308 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			308 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.structbuffer.rw.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12  Function Definition: @main(u1; ( temp 4-component vector of float)
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0:12    Function Parameters: 
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0:12      'pos' ( in uint)
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0:?     Sequence
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0:13      move second child to first child ( temp float)
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0:13        indirect index (layout( row_major std430) buffer float)
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0:13          @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of float)
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0:13            'sbuf2' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of float @data})
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0:13            Constant:
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0:13              0 (const uint)
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0:13          add ( temp uint)
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0:13            'pos' ( in uint)
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0:13            Constant:
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0:13              1 (const uint)
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0:13        Constant:
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0:13          42.000000
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0:17      Sequence
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0:17        move second child to first child ( temp uint)
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0:17          'size' ( temp uint)
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0:17          array length ( temp uint)
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0:17            @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color,  temp bool test})
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0:17              'sbuf' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color,  temp bool test} @data})
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0:17              Constant:
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0:17                0 (const uint)
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0:17        move second child to first child ( temp uint)
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0:17          'stride' ( temp uint)
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0:17          Constant:
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0:17            16 (const uint)
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0:19      Test condition and select ( temp void)
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0:19        Condition
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0:19        test: direct index for structure ( temp bool)
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0:19          indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color,  temp bool test})
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0:19            @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color,  temp bool test})
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0:19              'sbuf' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color,  temp bool test} @data})
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0:19              Constant:
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0:19                0 (const uint)
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0:19            'pos' ( in uint)
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0:19          Constant:
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0:19            1 (const int)
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0:19        true case
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0:20        Branch: Return with expression
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0:20          Construct vec4 ( temp 4-component vector of float)
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0:20            add ( temp 3-component vector of float)
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0:20              color: direct index for structure ( temp 3-component vector of float)
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0:20                indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color,  temp bool test})
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0:20                  @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color,  temp bool test})
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0:20                    'sbuf' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color,  temp bool test} @data})
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0:20                    Constant:
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0:20                      0 (const uint)
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0:20                  'pos' ( in uint)
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0:20                Constant:
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0:20                  0 (const int)
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0:20              indirect index (layout( row_major std430) buffer float)
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0:20                @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of float)
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0:20                  'sbuf2' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of float @data})
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0:20                  Constant:
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0:20                    0 (const uint)
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0:20                'pos' ( in uint)
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0:20            Constant:
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0:20              0.000000
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0:19        false case
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0:22        Branch: Return with expression
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0:22          Construct vec4 ( temp 4-component vector of float)
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0:22            Convert uint to float ( temp float)
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0:22              add ( temp uint)
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0:22                'size' ( temp uint)
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0:22                'stride' ( temp uint)
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0:12  Function Definition: main( ( temp void)
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0:12    Function Parameters: 
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0:?     Sequence
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0:12      move second child to first child ( temp uint)
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0:?         'pos' ( temp uint)
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0:?         'pos' (layout( location=0) flat in uint)
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0:12      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:12        Function Call: @main(u1; ( temp 4-component vector of float)
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0:?           'pos' ( temp uint)
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0:?   Linker Objects
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0:?     'sbuf' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color,  temp bool test} @data})
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0:?     'sbuf2' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of float @data})
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:?     'pos' (layout( location=0) flat in uint)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12  Function Definition: @main(u1; ( temp 4-component vector of float)
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0:12    Function Parameters: 
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0:12      'pos' ( in uint)
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0:?     Sequence
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0:13      move second child to first child ( temp float)
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0:13        indirect index (layout( row_major std430) buffer float)
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0:13          @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of float)
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0:13            'sbuf2' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of float @data})
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0:13            Constant:
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0:13              0 (const uint)
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0:13          add ( temp uint)
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0:13            'pos' ( in uint)
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0:13            Constant:
