33 lines
		
	
	
		
			377 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			377 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
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#define IN_SHADER
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layout(location=0) out vec4 color;
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void main()
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{
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#if FOO==200
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    color = vec4(1.0);
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#else
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    #error expected FOO 200
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#endif
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#ifdef IN_SHADER
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    color++;
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#else
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    #error IN_SHADER was undef
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#endif
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#ifdef UNDEFED
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    #error UNDEFED defined
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#else
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    color *= 3.0;
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#endif
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#if MUL == 400
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    color *= MUL;
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#else
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    #error bad MUL
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#endif
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}
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