This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
		
			
				
	
	
		
			218 lines
		
	
	
		
			9.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			218 lines
		
	
	
		
			9.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
spv.forLoop.frag
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 131
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 11 24 28 36 53 104
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                              ExecutionMode 4 OriginUpperLeft
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                              Source GLSL 140
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                              Name 4  "main"
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                              Name 9  "color"
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                              Name 11  "BaseColor"
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                              Name 15  "i"
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                              Name 24  "Count"
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                              Name 28  "bigColor"
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                              Name 36  "gl_FragColor"
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                              Name 39  "sum"
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                              Name 41  "i"
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                              Name 53  "v4"
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                              Name 63  "i"
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                              Name 71  "tv4"
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                              Name 88  "r"
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                              Name 94  "i"
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                              Name 104  "f"
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                              Name 117  "i"
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                              Decorate 11(BaseColor) Location 1
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                              Decorate 24(Count) Flat
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                              Decorate 24(Count) Location 3
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                              Decorate 28(bigColor) Location 0
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                              Decorate 36(gl_FragColor) Location 0
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                              Decorate 53(v4) Flat
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                              Decorate 53(v4) Location 4
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                              Decorate 104(f) Location 2
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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               8:             TypePointer Function 7(fvec4)
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              10:             TypePointer Input 7(fvec4)
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   11(BaseColor):     10(ptr) Variable Input
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              13:             TypeInt 32 1
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              14:             TypePointer Function 13(int)
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              16:     13(int) Constant 0
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              23:             TypePointer Input 13(int)
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       24(Count):     23(ptr) Variable Input
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              26:             TypeBool
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    28(bigColor):     10(ptr) Variable Input
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              33:     13(int) Constant 1
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              35:             TypePointer Output 7(fvec4)
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36(gl_FragColor):     35(ptr) Variable Output
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              38:             TypePointer Function 6(float)
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              40:    6(float) Constant 0
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              48:     13(int) Constant 4
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              50:             TypeInt 32 0
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              51:             TypeVector 50(int) 4
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              52:             TypePointer Input 51(ivec4)
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          53(v4):     52(ptr) Variable Input
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              55:             TypePointer Input 50(int)
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              76:     50(int) Constant 4
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              89:             TypeVector 6(float) 3
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             103:             TypePointer Input 6(float)
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          104(f):    103(ptr) Variable Input
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             106:     50(int) Constant 3
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             124:     13(int) Constant 16
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         4(main):           2 Function None 3
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               5:             Label
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        9(color):      8(ptr) Variable Function
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           15(i):     14(ptr) Variable Function
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         39(sum):     38(ptr) Variable Function
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           41(i):     14(ptr) Variable Function
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           63(i):     14(ptr) Variable Function
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         71(tv4):      8(ptr) Variable Function
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           88(r):      8(ptr) Variable Function
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           94(i):     14(ptr) Variable Function
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          117(i):     14(ptr) Variable Function
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              12:    7(fvec4) Load 11(BaseColor)
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                              Store 9(color) 12
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                              Store 15(i) 16
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                              Branch 17
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              17:             Label
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                              LoopMerge 19 20 None
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                              Branch 21
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              21:             Label
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              22:     13(int) Load 15(i)
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              25:     13(int) Load 24(Count)
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              27:    26(bool) SLessThan 22 25
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                              BranchConditional 27 18 19
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              18:               Label
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              29:    7(fvec4)   Load 28(bigColor)
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              30:    7(fvec4)   Load 9(color)
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              31:    7(fvec4)   FAdd 30 29
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                                Store 9(color) 31
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                                Branch 20
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              20:               Label
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              32:     13(int)   Load 15(i)
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              34:     13(int)   IAdd 32 33
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                                Store 15(i) 34
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                                Branch 17
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              19:             Label
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              37:    7(fvec4) Load 9(color)
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                              Store 36(gl_FragColor) 37
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                              Store 39(sum) 40
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                              Store 41(i) 16
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                              Branch 42
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              42:             Label
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                              LoopMerge 44 45 None
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                              Branch 46
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              46:             Label
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              47:     13(int) Load 41(i)
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              49:    26(bool) SLessThan 47 48
