'a2' (layout(location=1 ) in 4-component vector of float)
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| 0:8                  'a3' (layout(location=2 ) in 4-component vector of float)
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| 0:8              'a4' (layout(location=3 ) in 4-component vector of float)
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| 0:?             Construct vec4 (temp 4-component vector of float)
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| 0:8              component-wise multiply (temp 3-component vector of float)
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| 0:8                vector swizzle (temp 3-component vector of float)
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| 0:8                  'a1' (layout(location=0 ) in 4-component vector of float)
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| 0:8                  Sequence
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| 0:8                    Constant:
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| 0:8                      0 (const int)
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| 0:8                    Constant:
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| 0:8                      1 (const int)
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| 0:8                    Constant:
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| 0:8                      2 (const int)
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| 0:8                vector swizzle (temp 3-component vector of float)
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| 0:8                  'a2' (layout(location=1 ) in 4-component vector of float)
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| 0:8                  Sequence
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| 0:8                    Constant:
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| 0:8                      0 (const int)
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| 0:8                    Constant:
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| 0:8                      1 (const int)
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| 0:8                    Constant:
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| 0:8                      2 (const int)
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| 0:8              direct index (temp float)
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| 0:8                'a3' (layout(location=2 ) in 4-component vector of float)
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| 0:8                Constant:
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| 0:8                  3 (const int)
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| 0:8        Branch: Return
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| 0:?   Linker Objects
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80001
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| // Id's are bound by 39
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "PixelShaderFunction" 9 11 13 15 19
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Name 4  "PixelShaderFunction"
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|                               Name 9  "@entryPointOutput"
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|                               Name 11  "a1"
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|                               Name 13  "a2"
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|                               Name 15  "a3"
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|                               Name 19  "a4"
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|                               Decorate 9(@entryPointOutput) Location 0
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|                               Decorate 11(a1) Location 0
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|                               Decorate 13(a2) Location 1
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|                               Decorate 15(a3) Location 2
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|                               Decorate 19(a4) Location 3
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|                8:             TypePointer Output 7(fvec4)
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| 9(@entryPointOutput):      8(ptr) Variable Output
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|               10:             TypePointer Input 7(fvec4)
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|           11(a1):     10(ptr) Variable Input
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|           13(a2):     10(ptr) Variable Input
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|           15(a3):     10(ptr) Variable Input
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|           19(a4):     10(ptr) Variable Input
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|               22:             TypeVector 6(float) 3
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|               28:             TypeInt 32 0
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|               29:     28(int) Constant 3
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|               30:             TypePointer Input 6(float)
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| 4(PixelShaderFunction):           2 Function None 3
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|                5:             Label
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|               12:    7(fvec4) Load 11(a1)
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|               14:    7(fvec4) Load 13(a2)
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|               16:    7(fvec4) Load 15(a3)
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|               17:    7(fvec4) FMul 14 16
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|               18:    7(fvec4) FAdd 12 17
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|               20:    7(fvec4) Load 19(a4)
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|               21:    7(fvec4) FAdd 18 20
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|               23:    7(fvec4) Load 11(a1)
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|               24:   22(fvec3) VectorShuffle 23 23 0 1 2
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|               25:    7(fvec4) Load 13(a2)
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|               26:   22(fvec3) VectorShuffle 25 25 0 1 2
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|               27:   22(fvec3) FMul 24 26
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|               31:     30(ptr) AccessChain 15(a3) 29
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|               32:    6(float) Load 31
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|               33:    6(float) CompositeExtract 27 0
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|               34:    6(float) CompositeExtract 27 1
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|               35:    6(float) CompositeExtract 27 2
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|               36:    7(fvec4) CompositeConstruct 33 34 35 32
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|               37:    7(fvec4) FAdd 21 36
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|                               Store 9(@entryPointOutput) 37
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|                               Return
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|                               FunctionEnd
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