glslang/Test/baseResults/hlsl.synthesizeInput.frag.out
tgfrerer adfa0938a2
fix error message for hlslGrammar::acceptConstructor
Fix the error message for when an erroneous HLSL constructor statement
is detected.

Prior to this change, such error messages would not show correct file
path and line number information.

Additionally, update test data to account for updated error messages.
2021-05-11 09:42:11 +01:00

173 lines
8.0 KiB
Plaintext

hlsl.synthesizeInput.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @main(struct-PSInput-f1-u11; ( temp 4-component vector of float)
0:7 Function Parameters:
0:7 'input' ( in structure{ temp float interp, temp uint no_interp})
0:? Sequence
0:8 Branch: Return with expression
0:8 Construct vec4 ( temp 4-component vector of float)
0:8 Convert uint to float ( temp float)
0:8 no_interp: direct index for structure ( temp uint)
0:8 'input' ( in structure{ temp float interp, temp uint no_interp})
0:8 Constant:
0:8 1 (const int)
0:8 interp: direct index for structure ( temp float)
0:8 'input' ( in structure{ temp float interp, temp uint no_interp})
0:8 Constant:
0:8 0 (const int)
0:8 Constant:
0:8 0.000000
0:8 Constant:
0:8 1.000000
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 Sequence
0:7 move second child to first child ( temp float)
0:7 interp: direct index for structure ( temp float)
0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
0:7 Constant:
0:7 0 (const int)
0:? 'input.interp' (layout( location=0) in float)
0:7 move second child to first child ( temp uint)
0:7 no_interp: direct index for structure ( temp uint)
0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
0:7 Constant:
0:7 1 (const int)
0:? 'input.no_interp' (layout( location=1) flat in uint)
0:7 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:7 Function Call: @main(struct-PSInput-f1-u11; ( temp 4-component vector of float)
0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'input.interp' (layout( location=0) in float)
0:? 'input.no_interp' (layout( location=1) flat in uint)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @main(struct-PSInput-f1-u11; ( temp 4-component vector of float)
0:7 Function Parameters:
0:7 'input' ( in structure{ temp float interp, temp uint no_interp})
0:? Sequence
0:8 Branch: Return with expression
0:8 Construct vec4 ( temp 4-component vector of float)
0:8 Convert uint to float ( temp float)
0:8 no_interp: direct index for structure ( temp uint)
0:8 'input' ( in structure{ temp float interp, temp uint no_interp})
0:8 Constant:
0:8 1 (const int)
0:8 interp: direct index for structure ( temp float)
0:8 'input' ( in structure{ temp float interp, temp uint no_interp})
0:8 Constant:
0:8 0 (const int)
0:8 Constant:
0:8 0.000000
0:8 Constant:
0:8 1.000000
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 Sequence
0:7 move second child to first child ( temp float)
0:7 interp: direct index for structure ( temp float)
0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
0:7 Constant:
0:7 0 (const int)
0:? 'input.interp' (layout( location=0) in float)
0:7 move second child to first child ( temp uint)
0:7 no_interp: direct index for structure ( temp uint)
0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
0:7 Constant:
0:7 1 (const int)
0:? 'input.no_interp' (layout( location=1) flat in uint)
0:7 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:7 Function Call: @main(struct-PSInput-f1-u11; ( temp 4-component vector of float)
0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'input.interp' (layout( location=0) in float)
0:? 'input.no_interp' (layout( location=1) flat in uint)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 44
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 32 36 40
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PSInput"
MemberName 8(PSInput) 0 "interp"
MemberName 8(PSInput) 1 "no_interp"
Name 13 "@main(struct-PSInput-f1-u11;"
Name 12 "input"
Name 30 "input"
Name 32 "input.interp"
Name 36 "input.no_interp"
Name 40 "@entryPointOutput"
Name 41 "param"
Decorate 32(input.interp) Location 0
Decorate 36(input.no_interp) Flat
Decorate 36(input.no_interp) Location 1
Decorate 40(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeInt 32 0
8(PSInput): TypeStruct 6(float) 7(int)
9: TypePointer Function 8(PSInput)
10: TypeVector 6(float) 4
11: TypeFunction 10(fvec4) 9(ptr)
15: TypeInt 32 1
16: 15(int) Constant 1
17: TypePointer Function 7(int)
21: 15(int) Constant 0
22: TypePointer Function 6(float)
25: 6(float) Constant 0
26: 6(float) Constant 1065353216
31: TypePointer Input 6(float)
32(input.interp): 31(ptr) Variable Input
35: TypePointer Input 7(int)
36(input.no_interp): 35(ptr) Variable Input
39: TypePointer Output 10(fvec4)
40(@entryPointOutput): 39(ptr) Variable Output
4(main): 2 Function None 3
5: Label
30(input): 9(ptr) Variable Function
41(param): 9(ptr) Variable Function
33: 6(float) Load 32(input.interp)
34: 22(ptr) AccessChain 30(input) 21
Store 34 33
37: 7(int) Load 36(input.no_interp)
38: 17(ptr) AccessChain 30(input) 16
Store 38 37
42: 8(PSInput) Load 30(input)
Store 41(param) 42
43: 10(fvec4) FunctionCall 13(@main(struct-PSInput-f1-u11;) 41(param)
Store 40(@entryPointOutput) 43
Return
FunctionEnd
13(@main(struct-PSInput-f1-u11;): 10(fvec4) Function None 11
12(input): 9(ptr) FunctionParameter
14: Label
18: 17(ptr) AccessChain 12(input) 16
19: 7(int) Load 18
20: 6(float) ConvertUToF 19
23: 22(ptr) AccessChain 12(input) 21
24: 6(float) Load 23
27: 10(fvec4) CompositeConstruct 20 24 25 26
ReturnValue 27
FunctionEnd