122 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			122 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 310 es
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| 
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| // Check name mangling of functions with parameters that are multi-dimensional arrays.
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| 
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| #define NX 2
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| #define NY 3
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| #define NZ 4
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| void f(bool a, float b, uint[4] c, int[NY][NX] d) {
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| }
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| 
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| void main() {
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|   int[NY][NX] d;
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|   f(false, 12.1, uint[NZ](uint(0),uint(1),uint(1),uint(2)), d);
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| }
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| 
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| buffer b {
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|     float u[];  // ERROR
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|     vec4 v[];
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| } name[3];
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| 
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| uniform ub {
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|     float u;
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|     vec4 v[];   // ERROR
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| } uname[3];
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| 
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| buffer b2 {
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|     float u;
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|     vec4 v[][];  // ERROR
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| } name2[3];
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| 
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| buffer b3 {
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|     float u; 
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|     vec4 v[][7];
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| } name3[3];
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| 
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| // General arrays of arrays
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| 
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| float[4][5][6] many[1][2][3];
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| 
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| float gu[][7];     // ERROR, size required
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| float g4[4][7];
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| float g5[5][7];
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| 
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| float[4][7] foo(float a[5][7])
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| {
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|     float r[7];
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|     r = a[2];
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|     float[](a[0], a[1], r, a[3]);              // ERROR, too few dims
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|     float[4][7][4](a[0], a[1], r, a[3]);       // ERROR, too many dims
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|     return float[4][7](a[0], a[1], r, a[3]);
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|     return float[][](a[0], a[1], r, a[3]);
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|     return float[][7](a[0], a[1], a[2], a[3]);
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| }
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| 
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| void bar(float[5][7]) {}
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| 
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| void foo2()
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| {
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|     {
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|         float gu[3][4][2];
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| 
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|         gu[2][4][1] = 4.0;                     // ERROR, overflow
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|     }
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|     vec4 ca4[3][2] = vec4[][](vec4[2](vec4(0.0), vec4(1.0)),
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|                               vec4[2](vec4(0.0), vec4(1.0)),
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|                               vec4[2](vec4(0.0), vec4(1.0)));
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|     vec4 caim[][2] = vec4[][](vec4[2](vec4(4.0), vec4(2.0)),
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|                               vec4[2](vec4(4.0), vec4(2.0)),
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|                               vec4[2](vec4(4.0), vec4(2.0)));
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|     vec4 caim2[][] = vec4[][](vec4[2](vec4(4.0), vec4(2.0)),
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|                               vec4[2](vec4(4.0), vec4(2.0)),
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|                               vec4[2](vec4(4.0), vec4(2.0)));
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|     vec4 caim3[3][] = vec4[][](vec4[2](vec4(4.0), vec4(2.0)),
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|                                vec4[2](vec4(4.0), vec4(2.0)),
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|                                vec4[2](vec4(4.0), vec4(2.0)));
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| 
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|     g4 = foo(g5);
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|     g5 = g4;           // ERROR, wrong types
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|     gu = g4;           // ERROR, not yet sized
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| 
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|     foo(gu);           // ERROR, not yet sized
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|     bar(g5);
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| 
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|     if (foo(g5) == g4)
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|         ;
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|     if (foo(g5) == g5)  // ERROR, different types
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|         ;
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| 
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|     float u[5][7];
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|     u[5][2] = 5.0;      // ERROR
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|     foo(u);
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| 
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|     vec4 badAss[3];
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|     name[1].v[-1];     // ERROR
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|     name[1].v[1] = vec4(4.3);
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|     name[1].v = badAss;  // ERROR, bad assignemnt
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| 
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|     name3[0].v[1].length();  // 7
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|     name3[0].v.length();     // run time
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| }
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| 
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| struct badS {
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|     int sa[];     // ERROR
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|     int a[][];    // ERROR
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|     int b[][2];   // ERROR
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|     int c[2][];   // ERROR
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|     int d[][4];   // ERROR
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| };
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| 
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| in float inArray[2][3];    // ERROR
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| out float outArray[2][3];  // ERROR
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| 
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| uniform ubaa {
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|     int a;
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| } ubaaname[2][3];  // ERROR
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| 
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| vec3 func(in mat3[2] x[3])
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| {
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| 	mat3 a0 = x[2][1];
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|     return a0[2];
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| }
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