319 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			319 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.structarray.flatten.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:23  Function Definition: @main(struct-PS_OUTPUT-vf41; ( temp void)
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0:23    Function Parameters: 
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0:23      'ps_output' ( out structure{ temp 4-component vector of float color})
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0:?     Sequence
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0:24      move second child to first child ( temp 4-component vector of float)
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0:24        color: direct index for structure ( temp 4-component vector of float)
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0:24          'ps_output' ( out structure{ temp 4-component vector of float color})
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0:24          Constant:
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0:24            0 (const int)
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0:26        add ( temp 4-component vector of float)
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0:25          add ( temp 4-component vector of float)
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0:25            texture ( temp 4-component vector of float)
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0:25              Construct combined texture-sampler ( temp sampler1D)
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0:?                 'g_texdata.tex' ( uniform texture1D)
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0:?                 'g_texdata.samp' ( uniform sampler)
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0:25              Constant:
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0:25                0.500000
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0:26            texture ( temp 4-component vector of float)
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0:26              Construct combined texture-sampler ( temp sampler1D)
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0:?                 'g_texdata_array[1].tex' ( uniform texture1D)
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0:?                 'g_texdata_array[1].samp' ( uniform sampler)
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0:26              Constant:
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0:26                0.400000
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0:27          texture ( temp 4-component vector of float)
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0:27            Construct combined texture-sampler ( temp sampler1D)
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0:27              direct index ( temp texture1D)
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0:?                 'g_texdata_array2[1].tex' ( uniform 2-element array of texture1D)
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0:27                Constant:
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0:27                  0 (const int)
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0:27              direct index ( temp sampler)
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0:?                 'g_texdata_array2[1].samp' ( uniform 2-element array of sampler)
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0:27                Constant:
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0:27                  0 (const int)
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0:27            Constant:
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0:27              0.300000
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0:23  Function Definition: main( ( temp void)
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0:23    Function Parameters: 
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0:?     Sequence
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0:23      Function Call: @main(struct-PS_OUTPUT-vf41; ( temp void)
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0:?         'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:23      Sequence
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0:23        move second child to first child ( temp 4-component vector of float)
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0:?           'ps_output.color' (layout( location=0) out 4-component vector of float)
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0:23          color: direct index for structure ( temp 4-component vector of float)
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0:?             'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:23            Constant:
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0:23              0 (const int)
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0:?   Linker Objects
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0:?     'g_samp' ( uniform sampler)
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0:?     'g_tex' ( uniform texture1D)
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0:?     'g_texdata.samp' ( uniform sampler)
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0:?     'g_texdata.tex' ( uniform texture1D)
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0:?     'g_texdata.nonopaque_thing' ( uniform int)
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0:?     'g_texdata_array[0].samp' ( uniform sampler)
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0:?     'g_texdata_array[0].tex' ( uniform texture1D)
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0:?     'g_texdata_array[0].nonopaque_thing' ( uniform int)
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0:?     'g_texdata_array[1].samp' ( uniform sampler)
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0:?     'g_texdata_array[1].tex' ( uniform texture1D)
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0:?     'g_texdata_array[1].nonopaque_thing' ( uniform int)
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0:?     'g_texdata_array[2].samp' ( uniform sampler)
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0:?     'g_texdata_array[2].tex' ( uniform texture1D)
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0:?     'g_texdata_array[2].nonopaque_thing' ( uniform int)
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0:?     'g_texdata_array2[0].samp' ( uniform 2-element array of sampler)
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0:?     'g_texdata_array2[0].tex' ( uniform 2-element array of texture1D)
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0:?     'g_texdata_array2[0].nonopaque_thing' ( uniform int)
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0:?     'g_texdata_array2[1].samp' ( uniform 2-element array of sampler)
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0:?     'g_texdata_array2[1].tex' ( uniform 2-element array of texture1D)
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0:?     'g_texdata_array2[1].nonopaque_thing' ( uniform int)
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0:?     'g_texdata_array2[2].samp' ( uniform 2-element array of sampler)
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0:?     'g_texdata_array2[2].tex' ( uniform 2-element array of texture1D)
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0:?     'g_texdata_array2[2].nonopaque_thing' ( uniform int)
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0:?     'ps_output.color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:23  Function Definition: @main(struct-PS_OUTPUT-vf41; ( temp void)
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0:23    Function Parameters: 
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0:23      'ps_output' ( out structure{ temp 4-component vector of float color})
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0:?     Sequence
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0:24      move second child to first child ( temp 4-component vector of float)
