53 lines
		
	
	
		
			872 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			872 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 140
 | |
| 
 | |
| in float blend;
 | |
| in vec4 u;
 | |
| bool p;
 | |
| 
 | |
| in vec2 t;
 | |
| 
 | |
| void main()
 | |
| {
 | |
|     float blendscale = 1.789;
 | |
| 
 | |
|     vec4 w = u;
 | |
|     vec4 w_undef;       // test undef
 | |
|     vec4 w_dep = u;     // test dependent swizzles
 | |
|     vec4 w_reorder = u; // test reordering
 | |
|     vec4 w2 = u;
 | |
|     vec4 w_flow = u;    // test flowControl
 | |
| 
 | |
|     w_reorder.z = blendscale;
 | |
| 
 | |
|     w.wy = t;
 | |
| 
 | |
|     w_reorder.x = blendscale;
 | |
| 
 | |
|     w2.xyzw = u.zwxy;
 | |
| 
 | |
|     w_reorder.y = blendscale;
 | |
| 
 | |
|     w_dep.xy = w2.xz;
 | |
|     w_dep.zw = t;
 | |
| 
 | |
|     w_undef.xy = u.zw;
 | |
| 
 | |
|     if (p)
 | |
|         w_flow.x = t.x;
 | |
|     else
 | |
|         w_flow.x = t.y;
 | |
| 
 | |
|     gl_FragColor = mix(w_reorder, w_undef, w * w2 * w_dep * w_flow);
 | |
| 
 | |
|     vec2 c = t;
 | |
|     vec4 rep = vec4(0.0, 0.0, 0.0, 1.0);
 | |
| 
 | |
|     if (c.x < 0.0)
 | |
|         c.x *= -1.0;
 | |
| 
 | |
|     if (c.x <= 1.0)
 | |
|         rep.x = 3.4;
 | |
| 
 | |
|     gl_FragColor += rep;
 | |
| }
 | 
