 132a28aac4
			
		
	
	
		132a28aac4
		
	
	
	
	
		
			
			Name mangling did not account for the vector size in the template type of a texture. This adds that. The mangle is as it ever was for the vec4 case, which leaves all GLSL behavior and most HLSL behavior uneffected. For vec1-3 the size is added to the mangle. Current limitation: textures cannot presently be templatized on structured types, so this works only for vectors of basic types. Fixes #895.
		
			
				
	
	
		
			18 lines
		
	
	
		
			443 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			18 lines
		
	
	
		
			443 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| 
 | |
| Texture2D<float>  tf1;
 | |
| Texture2D<float4> tf4;
 | |
| 
 | |
| RWTexture2D<float>  twf1;
 | |
| RWTexture2D<float4> twf4;
 | |
| 
 | |
| float Func(Texture2D<float> DummyTex) { return 1.0f; }
 | |
| float4 Func(Texture2D<float4> DummyTex) { return float4(0,0,0,0); }
 | |
| 
 | |
| float Func(RWTexture2D<float> DummyTex) { return 1.0f; }
 | |
| float4 Func(RWTexture2D<float4> DummyTex) { return float4(0,0,0,0); }
 | |
| 
 | |
| float4 main() : SV_TARGET
 | |
| {
 | |
|     return Func(tf1) + Func(tf4) + Func(twf1) + Func(twf4);
 | |
| }
 |