glslang/Test/baseResults/hlsl.stringtoken.frag.out
tgfrerer adfa0938a2
fix error message for hlslGrammar::acceptConstructor
Fix the error message for when an erroneous HLSL constructor statement
is detected.

Prior to this change, such error messages would not show correct file
path and line number information.

Additionally, update test data to account for updated error messages.
2021-05-11 09:42:11 +01:00

135 lines
6.1 KiB
Plaintext

hlsl.stringtoken.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:16 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
0:16 Function Parameters:
0:? Sequence
0:18 move second child to first child ( temp 4-component vector of float)
0:18 Color: direct index for structure ( temp 4-component vector of float)
0:18 'psout' ( temp structure{ temp 4-component vector of float Color})
0:18 Constant:
0:18 0 (const int)
0:18 Constant:
0:18 0.000000
0:18 0.000000
0:18 0.000000
0:18 1.000000
0:19 Branch: Return with expression
0:19 'psout' ( temp structure{ temp 4-component vector of float Color})
0:16 Function Definition: main( ( temp void)
0:16 Function Parameters:
0:? Sequence
0:16 Sequence
0:16 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:16 Color: direct index for structure ( temp 4-component vector of float)
0:16 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
0:16 Constant:
0:16 0 (const int)
0:? Linker Objects
0:? 'TestTexture' ( uniform texture2D)
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float TestUF})
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:16 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
0:16 Function Parameters:
0:? Sequence
0:18 move second child to first child ( temp 4-component vector of float)
0:18 Color: direct index for structure ( temp 4-component vector of float)
0:18 'psout' ( temp structure{ temp 4-component vector of float Color})
0:18 Constant:
0:18 0 (const int)
0:18 Constant:
0:18 0.000000
0:18 0.000000
0:18 0.000000
0:18 1.000000
0:19 Branch: Return with expression
0:19 'psout' ( temp structure{ temp 4-component vector of float Color})
0:16 Function Definition: main( ( temp void)
0:16 Function Parameters:
0:? Sequence
0:16 Sequence
0:16 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:16 Color: direct index for structure ( temp 4-component vector of float)
0:16 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
0:16 Constant:
0:16 0 (const int)
0:? Linker Objects
0:? 'TestTexture' ( uniform texture2D)
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float TestUF})
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 34
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 25
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
Name 10 "@main("
Name 13 "psout"
Name 25 "@entryPointOutput.Color"
Name 30 "TestTexture"
Name 31 "$Global"
MemberName 31($Global) 0 "TestUF"
Name 33 ""
Decorate 25(@entryPointOutput.Color) Location 0
Decorate 30(TestTexture) DescriptorSet 0
Decorate 30(TestTexture) Binding 0
MemberDecorate 31($Global) 0 Offset 0
Decorate 31($Global) Block
Decorate 33 DescriptorSet 0
Decorate 33 Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 8(PS_OUTPUT)
14: TypeInt 32 1
15: 14(int) Constant 0
16: 6(float) Constant 0
17: 6(float) Constant 1065353216
18: 7(fvec4) ConstantComposite 16 16 16 17
19: TypePointer Function 7(fvec4)
24: TypePointer Output 7(fvec4)
25(@entryPointOutput.Color): 24(ptr) Variable Output
28: TypeImage 6(float) 2D sampled format:Unknown
29: TypePointer UniformConstant 28
30(TestTexture): 29(ptr) Variable UniformConstant
31($Global): TypeStruct 7(fvec4)
32: TypePointer Uniform 31($Global)
33: 32(ptr) Variable Uniform
4(main): 2 Function None 3
5: Label
26:8(PS_OUTPUT) FunctionCall 10(@main()
27: 7(fvec4) CompositeExtract 26 0
Store 25(@entryPointOutput.Color) 27
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(psout): 12(ptr) Variable Function
20: 19(ptr) AccessChain 13(psout) 15
Store 20 18
21:8(PS_OUTPUT) Load 13(psout)
ReturnValue 21
FunctionEnd