96 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			96 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.depthGreater.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_greater
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0:? Sequence
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0:2  Function Definition: @PixelShaderFunction(f1; ( temp void)
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0:2    Function Parameters: 
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0:2      'depth' ( out float)
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0:?     Sequence
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0:3      move second child to first child ( temp float)
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0:3        'depth' ( out float)
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0:3        Constant:
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0:3          0.200000
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0:2  Function Definition: PixelShaderFunction( ( temp void)
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0:2    Function Parameters: 
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0:?     Sequence
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0:2      Function Call: @PixelShaderFunction(f1; ( temp void)
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0:?         'depth' ( temp float)
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0:2      move second child to first child ( temp float)
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0:?         'depth' ( out float FragDepth)
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0:?         'depth' ( temp float)
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0:?   Linker Objects
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0:?     'depth' ( out float FragDepth)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_greater
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0:? Sequence
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0:2  Function Definition: @PixelShaderFunction(f1; ( temp void)
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0:2    Function Parameters: 
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0:2      'depth' ( out float)
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0:?     Sequence
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0:3      move second child to first child ( temp float)
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0:3        'depth' ( out float)
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0:3        Constant:
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0:3          0.200000
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0:2  Function Definition: PixelShaderFunction( ( temp void)
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0:2    Function Parameters: 
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0:?     Sequence
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0:2      Function Call: @PixelShaderFunction(f1; ( temp void)
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0:?         'depth' ( temp float)
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0:2      move second child to first child ( temp float)
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0:?         'depth' ( out float FragDepth)
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0:?         'depth' ( temp float)
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0:?   Linker Objects
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0:?     'depth' ( out float FragDepth)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 20
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "PixelShaderFunction" 18
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                              ExecutionMode 4 OriginUpperLeft
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                              ExecutionMode 4 DepthReplacing
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                              ExecutionMode 4 DepthGreater
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                              Source HLSL 500
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                              Name 4  "PixelShaderFunction"
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                              Name 10  "@PixelShaderFunction(f1;"
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                              Name 9  "depth"
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                              Name 13  "depth"
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                              Name 14  "param"
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                              Name 18  "depth"
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                              Decorate 18(depth) BuiltIn FragDepth
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypePointer Function 6(float)
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               8:             TypeFunction 2 7(ptr)
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              12:    6(float) Constant 1045220557
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              17:             TypePointer Output 6(float)
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       18(depth):     17(ptr) Variable Output
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4(PixelShaderFunction):           2 Function None 3
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               5:             Label
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       13(depth):      7(ptr) Variable Function
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       14(param):      7(ptr) Variable Function
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              15:           2 FunctionCall 10(@PixelShaderFunction(f1;) 14(param)
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              16:    6(float) Load 14(param)
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                              Store 13(depth) 16
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              19:    6(float) Load 13(depth)
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                              Store 18(depth) 19
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                              Return
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                              FunctionEnd
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10(@PixelShaderFunction(f1;):           2 Function None 8
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        9(depth):      7(ptr) FunctionParameter
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              11:             Label
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                              Store 9(depth) 12
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                              Return
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                              FunctionEnd
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