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0:24        color: direct index for structure ( temp 4-component vector of float)
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0:24          'ps_output' ( out structure{ temp 4-component vector of float color})
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0:24          Constant:
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0:24            0 (const int)
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0:26        add ( temp 4-component vector of float)
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0:25          add ( temp 4-component vector of float)
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0:25            texture ( temp 4-component vector of float)
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0:25              Construct combined texture-sampler ( temp sampler1D)
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0:?                 'g_texdata.tex' ( uniform texture1D)
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0:?                 'g_texdata.samp' ( uniform sampler)
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0:25              Constant:
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0:25                0.500000
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0:26            texture ( temp 4-component vector of float)
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0:26              Construct combined texture-sampler ( temp sampler1D)
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0:?                 'g_texdata_array[1].tex' ( uniform texture1D)
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0:?                 'g_texdata_array[1].samp' ( uniform sampler)
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0:26              Constant:
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0:26                0.400000
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0:27          texture ( temp 4-component vector of float)
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0:27            Construct combined texture-sampler ( temp sampler1D)
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0:27              direct index ( temp texture1D)
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0:?                 'g_texdata_array2[1].tex' ( uniform 2-element array of texture1D)
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0:27                Constant:
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0:27                  0 (const int)
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0:27              direct index ( temp sampler)
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0:?                 'g_texdata_array2[1].samp' ( uniform 2-element array of sampler)
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0:27                Constant:
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0:27                  0 (const int)
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0:27            Constant:
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0:27              0.300000
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0:23  Function Definition: main( ( temp void)
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0:23    Function Parameters: 
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0:?     Sequence
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0:23      Function Call: @main(struct-PS_OUTPUT-vf41; ( temp void)
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0:?         'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:23      Sequence
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0:23        move second child to first child ( temp 4-component vector of float)
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0:?           'ps_output.color' (layout( location=0) out 4-component vector of float)
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0:23          color: direct index for structure ( temp 4-component vector of float)
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0:?             'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:23            Constant:
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0:23              0 (const int)
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0:?   Linker Objects
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0:?     'g_samp' ( uniform sampler)
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0:?     'g_tex' ( uniform texture1D)
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0:?     'g_texdata.samp' ( uniform sampler)
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0:?     'g_texdata.tex' ( uniform texture1D)
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0:?     'g_texdata.nonopaque_thing' ( uniform int)
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0:?     'g_texdata_array[0].samp' ( uniform sampler)
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0:?     'g_texdata_array[0].tex' ( uniform texture1D)
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0:?     'g_texdata_array[0].nonopaque_thing' ( uniform int)
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0:?     'g_texdata_array[1].samp' ( uniform sampler)
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0:?     'g_texdata_array[1].tex' ( uniform texture1D)
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0:?     'g_texdata_array[1].nonopaque_thing' ( uniform int)
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0:?     'g_texdata_array[2].samp' ( uniform sampler)
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0:?     'g_texdata_array[2].tex' ( uniform texture1D)
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0:?     'g_texdata_array[2].nonopaque_thing' ( uniform int)
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0:?     'g_texdata_array2[0].samp' ( uniform 2-element array of sampler)
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0:?     'g_texdata_array2[0].tex' ( uniform 2-element array of texture1D)
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0:?     'g_texdata_array2[0].nonopaque_thing' ( uniform int)
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0:?     'g_texdata_array2[1].samp' ( uniform 2-element array of sampler)
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0:?     'g_texdata_array2[1].tex' ( uniform 2-element array of texture1D)
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0:?     'g_texdata_array2[1].nonopaque_thing' ( uniform int)
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0:?     'g_texdata_array2[2].samp' ( uniform 2-element array of sampler)
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0:?     'g_texdata_array2[2].tex' ( uniform 2-element array of texture1D)
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0:?     'g_texdata_array2[2].nonopaque_thing' ( uniform int)
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0:?     'ps_output.color' (layout( location=0) out 4-component vector of float)
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Validation failed
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// Module Version 10000
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// Generated by (magic number): 80007
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// Id's are bound by 80
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                              Capability Shader
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                              Capability Sampled1D
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 59
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                              ExecutionMode 4 OriginUpperLeft
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 8  "PS_OUTPUT"
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                              MemberName 8(PS_OUTPUT) 0  "color"
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                              Name 12  "@main(struct-PS_OUTPUT-vf41;"
