118 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			118 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 400 core
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| 
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| void main()
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| {
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|     EmitStreamVertex(1);
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|     EndStreamPrimitive(0);
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|     EmitVertex();
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|     EndPrimitive();
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|     int id = gl_InvocationID;
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| }
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| 
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| layout(invocations = 4) in outbn { int a; } bn[]; // ERROR, not on a block
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| layout(max_vertices = 127) out;
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| layout(invocations = 4) in;
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| 
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| #extension GL_ARB_separate_shader_objects : enable
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| 
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| in gl_PerVertex {      // testing input arrays with a block redeclaration, see 420.geom for without
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|     vec4 gl_Position;
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|     layout(std140, location = 3) patch float gl_PointSize; // ERRORs...
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| } gl_in[];
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| 
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| void foo()
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| {
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|     gl_in.length();  // ERROR
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|     gl_in[1].gl_Position;
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| }
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| 
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| in vec4 color[];
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| in vec4 color2[];
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| in vec4 colorS[3];
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| in vec4 colorBad[4];
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| 
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| void foo2()
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| {
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|     color.length(); // ERROR
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|     colorS.length();
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| }
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| 
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| layout(triangles) in;  // give ERROR just for colorBad
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| 
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| in vec4 color[3];
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| in vec4 color2[3];
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| in vec4 colorbad2[2];  // ERROR
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| 
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| void foo3()
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| {
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|     gl_in.length();
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|     color.length();
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|     color2.length();
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|     colorS.length();
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| }
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| 
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| layout(location = 4) in vec4 cva[3];
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| layout(location = 5) in vec4 cvb[3];
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| layout(location = 2) in mat3 cmc[3];  // ERROR, collision
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| 
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| patch in vec4 patchIn[];            // ERROR
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| patch out vec4 patchOut;            // ERROR
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| 
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| in float scalar;  // ERROR, no array
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| 
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| layout(max_vertices = 127, invocations = 4) out;      // ERROR
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| layout(invocations = 4, max_vertices = 127) in;       // ERROR
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| layout(max_vertices = 127, invocations = 4) uniform;  // 2 ERRORs
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| 
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| in inblockscalar {
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|     int a;
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| } inbls;  // ERROR, not an array
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| 
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| in inblocka {
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|     int a;
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| } inbla[17];  // ERROR, wrong array size
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| 
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| void bits()
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| {
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|     uvec2 u2;
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|     u2 = uaddCarry(u2, u2, u2);
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|     uint u1;
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|     u1 = usubBorrow(u1, u1, u1);
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|     uvec4 u4;
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|     umulExtended(u4, u4, u4, u4);
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|     ivec4 i4;
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|     imulExtended(i4, i4, i4, i4);
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|     int i1;
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|     i1 = bitfieldExtract(i1, 4, 5);
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|     uvec3 u3;
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|     u3 = bitfieldExtract(u3, 4, 5);
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|     ivec3 i3;
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|     i3 = bitfieldInsert(i3, i3, 4, 5);
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|     u1 = bitfieldInsert(u1, u1, 4, 5);
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|     ivec2 i2;
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|     i2 = bitfieldReverse(i2);
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|     u4 = bitfieldReverse(u4);
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|     i1 = bitCount(i1);
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|     i3 = bitCount(u3);
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|     i2 = findLSB(i2);
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|     i4 = findLSB(u4);
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|     i1 = findMSB(i1);
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|     i2 = findMSB(u2);
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| }
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| 
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| layout(location = 7, index = 1) out vec4 indexedOut;
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| 
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| uniform sampler1D samp1D;
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| uniform sampler2DShadow samp2Ds;
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| 
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| void qlod()
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| {
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|     vec2 lod;
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|     float pf;
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|     vec2 pf2;
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|     vec3 pf3;
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| 
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|     lod = textureQueryLod(samp1D, pf);      // ERROR, only in fragment
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|     lod = textureQueryLod(samp2Ds, pf2);    // ERROR, only in fragment
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| }
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