29 lines
		
	
	
		
			547 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			547 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| float VertexShaderFunctionS(float inF0, float inF1)
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| {
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|     frexp(inF0, inF1);
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|     return 0.0;
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| }
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| 
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| float2 VertexShaderFunction2(float2 inF0, float2 inF1)
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| {
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|     frexp(inF0, inF1);
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|     return float2(1,2);
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| }
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| 
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| float3 VertexShaderFunction3(float3 inF0, float3 inF1)
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| {
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|     frexp(inF0, inF1);
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|     return float3(1,2,3);
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| }
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| 
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| float4 VertexShaderFunction4(float4 inF0, float4 inF1)
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| {
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|     frexp(inF0, inF1);
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|     return float4(1,2,3,4);
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| }
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| 
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| // TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
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| #define MATFNS() \
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|     frexp(inF0, inF1);
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| 
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