9 lines
		
	
	
		
			199 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			9 lines
		
	
	
		
			199 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| float4 main(): SV_Target0 { return 0; }
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| struct Surface { float3 albedo; };
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| Surface surfaceShader(float fade);
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| Surface surfaceShaderExec()
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| {
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|     float fade = 0;
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|     return surfaceShader(0);
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| }
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