29 lines
		
	
	
		
			582 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			582 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
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#extension GL_EXT_buffer_reference : enable
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#pragma use_vulkan_memory_model
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layout(buffer_reference, std430) buffer blockType {
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    layout(offset = 0)  int a;
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    layout(offset = 4)  int b;
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    layout(offset = 8)  int c;
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    layout(offset = 12) int d;
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    layout(offset = 16) int e;
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    layout(offset = 32) int f[2];
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    coherent layout(offset = 48) ivec4 g;
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};
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layout(std430) buffer t2 {
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    blockType f;
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    blockType g;
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} t;
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void main() {
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    t.f.b = t.g.a;
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    blockType j = t.f;
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    j.d = j.c;
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    j.d = j.f[1];
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    j.d = j.g.y;
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}
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