427 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			427 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.logical.binary.vec.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:10  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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| 0:10    Function Parameters: 
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| 0:?     Sequence
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| 0:11      Sequence
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| 0:11        move second child to first child ( temp 4-component vector of bool)
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| 0:11          'r00' ( temp 4-component vector of bool)
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| 0:11          Negate conditional ( temp 4-component vector of bool)
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| 0:11            b4a: direct index for structure ( uniform 4-component vector of bool)
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| 0:11              'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
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| 0:11              Constant:
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| 0:11                0 (const uint)
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| 0:12      Sequence
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| 0:12        move second child to first child ( temp 4-component vector of bool)
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| 0:12          'r01' ( temp 4-component vector of bool)
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| 0:12          logical-and ( temp 4-component vector of bool)
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| 0:12            b4a: direct index for structure ( uniform 4-component vector of bool)
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| 0:12              'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
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| 0:12              Constant:
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| 0:12                0 (const uint)
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| 0:12            b4b: direct index for structure ( uniform 4-component vector of bool)
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| 0:12              'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
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| 0:12              Constant:
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| 0:12                1 (const uint)
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| 0:13      Sequence
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| 0:13        move second child to first child ( temp 4-component vector of bool)
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| 0:13          'r02' ( temp 4-component vector of bool)
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| 0:13          logical-or ( temp 4-component vector of bool)
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| 0:13            b4a: direct index for structure ( uniform 4-component vector of bool)
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| 0:13              'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
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| 0:13              Constant:
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| 0:13                0 (const uint)
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| 0:13            b4b: direct index for structure ( uniform 4-component vector of bool)
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| 0:13              'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
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| 0:13              Constant:
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| 0:13                1 (const uint)
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| 0:15      Sequence
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| 0:15        move second child to first child ( temp 4-component vector of bool)
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| 0:15          'r10' ( temp 4-component vector of bool)
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| 0:15          logical-and ( temp 4-component vector of bool)
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| 0:15            Construct bvec4 ( uniform 4-component vector of bool)
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| 0:15              b1a: direct index for structure ( uniform bool)
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| 0:15                'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
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| 0:15                Constant:
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| 0:15                  2 (const uint)
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| 0:15            b4b: direct index for structure ( uniform 4-component vector of bool)
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| 0:15              'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
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| 0:15              Constant:
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| 0:15                1 (const uint)
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| 0:16      Sequence
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| 0:16        move second child to first child ( temp 4-component vector of bool)
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| 0:16          'r11' ( temp 4-component vector of bool)
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| 0:16          logical-or ( temp 4-component vector of bool)
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| 0:16            Construct bvec4 ( uniform 4-component vector of bool)
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| 0:16              b1a: direct index for structure ( uniform bool)
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| 0:16                'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
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| 0:16                Constant:
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| 0:16                  2 (const uint)
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| 0:16            b4b: direct index for structure ( uniform 4-component vector of bool)
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| 0:16              'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
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| 0:16              Constant:
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| 0:16                1 (const uint)
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| 0:18      Sequence
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| 0:18        move second child to first child ( temp 4-component vector of bool)
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| 0:18          'r20' ( temp 4-component vector of bool)
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| 0:18          logical-and ( temp 4-component vector of bool)
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| 0:18            b4a: direct index for structure ( uniform 4-component vector of bool)
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| 0:18              'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
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| 0:18              Constant:
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| 0:18                0 (const uint)
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| 0:18            Construct bvec4 ( uniform 4-component vector of bool)
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| 0:18              b1b: direct index for structure ( uniform bool)
