glslang/Test/spv.register.autoassign.rangetest.frag

16 lines
272 B
GLSL

SamplerState g_tSamp : register(s5);
Texture2D g_tScene[2] : register(t5);
struct PS_OUTPUT
{
float4 Color : SV_Target0;
};
void main(out PS_OUTPUT psout)
{
psout.Color = g_tScene[0].Sample(g_tSamp, 0.3) +
g_tScene[1].Sample(g_tSamp, 0.3);
}