15 lines
		
	
	
		
			241 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			15 lines
		
	
	
		
			241 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 310 es
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| 
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| in mediump float ps;
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| 
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| invariant gl_Position;
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| 
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| void main()
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| {
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|     gl_Position = vec4(ps);
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|     gl_Position *= float(4 - gl_VertexIndex);
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| 
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|     gl_PointSize = ps; 
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|     gl_PointSize *= float(5 - gl_InstanceIndex);
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| }
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