26 lines
238 B
GLSL
26 lines
238 B
GLSL
struct {
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};
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struct {
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bool b;
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};
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struct myS {
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bool b, c;
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float4 a, d;
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};
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myS s1;
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struct {
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float4 i;
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} s2;
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float4 PixelShaderFunction(float4 input) : COLOR0
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{
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struct FS {
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bool3 b3;
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} s3;
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s3 == s3;
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} |