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0:13              1 (const uint)
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0:13        Constant:
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0:13          42.000000
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0:17      Sequence
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0:17        move second child to first child ( temp uint)
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0:17          'size' ( temp uint)
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0:17          array length ( temp uint)
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0:17            @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color,  temp bool test})
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0:17              'sbuf' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color,  temp bool test} @data})
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0:17              Constant:
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0:17                0 (const uint)
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0:17        move second child to first child ( temp uint)
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0:17          'stride' ( temp uint)
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0:17          Constant:
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0:17            16 (const uint)
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0:19      Test condition and select ( temp void)
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0:19        Condition
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0:19        test: direct index for structure ( temp bool)
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0:19          indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color,  temp bool test})
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0:19            @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color,  temp bool test})
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0:19              'sbuf' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color,  temp bool test} @data})
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0:19              Constant:
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0:19                0 (const uint)
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0:19            'pos' ( in uint)
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0:19          Constant:
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0:19            1 (const int)
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0:19        true case
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0:20        Branch: Return with expression
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0:20          Construct vec4 ( temp 4-component vector of float)
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0:20            add ( temp 3-component vector of float)
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0:20              color: direct index for structure ( temp 3-component vector of float)
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0:20                indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color,  temp bool test})
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0:20                  @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color,  temp bool test})
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0:20                    'sbuf' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color,  temp bool test} @data})
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0:20                    Constant:
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0:20                      0 (const uint)
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0:20                  'pos' ( in uint)
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0:20                Constant:
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0:20                  0 (const int)
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0:20              indirect index (layout( row_major std430) buffer float)
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0:20                @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of float)
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0:20                  'sbuf2' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of float @data})
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0:20                  Constant:
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0:20                    0 (const uint)
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0:20                'pos' ( in uint)
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0:20            Constant:
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0:20              0.000000
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0:19        false case
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0:22        Branch: Return with expression
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0:22          Construct vec4 ( temp 4-component vector of float)
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0:22            Convert uint to float ( temp float)
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0:22              add ( temp uint)
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0:22                'size' ( temp uint)
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0:22                'stride' ( temp uint)
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0:12  Function Definition: main( ( temp void)
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0:12    Function Parameters: 
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0:?     Sequence
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0:12      move second child to first child ( temp uint)
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0:?         'pos' ( temp uint)
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0:?         'pos' (layout( location=0) flat in uint)
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0:12      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:12        Function Call: @main(u1; ( temp 4-component vector of float)
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0:?           'pos' ( temp uint)
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0:?   Linker Objects
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0:?     'sbuf' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color,  temp bool test} @data})
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0:?     'sbuf2' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of float @data})
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:?     'pos' (layout( location=0) flat in uint)
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 78
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 71 74
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                              ExecutionMode 4 OriginUpperLeft
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 12  "@main(u1;"
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                              Name 11  "pos"
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                              Name 15  "sbuf2"
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                              MemberName 15(sbuf2) 0  "@data"
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                              Name 17  "sbuf2"
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                              Name 26  "size"
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                              Name 28  "sb_t"
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                              MemberName 28(sb_t) 0  "color"
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                              MemberName 28(sb_t) 1  "test"
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                              Name 30  "sbuf"
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                              MemberName 30(sbuf) 0  "@data"
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                              Name 32  "sbuf"
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                              Name 34  "stride"
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                              Name 69  "pos"
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                              Name 71  "pos"
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                              Name 74  "@entryPointOutput"
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                              Name 75  "param"
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                              Decorate 14 ArrayStride 4
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                              MemberDecorate 15(sbuf2) 0 Offset 0
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                              Decorate 15(sbuf2) BufferBlock
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                              Decorate 17(sbuf2) DescriptorSet 0
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                              Decorate 17(sbuf2) Binding 1
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                              MemberDecorate 28(sb_t) 0 Offset 0
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                              MemberDecorate 28(sb_t) 1 Offset 12
