glslang/Test/hlsl.struct.frag
John Kessenich 630dd7da43 HLSL: Flesh out misc. declaration grammar: semantics/registers/annotations/precise/etc.
Details within these bear even more fleshing out, but would like to have
that driven by actual need.
2016-06-12 23:54:31 -06:00

39 lines
597 B
GLSL

struct {
};
struct {
bool b;
};
struct myS {
bool b, c;
float4 a, d;
};
myS s1;
struct {
float4 i;
} s2;
struct {
linear float4 a;
nointerpolation bool b;
noperspective centroid float1 c;
sample centroid float2 d;
bool ff1 : SV_IsFrontFace;
bool ff2 : packoffset(c0.y);
bool ff3 : packoffset(c0.y) : register(ps_5_0, s[0]) ;
float4 ff4 : VPOS : packoffset(c0.y) : register(ps_5_0, s[0]) <int bambam=30;> ;
} s4;
float4 PixelShaderFunction(float4 input) : COLOR0
{
struct FS {
bool3 b3;
} s3;
s3 == s3;
return input;
}