25 lines
		
	
	
		
			310 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			25 lines
		
	
	
		
			310 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| float4 fun0()
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| {
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|     return 1.0f;
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| }
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| 
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| uint fun2(float4 col)
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| {
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|     return 7;
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| }
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| 
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| float4 fun4(uint id1, uniform uint id2)
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| {
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|     return id1 * id2;
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| }
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| 
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| float4 fun1(int index)
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| {
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|     uint entityId = fun2(fun0());
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|     return fun4(entityId, entityId);
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| }
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| 
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| int main() : SV_TARGET
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| {
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|     return fun1;
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| } | 