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                              Name 11  "ps_output"
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                              Name 18  "g_texdata.tex"
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                              Name 22  "g_texdata.samp"
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                              Name 28  "g_texdata_array[1].tex"
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                              Name 30  "g_texdata_array[1].samp"
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                              Name 40  "g_texdata_array2[1].tex"
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                              Name 45  "g_texdata_array2[1].samp"
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                              Name 54  "ps_output"
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                              Name 55  "param"
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                              Name 59  "ps_output.color"
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                              Name 62  "g_samp"
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                              Name 63  "g_tex"
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                              Name 65  "g_texdata.nonopaque_thing"
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                              Name 66  "g_texdata_array[0].samp"
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                              Name 67  "g_texdata_array[0].tex"
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                              Name 68  "g_texdata_array[0].nonopaque_thing"
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                              Name 69  "g_texdata_array[1].nonopaque_thing"
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                              Name 70  "g_texdata_array[2].samp"
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                              Name 71  "g_texdata_array[2].tex"
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                              Name 72  "g_texdata_array[2].nonopaque_thing"
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                              Name 73  "g_texdata_array2[0].samp"
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                              Name 74  "g_texdata_array2[0].tex"
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                              Name 75  "g_texdata_array2[0].nonopaque_thing"
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                              Name 76  "g_texdata_array2[1].nonopaque_thing"
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                              Name 77  "g_texdata_array2[2].samp"
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                              Name 78  "g_texdata_array2[2].tex"
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                              Name 79  "g_texdata_array2[2].nonopaque_thing"
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                              Decorate 18(g_texdata.tex) DescriptorSet 0
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                              Decorate 18(g_texdata.tex) Binding 0
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                              Decorate 22(g_texdata.samp) DescriptorSet 0
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                              Decorate 22(g_texdata.samp) Binding 0
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                              Decorate 28(g_texdata_array[1].tex) DescriptorSet 0
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                              Decorate 28(g_texdata_array[1].tex) Binding 0
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                              Decorate 30(g_texdata_array[1].samp) DescriptorSet 0
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                              Decorate 30(g_texdata_array[1].samp) Binding 0
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                              Decorate 40(g_texdata_array2[1].tex) DescriptorSet 0
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                              Decorate 40(g_texdata_array2[1].tex) Binding 0
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                              Decorate 45(g_texdata_array2[1].samp) DescriptorSet 0
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                              Decorate 45(g_texdata_array2[1].samp) Binding 0
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                              Decorate 59(ps_output.color) Location 0
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                              Decorate 62(g_samp) DescriptorSet 0
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                              Decorate 62(g_samp) Binding 0
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                              Decorate 63(g_tex) DescriptorSet 0
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                              Decorate 63(g_tex) Binding 0
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                              Decorate 66(g_texdata_array[0].samp) DescriptorSet 0
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                              Decorate 66(g_texdata_array[0].samp) Binding 0
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                              Decorate 67(g_texdata_array[0].tex) DescriptorSet 0
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                              Decorate 67(g_texdata_array[0].tex) Binding 0
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                              Decorate 70(g_texdata_array[2].samp) DescriptorSet 0
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                              Decorate 70(g_texdata_array[2].samp) Binding 0
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                              Decorate 71(g_texdata_array[2].tex) DescriptorSet 0
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                              Decorate 71(g_texdata_array[2].tex) Binding 0
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                              Decorate 73(g_texdata_array2[0].samp) DescriptorSet 0
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                              Decorate 73(g_texdata_array2[0].samp) Binding 0
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                              Decorate 74(g_texdata_array2[0].tex) DescriptorSet 0
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                              Decorate 74(g_texdata_array2[0].tex) Binding 0
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                              Decorate 77(g_texdata_array2[2].samp) DescriptorSet 0
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                              Decorate 77(g_texdata_array2[2].samp) Binding 0
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                              Decorate 78(g_texdata_array2[2].tex) DescriptorSet 0
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                              Decorate 78(g_texdata_array2[2].tex) Binding 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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    8(PS_OUTPUT):             TypeStruct 7(fvec4)
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               9:             TypePointer Function 8(PS_OUTPUT)
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              10:             TypeFunction 2 9(ptr)
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              14:             TypeInt 32 1
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              15:     14(int) Constant 0
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              16:             TypeImage 6(float) 1D sampled format:Unknown
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              17:             TypePointer UniformConstant 16