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| 0:18                'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
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| 0:18                Constant:
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| 0:18                  3 (const uint)
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| 0:19      Sequence
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| 0:19        move second child to first child ( temp 4-component vector of bool)
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| 0:19          'r21' ( temp 4-component vector of bool)
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| 0:19          logical-or ( temp 4-component vector of bool)
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| 0:19            b4a: direct index for structure ( uniform 4-component vector of bool)
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| 0:19              'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
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| 0:19              Constant:
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| 0:19                0 (const uint)
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| 0:19            Construct bvec4 ( uniform 4-component vector of bool)
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| 0:19              b1b: direct index for structure ( uniform bool)
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| 0:19                'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
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| 0:19                Constant:
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| 0:19                  3 (const uint)
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| 0:22      move second child to first child ( temp 4-component vector of float)
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| 0:22        Color: direct index for structure ( temp 4-component vector of float)
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| 0:22          'psout' ( temp structure{ temp 4-component vector of float Color})
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| 0:22          Constant:
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| 0:22            0 (const int)
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| 0:22        Convert bool to float ( temp 4-component vector of float)
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| 0:22          logical-or ( temp 4-component vector of bool)
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| 0:22            logical-or ( temp 4-component vector of bool)
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| 0:22              logical-or ( temp 4-component vector of bool)
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| 0:22                logical-or ( temp 4-component vector of bool)
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| 0:22                  logical-or ( temp 4-component vector of bool)
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| 0:22                    logical-or ( temp 4-component vector of bool)
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| 0:22                      'r00' ( temp 4-component vector of bool)
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| 0:22                      'r01' ( temp 4-component vector of bool)
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| 0:22                    'r02' ( temp 4-component vector of bool)
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| 0:22                  'r10' ( temp 4-component vector of bool)
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| 0:22                'r11' ( temp 4-component vector of bool)
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| 0:22              'r20' ( temp 4-component vector of bool)
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| 0:22            'r21' ( temp 4-component vector of bool)
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| 0:23      Branch: Return with expression
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| 0:23        'psout' ( temp structure{ temp 4-component vector of float Color})
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| 0:10  Function Definition: main( ( temp void)
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| 0:10    Function Parameters: 
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| 0:?     Sequence
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| 0:10      Sequence
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| 0:10        move second child to first child ( temp 4-component vector of float)
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| 0:?           'Color' (layout( location=0) out 4-component vector of float)
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| 0:10          Color: direct index for structure ( temp 4-component vector of float)
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| 0:10            Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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| 0:10            Constant:
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| 0:10              0 (const int)
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| 0:?   Linker Objects
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| 0:?     'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
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| 0:?     'Color' (layout( location=0) out 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:10  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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| 0:10    Function Parameters: 
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| 0:?     Sequence
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| 0:11      Sequence
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| 0:11        move second child to first child ( temp 4-component vector of bool)
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| 0:11          'r00' ( temp 4-component vector of bool)
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| 0:11          Negate conditional ( temp 4-component vector of bool)
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| 0:11            b4a: direct index for structure ( uniform 4-component vector of bool)
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| 0:11              'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
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| 0:11              Constant:
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| 0:11                0 (const uint)
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| 0:12      Sequence
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| 0:12        move second child to first child ( temp 4-component vector of bool)
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| 0:12          'r01' ( temp 4-component vector of bool)
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| 0:12          logical-and ( temp 4-component vector of bool)
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| 0:12            b4a: direct index for structure ( uniform 4-component vector of bool)
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| 0:12              'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
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| 0:12              Constant:
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| 0:12                0 (const uint)
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| 0:12            b4b: direct index for structure ( uniform 4-component vector of bool)
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| 0:12              'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
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| 0:12              Constant:
