20 lines
		
	
	
		
			496 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			20 lines
		
	
	
		
			496 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| #version 460
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| #extension GL_NV_ray_tracing : enable
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| layout(binding = 0, set = 0) uniform accelerationStructureNV accNV;
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| layout(location = 0) rayPayloadNV vec4 payload;
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| layout(shaderRecordNV) buffer block
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| {
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| 	float arr[4];
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| 	vec4 pad;
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| };
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| void main()
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| {
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|     uint lx = gl_LaunchIDNV.x;
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|     uint ly = gl_LaunchIDNV.y;
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|     uint sx = gl_LaunchSizeNV.x;
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|     uint sy = gl_LaunchSizeNV.y;
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|     traceNV(accNV, lx, ly, sx, sy, 0u, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, 1);
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|     arr[3] = 1.0f;
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|     pad = payload;
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| }
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