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glslang/StandAlone
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Johannes van Waveren ecb0f3b75b Added -x option to save SPIR-V as 32-bit hexadecimal numbers to a text file.
2016-05-27 12:55:53 -05:00
..
CMakeLists.txt
Rename DefaultResourceLimits.* to ResourceLimits.*.
2016-05-19 13:53:16 -04:00
ResourceLimits.cpp
atoi comes from stddef.h or cstddef
2016-05-20 16:06:49 -04:00
ResourceLimits.h
Test compiling shaders with given resource limits using GTest.
2016-05-19 14:18:21 -04:00
spirv-remap.cpp
Fix compilation issues with MSVC 2010
2016-02-23 22:17:38 +01:00
StandAlone.cpp
Added -x option to save SPIR-V as 32-bit hexadecimal numbers to a text file.
2016-05-27 12:55:53 -05:00
Worklist.h
Add an osinclude.h below each OS directory, redirects by platform macro
2015-11-16 18:05:18 +01:00
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