 ff6dcca575
			
		
	
	
		ff6dcca575
		
			
		
	
	
	
	
		
			
			If a uniform has an initializer it will now be given as the optional initializer operand to the OpVariable instruction. Fixes: https://github.com/KhronosGroup/glslang/issues/1259 Signed-off-by: Neil Roberts <nroberts@igalia.com> (the code) Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com> (the tests) Signed-off-by: Arcady Goldmints-Orlov <agoldmints@igalia.com> Co-authored-by: Neil Roberts <nroberts@igalia.com>
		
			
				
	
	
		
			20 lines
		
	
	
		
			368 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			20 lines
		
	
	
		
			368 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450
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| 
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| layout (location = 0) out vec4 color;
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| 
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| layout (location = 0) uniform struct {
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|         float r;
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|         float g;
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|         float b;
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| } parts[2] = { { 1.0, 1.0, 1.0}, { 0.0, 1.0, 0.0 } };
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| 
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| void main() {
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|   color = vec4(0.0, 0.0, 0.0, 1.0);
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| 
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|   for (int i = 0; i < 2; i++) {
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|     color.r += parts[i].r;
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|     color.g += parts[i].g;
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|     color.b += parts[i].b;
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|   }
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| }
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