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| 0:12                1 (const uint)
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| 0:13      Sequence
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| 0:13        move second child to first child ( temp 4-component vector of bool)
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| 0:13          'r02' ( temp 4-component vector of bool)
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| 0:13          logical-or ( temp 4-component vector of bool)
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| 0:13            b4a: direct index for structure ( uniform 4-component vector of bool)
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| 0:13              'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
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| 0:13              Constant:
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| 0:13                0 (const uint)
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| 0:13            b4b: direct index for structure ( uniform 4-component vector of bool)
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| 0:13              'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
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| 0:13              Constant:
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| 0:13                1 (const uint)
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| 0:15      Sequence
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| 0:15        move second child to first child ( temp 4-component vector of bool)
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| 0:15          'r10' ( temp 4-component vector of bool)
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| 0:15          logical-and ( temp 4-component vector of bool)
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| 0:15            Construct bvec4 ( uniform 4-component vector of bool)
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| 0:15              b1a: direct index for structure ( uniform bool)
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| 0:15                'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
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| 0:15                Constant:
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| 0:15                  2 (const uint)
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| 0:15            b4b: direct index for structure ( uniform 4-component vector of bool)
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| 0:15              'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
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| 0:15              Constant:
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| 0:15                1 (const uint)
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| 0:16      Sequence
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| 0:16        move second child to first child ( temp 4-component vector of bool)
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| 0:16          'r11' ( temp 4-component vector of bool)
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| 0:16          logical-or ( temp 4-component vector of bool)
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| 0:16            Construct bvec4 ( uniform 4-component vector of bool)
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| 0:16              b1a: direct index for structure ( uniform bool)
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| 0:16                'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
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| 0:16                Constant:
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| 0:16                  2 (const uint)
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| 0:16            b4b: direct index for structure ( uniform 4-component vector of bool)
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| 0:16              'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
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| 0:16              Constant:
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| 0:16                1 (const uint)
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| 0:18      Sequence
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| 0:18        move second child to first child ( temp 4-component vector of bool)
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| 0:18          'r20' ( temp 4-component vector of bool)
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| 0:18          logical-and ( temp 4-component vector of bool)
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| 0:18            b4a: direct index for structure ( uniform 4-component vector of bool)
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| 0:18              'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
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| 0:18              Constant:
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| 0:18                0 (const uint)
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| 0:18            Construct bvec4 ( uniform 4-component vector of bool)
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| 0:18              b1b: direct index for structure ( uniform bool)
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| 0:18                'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
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| 0:18                Constant:
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| 0:18                  3 (const uint)
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| 0:19      Sequence
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| 0:19        move second child to first child ( temp 4-component vector of bool)
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| 0:19          'r21' ( temp 4-component vector of bool)
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| 0:19          logical-or ( temp 4-component vector of bool)
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| 0:19            b4a: direct index for structure ( uniform 4-component vector of bool)
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| 0:19              'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
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| 0:19              Constant:
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| 0:19                0 (const uint)
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| 0:19            Construct bvec4 ( uniform 4-component vector of bool)
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| 0:19              b1b: direct index for structure ( uniform bool)
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| 0:19                'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
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| 0:19                Constant:
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| 0:19                  3 (const uint)
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| 0:22      move second child to first child ( temp 4-component vector of float)
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| 0:22        Color: direct index for structure ( temp 4-component vector of float)
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| 0:22          'psout' ( temp structure{ temp 4-component vector of float Color})
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| 0:22          Constant:
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| 0:22            0 (const int)
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| 0:22        Convert bool to float ( temp 4-component vector of float)
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| 0:22          logical-or ( temp 4-component vector of bool)