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18(g_texdata.tex):     17(ptr) Variable UniformConstant
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              20:             TypeSampler
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              21:             TypePointer UniformConstant 20
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22(g_texdata.samp):     21(ptr) Variable UniformConstant
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              24:             TypeSampledImage 16
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              26:    6(float) Constant 1056964608
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28(g_texdata_array[1].tex):     17(ptr) Variable UniformConstant
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30(g_texdata_array[1].samp):     21(ptr) Variable UniformConstant
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              33:    6(float) Constant 1053609165
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              36:             TypeInt 32 0
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              37:     36(int) Constant 2
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              38:             TypeArray 16 37
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              39:             TypePointer UniformConstant 38
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40(g_texdata_array2[1].tex):     39(ptr) Variable UniformConstant
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              43:             TypeArray 20 37
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              44:             TypePointer UniformConstant 43
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45(g_texdata_array2[1].samp):     44(ptr) Variable UniformConstant
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              49:    6(float) Constant 1050253722
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              52:             TypePointer Function 7(fvec4)
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              58:             TypePointer Output 7(fvec4)
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59(ps_output.color):     58(ptr) Variable Output
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      62(g_samp):     21(ptr) Variable UniformConstant
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       63(g_tex):     17(ptr) Variable UniformConstant
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              64:             TypePointer UniformConstant 14(int)
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65(g_texdata.nonopaque_thing):     64(ptr) Variable UniformConstant
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66(g_texdata_array[0].samp):     21(ptr) Variable UniformConstant
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67(g_texdata_array[0].tex):     17(ptr) Variable UniformConstant
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68(g_texdata_array[0].nonopaque_thing):     64(ptr) Variable UniformConstant
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69(g_texdata_array[1].nonopaque_thing):     64(ptr) Variable UniformConstant
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70(g_texdata_array[2].samp):     21(ptr) Variable UniformConstant
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71(g_texdata_array[2].tex):     17(ptr) Variable UniformConstant
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72(g_texdata_array[2].nonopaque_thing):     64(ptr) Variable UniformConstant
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73(g_texdata_array2[0].samp):     44(ptr) Variable UniformConstant
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74(g_texdata_array2[0].tex):     39(ptr) Variable UniformConstant
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75(g_texdata_array2[0].nonopaque_thing):     64(ptr) Variable UniformConstant
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76(g_texdata_array2[1].nonopaque_thing):     64(ptr) Variable UniformConstant
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77(g_texdata_array2[2].samp):     44(ptr) Variable UniformConstant
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78(g_texdata_array2[2].tex):     39(ptr) Variable UniformConstant
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79(g_texdata_array2[2].nonopaque_thing):     64(ptr) Variable UniformConstant
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         4(main):           2 Function None 3
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               5:             Label
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   54(ps_output):      9(ptr) Variable Function
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       55(param):      9(ptr) Variable Function
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              56:           2 FunctionCall 12(@main(struct-PS_OUTPUT-vf41;) 55(param)
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              57:8(PS_OUTPUT) Load 55(param)
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                              Store 54(ps_output) 57
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              60:     52(ptr) AccessChain 54(ps_output) 15
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              61:    7(fvec4) Load 60
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                              Store 59(ps_output.color) 61
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                              Return
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                              FunctionEnd
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12(@main(struct-PS_OUTPUT-vf41;):           2 Function None 10
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   11(ps_output):      9(ptr) FunctionParameter
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              13:             Label
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              19:          16 Load 18(g_texdata.tex)
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              23:          20 Load 22(g_texdata.samp)
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              25:          24 SampledImage 19 23
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              27:    7(fvec4) ImageSampleImplicitLod 25 26
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              29:          16 Load 28(g_texdata_array[1].tex)
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              31:          20 Load 30(g_texdata_array[1].samp)
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              32:          24 SampledImage 29 31
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              34:    7(fvec4) ImageSampleImplicitLod 32 33
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              35:    7(fvec4) FAdd 27 34
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              41:     17(ptr) AccessChain 40(g_texdata_array2[1].tex) 15
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              42:          16 Load 41
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              46:     21(ptr) AccessChain 45(g_texdata_array2[1].samp) 15
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              47:          20 Load 46
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              48:          24 SampledImage 42 47
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              50:    7(fvec4) ImageSampleImplicitLod 48 49
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              51:    7(fvec4) FAdd 35 50
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              53:     52(ptr) AccessChain 11(ps_output) 15
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                              Store 53 51
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                              Return
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                              FunctionEnd
 |