83 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
| spv.uniformArray.frag
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| 
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| Linked fragment stage:
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| 
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| 
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| // Module Version 99
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| // Generated by (magic number): 51a00bb
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| // Id's are bound by 53
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| 
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|                               Source GLSL 130
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main"
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|                               ExecutionMode 4 OriginLowerLeft
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|                               Name 4  "main"
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|                               Name 10  "texColor"
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|                               Name 15  "color"
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|                               Name 26  "inColor"
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|                               Name 36  "alpha"
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|                               Name 47  "gl_FragColor"
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|                               Name 52  "texSampler2D"
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|                               Decorate 47(gl_FragColor) BuiltIn FragColor
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|                               Decorate 52(texSampler2D) NoStaticUse
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                7:             TypeFloat 32
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|                8:             TypeVector 7(float) 4
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|                9:             TypePointer Function 8(fvec4)
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|               11:             TypeInt 32 0
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|               12:     11(int) Constant 6
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|               13:             TypeArray 8(fvec4) 12
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|               14:             TypePointer UniformConstant 13
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|        15(color):     14(ptr) Variable UniformConstant
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|               16:             TypeInt 32 1
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|               17:     16(int) Constant 1
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|               18:             TypePointer UniformConstant 8(fvec4)
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|               24:             TypeVector 7(float) 3
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|               25:             TypePointer UniformConstant 24(fvec3)
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|      26(inColor):     25(ptr) Variable UniformConstant
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|               33:     11(int) Constant 16
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|               34:             TypeArray 7(float) 33
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|               35:             TypePointer UniformConstant 34
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|        36(alpha):     35(ptr) Variable UniformConstant
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|               37:     16(int) Constant 12
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|               38:             TypePointer UniformConstant 7(float)
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|               46:             TypePointer Output 8(fvec4)
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| 47(gl_FragColor):     46(ptr) Variable Output
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|               49:             TypeImage 7(float) 2D sampled format:Unknown
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|               50:             TypeSampledImage 49
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|               51:             TypePointer UniformConstant 50
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| 52(texSampler2D):     51(ptr) Variable UniformConstant
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|          4(main):           2 Function None 3
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|                5:             Label
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|     10(texColor):      9(ptr) Variable Function
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|               19:     18(ptr) AccessChain 15(color) 17
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|               20:    8(fvec4) Load 19
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|               21:     18(ptr) AccessChain 15(color) 17
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|               22:    8(fvec4) Load 21
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|               23:    8(fvec4) FAdd 20 22
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|                               Store 10(texColor) 23
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|               27:   24(fvec3) Load 26(inColor)
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|               28:    8(fvec4) Load 10(texColor)
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|               29:   24(fvec3) VectorShuffle 28 28 0 1 2
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|               30:   24(fvec3) FAdd 29 27
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|               31:    8(fvec4) Load 10(texColor)
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|               32:    8(fvec4) VectorShuffle 31 30 4 5 6 3
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|                               Store 10(texColor) 32
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|               39:     38(ptr) AccessChain 36(alpha) 37
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|               40:    7(float) Load 39
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|               41:    8(fvec4) Load 10(texColor)
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|               42:    7(float) CompositeExtract 41 3
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|               43:    7(float) FAdd 42 40
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|               44:    8(fvec4) Load 10(texColor)
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|               45:    8(fvec4) CompositeInsert 43 44 3
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|                               Store 10(texColor) 45
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|               48:    8(fvec4) Load 10(texColor)
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|                               Store 47(gl_FragColor) 48
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|                               Branch 6
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|                6:             Label
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|                               Return
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|                               FunctionEnd
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