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| 0:22            logical-or ( temp 4-component vector of bool)
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| 0:22              logical-or ( temp 4-component vector of bool)
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| 0:22                logical-or ( temp 4-component vector of bool)
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| 0:22                  logical-or ( temp 4-component vector of bool)
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| 0:22                    logical-or ( temp 4-component vector of bool)
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| 0:22                      'r00' ( temp 4-component vector of bool)
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| 0:22                      'r01' ( temp 4-component vector of bool)
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| 0:22                    'r02' ( temp 4-component vector of bool)
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| 0:22                  'r10' ( temp 4-component vector of bool)
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| 0:22                'r11' ( temp 4-component vector of bool)
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| 0:22              'r20' ( temp 4-component vector of bool)
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| 0:22            'r21' ( temp 4-component vector of bool)
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| 0:23      Branch: Return with expression
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| 0:23        'psout' ( temp structure{ temp 4-component vector of float Color})
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| 0:10  Function Definition: main( ( temp void)
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| 0:10    Function Parameters: 
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| 0:?     Sequence
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| 0:10      Sequence
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| 0:10        move second child to first child ( temp 4-component vector of float)
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| 0:?           'Color' (layout( location=0) out 4-component vector of float)
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| 0:10          Color: direct index for structure ( temp 4-component vector of float)
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| 0:10            Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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| 0:10            Constant:
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| 0:10              0 (const int)
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| 0:?   Linker Objects
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| 0:?     'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
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| 0:?     'Color' (layout( location=0) out 4-component vector of float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80001
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| // Id's are bound by 120
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 117
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 8  "PS_OUTPUT"
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|                               MemberName 8(PS_OUTPUT) 0  "Color"
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|                               Name 10  "@main("
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|                               Name 15  "r00"
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|                               Name 18  "$Global"
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|                               MemberName 18($Global) 0  "b4a"
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|                               MemberName 18($Global) 1  "b4b"
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|                               MemberName 18($Global) 2  "b1a"
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|                               MemberName 18($Global) 3  "b1b"
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|                               Name 20  ""
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|                               Name 30  "r01"
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|                               Name 39  "r02"
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|                               Name 47  "r10"
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|                               Name 58  "r11"
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|                               Name 67  "r20"
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|                               Name 79  "r21"
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|                               Name 92  "psout"
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|                               Name 117  "Color"
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|                               MemberDecorate 18($Global) 0 Offset 0
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|                               MemberDecorate 18($Global) 1 Offset 16
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|                               MemberDecorate 18($Global) 2 Offset 32
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|                               MemberDecorate 18($Global) 3 Offset 36
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|                               Decorate 18($Global) Block
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|                               Decorate 20 DescriptorSet 0
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|                               Decorate 117(Color) Location 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|     8(PS_OUTPUT):             TypeStruct 7(fvec4)
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|                9:             TypeFunction 8(PS_OUTPUT)
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|               12:             TypeBool
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|               13:             TypeVector 12(bool) 4
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|               14:             TypePointer Function 13(bvec4)
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|               16:             TypeInt 32 0
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|               17:             TypeVector 16(int) 4
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|      18($Global):             TypeStruct 17(ivec4) 17(ivec4) 16(int) 16(int)
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|               19:             TypePointer Uniform 18($Global)
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|               20:     19(ptr) Variable Uniform
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|               21:             TypeInt 32 1
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|               22:     21(int) Constant 0
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|               23:             TypePointer Uniform 17(ivec4)
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|               26:     16(int) Constant 0
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|               27:   17(ivec4) ConstantComposite 26 26 26 26
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|               34:     21(int) Constant 1
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|               48:     21(int) Constant 2
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|               49:             TypePointer Uniform 16(int)
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|               73:     21(int) Constant 3