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                              BranchConditional 49 43 44
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              43:               Label
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              54:     13(int)   Load 41(i)
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              56:     55(ptr)   AccessChain 53(v4) 54
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              57:     50(int)   Load 56
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              58:    6(float)   ConvertUToF 57
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              59:    6(float)   Load 39(sum)
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              60:    6(float)   FAdd 59 58
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                                Store 39(sum) 60
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                                Branch 45
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              45:               Label
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              61:     13(int)   Load 41(i)
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              62:     13(int)   IAdd 61 33
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                                Store 41(i) 62
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                                Branch 42
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              44:             Label
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                              Store 63(i) 16
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                              Branch 64
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              64:             Label
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                              LoopMerge 66 67 None
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                              Branch 68
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              68:             Label
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              69:     13(int) Load 63(i)
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              70:    26(bool) SLessThan 69 48
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                              BranchConditional 70 65 66
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              65:               Label
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              72:     13(int)   Load 63(i)
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              73:     13(int)   Load 63(i)
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              74:     55(ptr)   AccessChain 53(v4) 73
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              75:     50(int)   Load 74
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              77:     50(int)   IMul 75 76
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              78:    6(float)   ConvertUToF 77
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              79:     38(ptr)   AccessChain 71(tv4) 72
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                                Store 79 78
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                                Branch 67
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              67:               Label
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              80:     13(int)   Load 63(i)
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              81:     13(int)   IAdd 80 33
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                                Store 63(i) 81
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                                Branch 64
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              66:             Label
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              82:    6(float) Load 39(sum)
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              83:    7(fvec4) CompositeConstruct 82 82 82 82
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              84:    7(fvec4) Load 71(tv4)
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              85:    7(fvec4) FAdd 83 84
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              86:    7(fvec4) Load 36(gl_FragColor)
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              87:    7(fvec4) FAdd 86 85
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                              Store 36(gl_FragColor) 87
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              90:    7(fvec4) Load 11(BaseColor)
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              91:   89(fvec3) VectorShuffle 90 90 0 1 2
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              92:    7(fvec4) Load 88(r)
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              93:    7(fvec4) VectorShuffle 92 91 4 5 6 3
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                              Store 88(r) 93
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                              Store 94(i) 16
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                              Branch 95
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              95:             Label
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                              LoopMerge 97 98 None
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                              Branch 99
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              99:             Label
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             100:     13(int) Load 94(i)
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             101:     13(int) Load 24(Count)
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             102:    26(bool) SLessThan 100 101
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                              BranchConditional 102 96 97
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              96:               Label
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             105:    6(float)   Load 104(f)
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             107:     38(ptr)   AccessChain 88(r) 106
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                                Store 107 105
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                                Branch 98
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              98:               Label
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             108:     13(int)   Load 94(i)
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             109:     13(int)   IAdd 108 33
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                                Store 94(i) 109
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                                Branch 95
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              97:             Label
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             110:    7(fvec4) Load 88(r)
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             111:   89(fvec3) VectorShuffle 110 110 0 1 2
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             112:    7(fvec4) Load 36(gl_FragColor)
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             113:   89(fvec3) VectorShuffle 112 112 0 1 2
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             114:   89(fvec3) FAdd 113 111
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             115:    7(fvec4) Load 36(gl_FragColor)
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             116:    7(fvec4) VectorShuffle 115 114 4 5 6 3
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                              Store 36(gl_FragColor) 116
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                              Store 117(i) 16
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                              Branch 118
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             118:             Label
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                              LoopMerge 120 121 None
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                              Branch 122
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             122:             Label
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             123:     13(int) Load 117(i)
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             125:    26(bool) SLessThan 123 124
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                              BranchConditional 125 119 120
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             119:               Label
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             126:    6(float)   Load 104(f)
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             127:    7(fvec4)   Load 36(gl_FragColor)
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             128:    7(fvec4)   VectorTimesScalar 127 126
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                                Store 36(gl_FragColor) 128
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                                Branch 121
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             121:               Label
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             129:     13(int)   Load 117(i)
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             130:     13(int)   IAdd 129 48
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                                Store 117(i) 130
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                                Branch 118
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             120:             Label
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                              Return
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                              FunctionEnd
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