180 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			180 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.global-const-init.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:6  Sequence
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| 0:6    move second child to first child ( temp 4-component vector of float)
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| 0:6      'bar' ( global 4-component vector of float)
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| 0:6      foo: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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| 0:6        'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float foo})
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| 0:6        Constant:
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| 0:6          0 (const uint)
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| 0:8  Sequence
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| 0:8    move second child to first child ( temp 2-element array of 2-component vector of float)
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| 0:8      'a1' ( global 2-element array of 2-component vector of float)
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| 0:8      Construct vec2 ( temp 2-element array of 2-component vector of float)
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| 0:8        Constant:
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| 0:8          1.000000
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| 0:8          2.000000
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| 0:8        Construct vec2 ( temp 2-component vector of float)
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| 0:8          direct index ( temp float)
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| 0:8            foo: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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| 0:8              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float foo})
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| 0:8              Constant:
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| 0:8                0 (const uint)
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| 0:8            Constant:
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| 0:8              0 (const int)
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| 0:8          Constant:
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| 0:8            4.000000
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| 0:12  Function Definition: @main( ( temp 4-component vector of float)
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| 0:12    Function Parameters: 
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| 0:?     Sequence
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| 0:13      Branch: Return with expression
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| 0:13        'bar' ( global 4-component vector of float)
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| 0:12  Function Definition: main( ( temp void)
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| 0:12    Function Parameters: 
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| 0:?     Sequence
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| 0:12      move second child to first child ( temp 4-component vector of float)
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| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:12        Function Call: @main( ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float foo})
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| 0:?     'bar' ( global 4-component vector of float)
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| 0:?     'a1' ( global 2-element array of 2-component vector of float)
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| 0:?     'a2' ( const 2-element array of 2-component vector of float)
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| 0:?       5.000000
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| 0:?       6.000000
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| 0:?       7.000000
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| 0:?       8.000000
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| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:6  Sequence
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| 0:6    move second child to first child ( temp 4-component vector of float)
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| 0:6      'bar' ( global 4-component vector of float)
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| 0:6      foo: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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| 0:6        'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float foo})
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| 0:6        Constant:
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| 0:6          0 (const uint)
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| 0:8  Sequence
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| 0:8    move second child to first child ( temp 2-element array of 2-component vector of float)
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| 0:8      'a1' ( global 2-element array of 2-component vector of float)
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| 0:8      Construct vec2 ( temp 2-element array of 2-component vector of float)
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| 0:8        Constant:
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| 0:8          1.000000
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| 0:8          2.000000
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| 0:8        Construct vec2 ( temp 2-component vector of float)
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| 0:8          direct index ( temp float)
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| 0:8            foo: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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| 0:8              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float foo})
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| 0:8              Constant:
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| 0:8                0 (const uint)
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| 0:8            Constant:
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| 0:8              0 (const int)
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| 0:8          Constant:
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| 0:8            4.000000
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| 0:12  Function Definition: @main( ( temp 4-component vector of float)
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| 0:12    Function Parameters: 
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| 0:?     Sequence
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| 0:13      Branch: Return with expression
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| 0:13        'bar' ( global 4-component vector of float)
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| 0:12  Function Definition: main( ( temp void)
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| 0:12    Function Parameters: 
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| 0:?     Sequence
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| 0:12      move second child to first child ( temp 4-component vector of float)
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| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:12        Function Call: @main( ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float foo})
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| 0:?     'bar' ( global 4-component vector of float)
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| 0:?     'a1' ( global 2-element array of 2-component vector of float)
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| 0:?     'a2' ( const 2-element array of 2-component vector of float)
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| 0:?       5.000000
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| 0:?       6.000000
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| 0:?       7.000000
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| 0:?       8.000000
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| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80009
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| // Id's are bound by 50
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 41
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 9  "@main("
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|                               Name 12  "bar"
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|                               Name 13  "CB"
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|                               MemberName 13(CB) 0  "foo"
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|                               Name 15  ""
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|                               Name 26  "a1"
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|                               Name 41  "@entryPointOutput"
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|                               MemberDecorate 13(CB) 0 Offset 0
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|                               Decorate 13(CB) Block
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|                               Decorate 15 DescriptorSet 0
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|                               Decorate 15 Binding 0
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|                               Decorate 41(@entryPointOutput) Location 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|                8:             TypeFunction 7(fvec4)
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|               11:             TypePointer Private 7(fvec4)
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|          12(bar):     11(ptr) Variable Private
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|           13(CB):             TypeStruct 7(fvec4)
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|               14:             TypePointer Uniform 13(CB)
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|               15:     14(ptr) Variable Uniform
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|               16:             TypeInt 32 1
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|               17:     16(int) Constant 0
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|               18:             TypePointer Uniform 7(fvec4)
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|               21:             TypeVector 6(float) 2
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|               22:             TypeInt 32 0
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|               23:     22(int) Constant 2
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|               24:             TypeArray 21(fvec2) 23
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|               25:             TypePointer Private 24
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|           26(a1):     25(ptr) Variable Private
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|               27:    6(float) Constant 1065353216
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|               28:    6(float) Constant 1073741824
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|               29:   21(fvec2) ConstantComposite 27 28
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|               30:     22(int) Constant 0
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|               31:             TypePointer Uniform 6(float)
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|               34:    6(float) Constant 1082130432
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|               40:             TypePointer Output 7(fvec4)
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| 41(@entryPointOutput):     40(ptr) Variable Output
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|               43:    6(float) Constant 1084227584
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|               44:    6(float) Constant 1086324736
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|               45:   21(fvec2) ConstantComposite 43 44
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|               46:    6(float) Constant 1088421888
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|               47:    6(float) Constant 1090519040
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|               48:   21(fvec2) ConstantComposite 46 47
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|               49:          24 ConstantComposite 45 48
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|          4(main):           2 Function None 3
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|                5:             Label
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|               19:     18(ptr) AccessChain 15 17
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|               20:    7(fvec4) Load 19
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|                               Store 12(bar) 20
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|               32:     31(ptr) AccessChain 15 17 30
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|               33:    6(float) Load 32
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|               35:   21(fvec2) CompositeConstruct 33 34
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|               36:          24 CompositeConstruct 29 35
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|                               Store 26(a1) 36
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|               42:    7(fvec4) FunctionCall 9(@main()
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|                               Store 41(@entryPointOutput) 42
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|                               Return
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|                               FunctionEnd
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|        9(@main():    7(fvec4) Function None 8
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|               10:             Label
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|               37:    7(fvec4) Load 12(bar)
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|                               ReturnValue 37
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|                               FunctionEnd
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