16 lines
272 B
GLSL
16 lines
272 B
GLSL
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SamplerState g_tSamp : register(s5);
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Texture2D g_tScene[2] : register(t5);
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struct PS_OUTPUT
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{
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float4 Color : SV_Target0;
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};
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void main(out PS_OUTPUT psout)
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{
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psout.Color = g_tScene[0].Sample(g_tSamp, 0.3) +
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g_tScene[1].Sample(g_tSamp, 0.3);
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}
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