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                              Decorate 29 ArrayStride 16
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                              MemberDecorate 30(sbuf) 0 Offset 0
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                              Decorate 30(sbuf) BufferBlock
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                              Decorate 32(sbuf) DescriptorSet 0
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                              Decorate 32(sbuf) Binding 0
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                              Decorate 71(pos) Flat
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                              Decorate 71(pos) Location 0
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                              Decorate 74(@entryPointOutput) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeInt 32 0
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               7:             TypePointer Function 6(int)
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               8:             TypeFloat 32
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               9:             TypeVector 8(float) 4
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              10:             TypeFunction 9(fvec4) 7(ptr)
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              14:             TypeRuntimeArray 8(float)
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       15(sbuf2):             TypeStruct 14
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              16:             TypePointer Uniform 15(sbuf2)
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       17(sbuf2):     16(ptr) Variable Uniform
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              18:             TypeInt 32 1
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              19:     18(int) Constant 0
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              21:      6(int) Constant 1
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              23:    8(float) Constant 1109917696
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              24:             TypePointer Uniform 8(float)
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              27:             TypeVector 8(float) 3
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        28(sb_t):             TypeStruct 27(fvec3) 6(int)
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              29:             TypeRuntimeArray 28(sb_t)
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        30(sbuf):             TypeStruct 29
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              31:             TypePointer Uniform 30(sbuf)
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        32(sbuf):     31(ptr) Variable Uniform
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              35:      6(int) Constant 16
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              37:     18(int) Constant 1
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              38:             TypePointer Uniform 6(int)
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              41:             TypeBool
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              42:      6(int) Constant 0
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              47:             TypePointer Uniform 27(fvec3)
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              55:    8(float) Constant 0
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              70:             TypePointer Input 6(int)
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         71(pos):     70(ptr) Variable Input
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              73:             TypePointer Output 9(fvec4)
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74(@entryPointOutput):     73(ptr) Variable Output
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         4(main):           2 Function None 3
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               5:             Label
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         69(pos):      7(ptr) Variable Function
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       75(param):      7(ptr) Variable Function
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              72:      6(int) Load 71(pos)
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                              Store 69(pos) 72
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              76:      6(int) Load 69(pos)
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                              Store 75(param) 76
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              77:    9(fvec4) FunctionCall 12(@main(u1;) 75(param)
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                              Store 74(@entryPointOutput) 77
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                              Return
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                              FunctionEnd
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   12(@main(u1;):    9(fvec4) Function None 10
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         11(pos):      7(ptr) FunctionParameter
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              13:             Label
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        26(size):      7(ptr) Variable Function
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      34(stride):      7(ptr) Variable Function
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              20:      6(int) Load 11(pos)
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              22:      6(int) IAdd 20 21
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              25:     24(ptr) AccessChain 17(sbuf2) 19 22
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                              Store 25 23
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              33:      6(int) ArrayLength 32(sbuf) 0
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                              Store 26(size) 33
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                              Store 34(stride) 35
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              36:      6(int) Load 11(pos)
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              39:     38(ptr) AccessChain 32(sbuf) 19 36 37
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              40:      6(int) Load 39
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              43:    41(bool) INotEqual 40 42
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                              SelectionMerge 45 None
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                              BranchConditional 43 44 61
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              44:               Label
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              46:      6(int)   Load 11(pos)
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              48:     47(ptr)   AccessChain 32(sbuf) 19 46 19
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              49:   27(fvec3)   Load 48
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              50:      6(int)   Load 11(pos)
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              51:     24(ptr)   AccessChain 17(sbuf2) 19 50
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              52:    8(float)   Load 51
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              53:   27(fvec3)   CompositeConstruct 52 52 52
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              54:   27(fvec3)   FAdd 49 53
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              56:    8(float)   CompositeExtract 54 0
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              57:    8(float)   CompositeExtract 54 1
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              58:    8(float)   CompositeExtract 54 2
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              59:    9(fvec4)   CompositeConstruct 56 57 58 55
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                                ReturnValue 59
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              61:               Label
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              62:      6(int)   Load 26(size)
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              63:      6(int)   Load 34(stride)
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              64:      6(int)   IAdd 62 63
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              65:    8(float)   ConvertUToF 64
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              66:    9(fvec4)   CompositeConstruct 65 65 65 65
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                                ReturnValue 66
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              45:             Label
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                              Unreachable
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                              FunctionEnd
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