80 lines
3.0 KiB
Plaintext
Executable File
80 lines
3.0 KiB
Plaintext
Executable File
hlsl.float4.frag
|
|
Shader version: 100
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:1 move second child to first child (temp 4-component vector of float)
|
|
0:1 'AmbientColor' (temp 4-component vector of float)
|
|
0:? Constant:
|
|
0:? 1.000000
|
|
0:? 0.500000
|
|
0:? 0.000000
|
|
0:? 1.000000
|
|
0:7 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
|
|
0:4 Function Parameters:
|
|
0:4 'input' (temp 4-component vector of float)
|
|
0:? Sequence
|
|
0:5 Branch: Return with expression
|
|
0:5 component-wise multiply (temp 4-component vector of float)
|
|
0:5 'input' (temp 4-component vector of float)
|
|
0:5 'AmbientColor' (temp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'AmbientColor' (temp 4-component vector of float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 100
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:1 move second child to first child (temp 4-component vector of float)
|
|
0:1 'AmbientColor' (temp 4-component vector of float)
|
|
0:? Constant:
|
|
0:? 1.000000
|
|
0:? 0.500000
|
|
0:? 0.000000
|
|
0:? 1.000000
|
|
0:7 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
|
|
0:4 Function Parameters:
|
|
0:4 'input' (temp 4-component vector of float)
|
|
0:? Sequence
|
|
0:5 Branch: Return with expression
|
|
0:5 component-wise multiply (temp 4-component vector of float)
|
|
0:5 'input' (temp 4-component vector of float)
|
|
0:5 'AmbientColor' (temp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'AmbientColor' (temp 4-component vector of float)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80001
|
|
// Id's are bound by 19
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "PixelShaderFunction"
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Source HLSL 100
|
|
Name 4 "PixelShaderFunction"
|
|
Name 11 "ShaderFunction(vf4;"
|
|
Name 10 "input"
|
|
Name 14 "AmbientColor"
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8: TypePointer Function 7(fvec4)
|
|
9: TypeFunction 7(fvec4) 8(ptr)
|
|
4(PixelShaderFunction): 2 Function None 3
|
|
5: Label
|
|
FunctionEnd
|
|
11(ShaderFunction(vf4;): 7(fvec4) Function None 9
|
|
10(input): 8(ptr) FunctionParameter
|
|
12: Label
|
|
14(AmbientColor): 8(ptr) Variable Function
|
|
13: 7(fvec4) Load 10(input)
|
|
15: 7(fvec4) Load 14(AmbientColor)
|
|
16: 7(fvec4) FMul 13 15
|
|
ReturnValue 16
|
|
FunctionEnd
|