This PR adds a CreateParseContext() fn analogous to CreateBuiltInParseables(), to create a language specific built in parser. (This code was present before but not encapsualted in a fn). This can now be used to create a source language specific parser for builtins. Along with this, the code creating HLSL intrinsic prototypes can now produce them in HLSL syntax, rather than GLSL syntax. This relaxes certain prior restrictions at the parser level. Lower layers (e.g, SPIR-V) may still have such restrictions, such as around Nx1 matrices: this code does not impact that. This PR also fleshes out matrix types for bools and ints, both of which were partially in place before. This was easier than maintaining the restrictions in the HLSL prototype generator to avoid creating protoypes with those types. Many tests change because the result type from intrinsics moves from "global" to "temp". Several new tests are added for the new types.
140 lines
5.0 KiB
Plaintext
140 lines
5.0 KiB
Plaintext
hlsl.intrinsics.f1632.frag
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ERROR: 0:3: 'f32tof16' : unimplemented intrinsic: handle natively
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ERROR: 0:16: 'f32tof16' : unimplemented intrinsic: handle natively
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ERROR: 0:23: 'f32tof16' : unimplemented intrinsic: handle natively
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ERROR: 0:30: 'f32tof16' : unimplemented intrinsic: handle natively
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ERROR: 4 compilation errors. No code generated.
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Shader version: 450
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gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
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0:2 Function Definition: PixelShaderFunctionS(f1; (temp float)
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0:2 Function Parameters:
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0:2 'inF0' (in float)
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0:? Sequence
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0:3 ERROR: Bad unary op
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(temp uint)
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0:3 'inF0' (in float)
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0:5 Branch: Return with expression
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0:5 Constant:
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0:5 0.000000
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0:9 Function Definition: PixelShaderFunction1(vf1; (temp 1-component vector of float)
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0:9 Function Parameters:
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0:9 'inF0' (in 1-component vector of float)
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0:? Sequence
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0:11 Branch: Return with expression
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0:11 Constant:
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0:11 0.000000
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0:15 Function Definition: PixelShaderFunction2(vf2; (temp 2-component vector of float)
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0:15 Function Parameters:
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0:15 'inF0' (in 2-component vector of float)
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0:? Sequence
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0:16 ERROR: Bad unary op
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(temp 2-component vector of uint)
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0:16 'inF0' (in 2-component vector of float)
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0:18 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:22 Function Definition: PixelShaderFunction3(vf3; (temp 3-component vector of float)
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0:22 Function Parameters:
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0:22 'inF0' (in 3-component vector of float)
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0:? Sequence
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0:23 ERROR: Bad unary op
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(temp 3-component vector of uint)
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0:23 'inF0' (in 3-component vector of float)
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0:25 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:29 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:29 Function Parameters:
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0:29 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:? Sequence
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0:30 ERROR: Bad unary op
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(temp 4-component vector of uint)
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0:30 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:32 Sequence
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0:32 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:32 Branch: Return
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'inF0' (layout(location=0 ) in 4-component vector of float)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
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0:2 Function Definition: PixelShaderFunctionS(f1; (temp float)
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0:2 Function Parameters:
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0:2 'inF0' (in float)
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0:? Sequence
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0:3 ERROR: Bad unary op
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(temp uint)
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0:3 'inF0' (in float)
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0:5 Branch: Return with expression
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0:5 Constant:
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0:5 0.000000
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0:9 Function Definition: PixelShaderFunction1(vf1; (temp 1-component vector of float)
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0:9 Function Parameters:
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0:9 'inF0' (in 1-component vector of float)
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0:? Sequence
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0:11 Branch: Return with expression
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0:11 Constant:
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0:11 0.000000
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0:15 Function Definition: PixelShaderFunction2(vf2; (temp 2-component vector of float)
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0:15 Function Parameters:
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0:15 'inF0' (in 2-component vector of float)
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0:? Sequence
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0:16 ERROR: Bad unary op
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(temp 2-component vector of uint)
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0:16 'inF0' (in 2-component vector of float)
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0:18 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:22 Function Definition: PixelShaderFunction3(vf3; (temp 3-component vector of float)
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0:22 Function Parameters:
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0:22 'inF0' (in 3-component vector of float)
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0:? Sequence
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0:23 ERROR: Bad unary op
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(temp 3-component vector of uint)
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0:23 'inF0' (in 3-component vector of float)
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0:25 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:29 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:29 Function Parameters:
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0:29 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:? Sequence
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0:30 ERROR: Bad unary op
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(temp 4-component vector of uint)
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0:30 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:32 Sequence
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0:32 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:32 Branch: Return
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'inF0' (layout(location=0 ) in 4-component vector of float)
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SPIR-V is not generated for failed compile or link
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