21 lines
		
	
	
		
			339 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			21 lines
		
	
	
		
			339 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| 
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| struct PS_OUTPUT
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| {
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|     float4 Color : SV_Target0;
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| };
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| 
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| Texture2D TestTexture <
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|     string TestAttribute1 = "TestAttribute";
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|     string TestAttribute2 = "false";
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|     int    TestAttribute3 = 3;
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| >;
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| 
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| uniform float4 TestUF <string StrValue = "foo";>;
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| 
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| PS_OUTPUT main()
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| {
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|    PS_OUTPUT psout;
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|    psout.Color = float4(0,0,0,1);
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|    return psout;
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| }
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