16 lines
		
	
	
		
			269 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			269 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 460
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| 
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| layout (location = 0) in vec4 io;
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| 
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| out vec4 o;
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| 
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| // default uniforms will be gathered into a uniform block
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| uniform vec4 a;     // declared in both stages with different types
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| 
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| vec4 foo() {
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|     return a;
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| }
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| 
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| void main() {
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|     o = io + foo();
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| } | 
