28 lines
		
	
	
		
			496 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			28 lines
		
	
	
		
			496 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
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#ifdef GL_SPIRV
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#error GL_SPIRV is set ( correct, not an error )
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#if GL_SPIRV == 100
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#error GL_SPIR is 100
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#endif
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#endif
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void main()
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{
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}
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uniform float f; // ERROR, no location
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layout(location = 2) uniform float g;
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uniform sampler2D s1;
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layout(location = 3) uniform sampler2D s2;
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void noise()
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{
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    noise1(vec4(1));
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    noise2(4.0);
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    noise3(vec2(3));
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    noise4(1);
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}
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layout(input_attachment_index = 1) uniform subpassInput sub; // ERROR, no inputs
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