130 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			130 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.max.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:2  Function Definition: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
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| 0:2    Function Parameters: 
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| 0:2      'input1' ( in 4-component vector of float)
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| 0:2      'input2' ( in 4-component vector of float)
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| 0:?     Sequence
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| 0:3      Branch: Return with expression
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| 0:3        max ( temp 4-component vector of float)
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| 0:3          'input1' ( in 4-component vector of float)
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| 0:3          'input2' ( in 4-component vector of float)
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| 0:2  Function Definition: PixelShaderFunction( ( temp void)
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| 0:2    Function Parameters: 
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| 0:?     Sequence
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| 0:2      move second child to first child ( temp 4-component vector of float)
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| 0:?         'input1' ( temp 4-component vector of float)
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| 0:?         'input1' (layout( location=0) in 4-component vector of float)
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| 0:2      move second child to first child ( temp 4-component vector of float)
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| 0:?         'input2' ( temp 4-component vector of float)
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| 0:?         'input2' (layout( location=1) in 4-component vector of float)
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| 0:2      move second child to first child ( temp 4-component vector of float)
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| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:2        Function Call: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
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| 0:?           'input1' ( temp 4-component vector of float)
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| 0:?           'input2' ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:?     'input1' (layout( location=0) in 4-component vector of float)
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| 0:?     'input2' (layout( location=1) in 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:2  Function Definition: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
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| 0:2    Function Parameters: 
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| 0:2      'input1' ( in 4-component vector of float)
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| 0:2      'input2' ( in 4-component vector of float)
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| 0:?     Sequence
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| 0:3      Branch: Return with expression
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| 0:3        max ( temp 4-component vector of float)
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| 0:3          'input1' ( in 4-component vector of float)
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| 0:3          'input2' ( in 4-component vector of float)
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| 0:2  Function Definition: PixelShaderFunction( ( temp void)
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| 0:2    Function Parameters: 
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| 0:?     Sequence
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| 0:2      move second child to first child ( temp 4-component vector of float)
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| 0:?         'input1' ( temp 4-component vector of float)
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| 0:?         'input1' (layout( location=0) in 4-component vector of float)
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| 0:2      move second child to first child ( temp 4-component vector of float)
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| 0:?         'input2' ( temp 4-component vector of float)
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| 0:?         'input2' (layout( location=1) in 4-component vector of float)
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| 0:2      move second child to first child ( temp 4-component vector of float)
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| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:2        Function Call: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
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| 0:?           'input1' ( temp 4-component vector of float)
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| 0:?           'input2' ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:?     'input1' (layout( location=0) in 4-component vector of float)
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| 0:?     'input2' (layout( location=1) in 4-component vector of float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 8000a
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| // Id's are bound by 33
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "PixelShaderFunction" 21 24 27
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "PixelShaderFunction"
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|                               Name 12  "@PixelShaderFunction(vf4;vf4;"
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|                               Name 10  "input1"
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|                               Name 11  "input2"
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|                               Name 19  "input1"
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|                               Name 21  "input1"
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|                               Name 23  "input2"
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|                               Name 24  "input2"
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|                               Name 27  "@entryPointOutput"
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|                               Name 28  "param"
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|                               Name 30  "param"
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|                               Decorate 21(input1) Location 0
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|                               Decorate 24(input2) Location 1
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|                               Decorate 27(@entryPointOutput) Location 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|                8:             TypePointer Function 7(fvec4)
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|                9:             TypeFunction 7(fvec4) 8(ptr) 8(ptr)
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|               20:             TypePointer Input 7(fvec4)
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|       21(input1):     20(ptr) Variable Input
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|       24(input2):     20(ptr) Variable Input
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|               26:             TypePointer Output 7(fvec4)
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| 27(@entryPointOutput):     26(ptr) Variable Output
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| 4(PixelShaderFunction):           2 Function None 3
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|                5:             Label
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|       19(input1):      8(ptr) Variable Function
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|       23(input2):      8(ptr) Variable Function
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|        28(param):      8(ptr) Variable Function
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|        30(param):      8(ptr) Variable Function
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|               22:    7(fvec4) Load 21(input1)
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|                               Store 19(input1) 22
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|               25:    7(fvec4) Load 24(input2)
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|                               Store 23(input2) 25
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|               29:    7(fvec4) Load 19(input1)
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|                               Store 28(param) 29
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|               31:    7(fvec4) Load 23(input2)
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|                               Store 30(param) 31
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|               32:    7(fvec4) FunctionCall 12(@PixelShaderFunction(vf4;vf4;) 28(param) 30(param)
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|                               Store 27(@entryPointOutput) 32
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|                               Return
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|                               FunctionEnd
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| 12(@PixelShaderFunction(vf4;vf4;):    7(fvec4) Function None 9
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|       10(input1):      8(ptr) FunctionParameter
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|       11(input2):      8(ptr) FunctionParameter
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|               13:             Label
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|               14:    7(fvec4) Load 10(input1)
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|               15:    7(fvec4) Load 11(input2)
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|               16:    7(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 14 15
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|                               ReturnValue 16
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|                               FunctionEnd
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