John Kessenich 68965c0fa9 Fix g++ build break (portibility problems with stl hash). This partly turns off the stl improvements.
It also removes some old code that ancient compilers used to need.
However, the main issue is getting access to hash functions for
unordered_map in portable way.
2015-07-20 02:06:22 -06:00

124 lines
4.4 KiB
C++

//
//Copyright (C) 2013 LunarG, Inc.
//
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//
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// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
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//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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//POSSIBILITY OF SUCH DAMAGE.
//
#ifndef _REFLECTION_INCLUDED
#define _REFLECTION_INCLUDED
#include "../Public/ShaderLang.h"
#include <list>
#include <set>
//
// A reflection database and its interface, consistent with the OpenGL API reflection queries.
//
namespace glslang {
class TIntermediate;
class TIntermAggregate;
class TLiveTraverser;
// Data needed for just a single object at the granularity exchanged by the reflection API
class TObjectReflection {
public:
TObjectReflection(const TString& pName, int pOffset, int pGLDefineType, int pSize, int pIndex) :
name(pName), offset(pOffset), glDefineType(pGLDefineType), size(pSize), index(pIndex) { }
void dump() const { printf("%s: offset %d, type %x, size %d, index %d\n", name.c_str(), offset, glDefineType, size, index); }
TString name;
int offset;
int glDefineType;
int size; // data size in bytes for a block, array size for a (non-block) object that's an array
int index;
};
// The full reflection database
class TReflection {
public:
TReflection() : badReflection("__bad__", -1, -1, -1, -1) {}
virtual ~TReflection() {}
// grow the reflection stage by stage
bool addStage(EShLanguage, const TIntermediate&);
// for mapping a uniform index to a uniform object's description
int getNumUniforms() { return (int)indexToUniform.size(); }
const TObjectReflection& getUniform(int i) const
{
if (i >= 0 && i < (int)indexToUniform.size())
return indexToUniform[i];
else
return badReflection;
}
// for mapping a block index to the block's description
int getNumUniformBlocks() const { return (int)indexToUniformBlock.size(); }
const TObjectReflection& getUniformBlock(int i) const
{
if (i >= 0 && i < (int)indexToUniformBlock.size())
return indexToUniformBlock[i];
else
return badReflection;
}
// for mapping any name to its index (both block names and uniforms names)
int getIndex(const char* name) const
{
TNameToIndex::const_iterator it = nameToIndex.find(name);
if (it == nameToIndex.end())
return -1;
else
return it->second;
}
void dump();
protected:
friend class glslang::TLiveTraverser;
// Need a TString hash: typedef std::unordered_map<TString, int> TNameToIndex;
typedef std::map<TString, int> TNameToIndex;
typedef std::vector<TObjectReflection> TMapIndexToReflection;
TObjectReflection badReflection; // return for queries of -1 or generally out of range; has expected descriptions with in it for this
TNameToIndex nameToIndex; // maps names to indexes; can hold all types of data: uniform/buffer and which function names have been processed
TMapIndexToReflection indexToUniform;
TMapIndexToReflection indexToUniformBlock;
};
} // end namespace glslang
#endif // _REFLECTION_INCLUDED