50 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
310implicitSizeArrayError.vert
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ERROR: 0:3: '' : array size required 
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ERROR: 1 compilation errors.  No code generated.
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Shader version: 310
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ERROR: node is still EOpNull!
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0:6  Function Definition: main( ( global void)
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0:6    Function Parameters: 
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0:7    Sequence
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0:7      move second child to first child ( temp highp int)
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0:7        'o' (layout( location=0) smooth out highp int)
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0:7        direct index (layout( column_major shared) temp highp int)
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0:7          a: direct index for structure (layout( column_major shared) uniform implicitly-sized array of highp int)
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0:7            'uni' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform implicitly-sized array of highp int a})
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0:7            Constant:
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0:7              0 (const int)
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0:7          Constant:
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0:7            2 (const int)
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0:?   Linker Objects
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0:?     'uni' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform implicitly-sized array of highp int a})
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0:?     'o' (layout( location=0) smooth out highp int)
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0:?     'gl_VertexID' ( gl_VertexId highp int VertexId)
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0:?     'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
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Linked vertex stage:
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Shader version: 310
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ERROR: node is still EOpNull!
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0:6  Function Definition: main( ( global void)
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0:6    Function Parameters: 
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0:7    Sequence
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0:7      move second child to first child ( temp highp int)
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0:7        'o' (layout( location=0) smooth out highp int)
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0:7        direct index (layout( column_major shared) temp highp int)
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0:7          a: direct index for structure (layout( column_major shared) uniform 1-element array of highp int)
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0:7            'uni' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform 1-element array of highp int a})
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0:7            Constant:
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0:7              0 (const int)
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0:7          Constant:
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0:7            2 (const int)
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0:?   Linker Objects
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0:?     'uni' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform 1-element array of highp int a})
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0:?     'o' (layout( location=0) smooth out highp int)
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0:?     'gl_VertexID' ( gl_VertexId highp int VertexId)
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0:?     'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
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