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|               91:             TypePointer Function 8(PS_OUTPUT)
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|              106:    6(float) Constant 0
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|              107:    6(float) Constant 1065353216
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|              108:    7(fvec4) ConstantComposite 106 106 106 106
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|              109:    7(fvec4) ConstantComposite 107 107 107 107
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|              111:             TypePointer Function 7(fvec4)
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|              116:             TypePointer Output 7(fvec4)
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|       117(Color):    116(ptr) Variable Output
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|          4(main):           2 Function None 3
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|                5:             Label
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|              118:8(PS_OUTPUT) FunctionCall 10(@main()
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|              119:    7(fvec4) CompositeExtract 118 0
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|                               Store 117(Color) 119
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|                               Return
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|                               FunctionEnd
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|       10(@main():8(PS_OUTPUT) Function None 9
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|               11:             Label
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|          15(r00):     14(ptr) Variable Function
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|          30(r01):     14(ptr) Variable Function
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|          39(r02):     14(ptr) Variable Function
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|          47(r10):     14(ptr) Variable Function
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|          58(r11):     14(ptr) Variable Function
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|          67(r20):     14(ptr) Variable Function
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|          79(r21):     14(ptr) Variable Function
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|        92(psout):     91(ptr) Variable Function
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|               24:     23(ptr) AccessChain 20 22
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|               25:   17(ivec4) Load 24
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|               28:   13(bvec4) INotEqual 25 27
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|               29:   13(bvec4) LogicalNot 28
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|                               Store 15(r00) 29
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|               31:     23(ptr) AccessChain 20 22
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|               32:   17(ivec4) Load 31
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|               33:   13(bvec4) INotEqual 32 27
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|               35:     23(ptr) AccessChain 20 34
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|               36:   17(ivec4) Load 35
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|               37:   13(bvec4) INotEqual 36 27
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|               38:   13(bvec4) LogicalAnd 33 37
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|                               Store 30(r01) 38
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|               40:     23(ptr) AccessChain 20 22
 | |
|               41:   17(ivec4) Load 40
 | |
|               42:   13(bvec4) INotEqual 41 27
 | |
|               43:     23(ptr) AccessChain 20 34
 | |
|               44:   17(ivec4) Load 43
 | |
|               45:   13(bvec4) INotEqual 44 27
 | |
|               46:   13(bvec4) LogicalOr 42 45
 | |
|                               Store 39(r02) 46
 | |
|               50:     49(ptr) AccessChain 20 48
 | |
|               51:     16(int) Load 50
 | |
|               52:    12(bool) INotEqual 51 26
 | |
|               53:   13(bvec4) CompositeConstruct 52 52 52 52
 | |
|               54:     23(ptr) AccessChain 20 34
 | |
|               55:   17(ivec4) Load 54
 | |
|               56:   13(bvec4) INotEqual 55 27
 | |
|               57:   13(bvec4) LogicalAnd 53 56
 | |
|                               Store 47(r10) 57
 | |
|               59:     49(ptr) AccessChain 20 48
 | |
|               60:     16(int) Load 59
 | |
|               61:    12(bool) INotEqual 60 26
 | |
|               62:   13(bvec4) CompositeConstruct 61 61 61 61
 | |
|               63:     23(ptr) AccessChain 20 34
 | |
|               64:   17(ivec4) Load 63
 | |
|               65:   13(bvec4) INotEqual 64 27
 | |
|               66:   13(bvec4) LogicalOr 62 65
 | |
|                               Store 58(r11) 66
 | |
|               68:     23(ptr) AccessChain 20 22
 | |
|               69:   17(ivec4) Load 68
 | |
|               70:   13(bvec4) INotEqual 69 27
 | |
|                               SelectionMerge 72 None
 | |
|                               BranchConditional 70 71 72
 | |
|               71:               Label
 | |
|               74:     49(ptr)   AccessChain 20 73
 | |
|               75:     16(int)   Load 74
 | |
|               76:    12(bool)   INotEqual 75 26
 | |
|               77:   13(bvec4)   CompositeConstruct 76 76 76 76
 | |
|                                 Branch 72
 | |
|               72:             Label
 | |
|               78:    12(bool) Phi 70 11 77 71
 | |
|                               Store 67(r20) 78
 | |
|               80:     23(ptr) AccessChain 20 22
 | |
|               81:   17(ivec4) Load 80
 | |
|               82:   13(bvec4) INotEqual 81 27
 | |
|               83:    12(bool) LogicalNot 82
 | |
|                               SelectionMerge 85 None
 | |
|                               BranchConditional 83 84 85
 | |
|               84:               Label
 | |
|               86:     49(ptr)   AccessChain 20 73
 | |
|               87:     16(int)   Load 86
 | |
|               88:    12(bool)   INotEqual 87 26
 | |
|               89:   13(bvec4)   CompositeConstruct 88 88 88 88
 | |
|                                 Branch 85
 | |
|               85:             Label
 | |
|               90:    12(bool) Phi 82 72 89 84
 | |
|                               Store 79(r21) 90
 | |
|               93:   13(bvec4) Load 15(r00)
 | |
|               94:   13(bvec4) Load 30(r01)
 | |
|               95:   13(bvec4) LogicalOr 93 94
 | |
|               96:   13(bvec4) Load 39(r02)
 | |
|               97:   13(bvec4) LogicalOr 95 96
 | |
|               98:   13(bvec4) Load 47(r10)
 | |
|               99:   13(bvec4) LogicalOr 97 98
 | |
|              100:   13(bvec4) Load 58(r11)
 | |
|              101:   13(bvec4) LogicalOr 99 100
 | |
|              102:   13(bvec4) Load 67(r20)
 | |
|              103:   13(bvec4) LogicalOr 101 102
 | |
|              104:   13(bvec4) Load 79(r21)
 | |
|              105:   13(bvec4) LogicalOr 103 104
 | |
|              110:    7(fvec4) Select 105 109 108
 | |
|              112:    111(ptr) AccessChain 92(psout) 22
 | |
|                               Store 112 110
 | |
|              113:8(PS_OUTPUT) Load 92(psout)
 | |
|                               ReturnValue 113
 | |
|                               FunctionEnd
 | 
