12 lines
		
	
	
		
			250 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			12 lines
		
	
	
		
			250 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
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#extension GL_KHR_shader_subgroup_basic: enable
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layout(set = 0, binding = 0, std430) buffer Output
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{
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  uvec4 result[];
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};
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void main (void)
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{
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  result[gl_VertexIndex] = uvec4(gl_SubgroupSize, gl_SubgroupInvocationID, 0, 0);
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}
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