33 lines
		
	
	
		
			784 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			784 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450
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| 
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| in float if1;
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| in vec2  if2;
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| in vec3  if3;
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| in vec4  if4;
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| 
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| flat in int samp;
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| flat in vec2 offset;
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| 
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| out vec4 fragColor;
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| 
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| void main()
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| {
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|     vec4 f4 = vec4(0.0);
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|     f4.x    += interpolateAtCentroid(if1);
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|     f4.xy   += interpolateAtCentroid(if2);
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|     f4.xyz  += interpolateAtCentroid(if3);
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|     f4      += interpolateAtCentroid(if4);
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| 
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|     f4.x    += interpolateAtSample(if1, samp);
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|     f4.xy   += interpolateAtSample(if2, samp);
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|     f4.xyz  += interpolateAtSample(if3, samp);
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|     f4      += interpolateAtSample(if4, samp);
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| 
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|     f4.x    += interpolateAtOffset(if1, offset);
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|     f4.xy   += interpolateAtOffset(if2, offset);
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|     f4.xyz  += interpolateAtOffset(if3, offset);
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|     f4      += interpolateAtOffset(if4, offset);
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| 
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|     fragColor = f4;
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| }
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