Rationalizes the entire tracking of the linker object nodes, effecting GLSL, HLSL, and SPIR-V, to allow tracked objects to be fully edited before their type snapshot for linker objects. Should only effect things when the rest of the AST contained no reference to the symbol, because normal AST nodes were not stale. Also will only effect such objects when their types were edited.
384 lines
26 KiB
Plaintext
384 lines
26 KiB
Plaintext
hlsl.load.rwtexture.array.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:40 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:40 Function Parameters:
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0:? Sequence
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0:44 imageLoad (temp 4-component vector of float)
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0:44 'g_tTex1df4a' (layout(rgba32f ) uniform image1DArray)
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0:44 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:44 Constant:
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0:44 1 (const uint)
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0:45 imageLoad (temp 4-component vector of int)
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0:45 'g_tTex1di4a' (layout(rgba32i ) uniform iimage1DArray)
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0:45 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:45 Constant:
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0:45 1 (const uint)
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0:46 imageLoad (temp 4-component vector of uint)
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0:46 'g_tTex1du4a' (layout(rgba32ui ) uniform uimage1DArray)
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0:46 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:46 Constant:
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0:46 1 (const uint)
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0:49 imageLoad (temp 4-component vector of float)
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0:49 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray)
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0:49 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:49 Constant:
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0:49 2 (const uint)
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0:50 imageLoad (temp 4-component vector of int)
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0:50 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray)
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0:50 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:50 Constant:
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0:50 2 (const uint)
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0:51 imageLoad (temp 4-component vector of uint)
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0:51 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray)
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0:51 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:51 Constant:
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0:51 2 (const uint)
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0:53 move second child to first child (temp 4-component vector of float)
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0:53 Color: direct index for structure (temp 4-component vector of float)
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0:53 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:53 Constant:
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0:53 0 (const int)
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0:53 Constant:
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0:53 1.000000
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0:53 1.000000
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0:53 1.000000
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0:53 1.000000
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0:54 move second child to first child (temp float)
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0:54 Depth: direct index for structure (temp float)
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0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:54 Constant:
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0:54 1 (const int)
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0:54 Constant:
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0:54 1.000000
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0:56 Sequence
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0:56 Sequence
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0:56 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:56 Color: direct index for structure (temp 4-component vector of float)
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0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:56 Constant:
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0:56 0 (const int)
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0:56 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:56 Depth: direct index for structure (temp float)
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0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:56 Constant:
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0:56 1 (const int)
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0:56 Branch: Return
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0:? Linker Objects
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
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0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
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0:? 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
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0:? 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
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0:? 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
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0:? 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
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0:? 'g_tTex3df4' (layout(rgba32f ) uniform image3D)
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0:? 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
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0:? 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
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0:? 'g_tTex1df4a' (layout(rgba32f ) uniform image1DArray)
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0:? 'g_tTex1di4a' (layout(rgba32i ) uniform iimage1DArray)
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0:? 'g_tTex1du4a' (layout(rgba32ui ) uniform uimage1DArray)
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0:? 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray)
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0:? 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray)
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0:? 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray)
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0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:40 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:40 Function Parameters:
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0:? Sequence
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0:44 imageLoad (temp 4-component vector of float)
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0:44 'g_tTex1df4a' (layout(rgba32f ) uniform image1DArray)
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0:44 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:44 Constant:
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0:44 1 (const uint)
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0:45 imageLoad (temp 4-component vector of int)
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0:45 'g_tTex1di4a' (layout(rgba32i ) uniform iimage1DArray)
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0:45 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:45 Constant:
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0:45 1 (const uint)
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0:46 imageLoad (temp 4-component vector of uint)
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0:46 'g_tTex1du4a' (layout(rgba32ui ) uniform uimage1DArray)
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0:46 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:46 Constant:
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0:46 1 (const uint)
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0:49 imageLoad (temp 4-component vector of float)
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0:49 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray)
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0:49 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:49 Constant:
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0:49 2 (const uint)
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0:50 imageLoad (temp 4-component vector of int)
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0:50 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray)
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0:50 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:50 Constant:
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0:50 2 (const uint)
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0:51 imageLoad (temp 4-component vector of uint)
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0:51 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray)
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0:51 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:51 Constant:
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0:51 2 (const uint)
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0:53 move second child to first child (temp 4-component vector of float)
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0:53 Color: direct index for structure (temp 4-component vector of float)
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0:53 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:53 Constant:
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0:53 0 (const int)
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0:53 Constant:
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0:53 1.000000
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0:53 1.000000
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0:53 1.000000
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0:53 1.000000
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0:54 move second child to first child (temp float)
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0:54 Depth: direct index for structure (temp float)
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0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:54 Constant:
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0:54 1 (const int)
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0:54 Constant:
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0:54 1.000000
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0:56 Sequence
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0:56 Sequence
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0:56 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:56 Color: direct index for structure (temp 4-component vector of float)
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0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:56 Constant:
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0:56 0 (const int)
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0:56 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:56 Depth: direct index for structure (temp float)
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0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:56 Constant:
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0:56 1 (const int)
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0:56 Branch: Return
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0:? Linker Objects
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
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0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
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0:? 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
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0:? 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
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0:? 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
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0:? 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
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0:? 'g_tTex3df4' (layout(rgba32f ) uniform image3D)
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0:? 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
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0:? 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
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0:? 'g_tTex1df4a' (layout(rgba32f ) uniform image1DArray)
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0:? 'g_tTex1di4a' (layout(rgba32i ) uniform iimage1DArray)
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0:? 'g_tTex1du4a' (layout(rgba32ui ) uniform uimage1DArray)
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0:? 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray)
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0:? 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray)
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0:? 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray)
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0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 112
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 74 78
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 9 "g_tTex1df4a"
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Name 15 "$Global"
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MemberName 15($Global) 0 "c1"
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MemberName 15($Global) 1 "c2"
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MemberName 15($Global) 2 "c3"
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MemberName 15($Global) 3 "c4"
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MemberName 15($Global) 4 "o1"
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MemberName 15($Global) 5 "o2"
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MemberName 15($Global) 6 "o3"
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MemberName 15($Global) 7 "o4"
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Name 17 ""
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Name 26 "g_tTex1di4a"
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Name 34 "g_tTex1du4a"
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Name 42 "g_tTex2df4a"
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Name 51 "g_tTex2di4a"
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Name 58 "g_tTex2du4a"
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Name 63 "PS_OUTPUT"
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MemberName 63(PS_OUTPUT) 0 "Color"
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MemberName 63(PS_OUTPUT) 1 "Depth"
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Name 65 "psout"
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Name 74 "Color"
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Name 78 "Depth"
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Name 84 "g_sSamp"
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Name 87 "g_tTex1df4"
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Name 90 "g_tTex1di4"
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Name 93 "g_tTex1du4"
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Name 96 "g_tTex2df4"
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Name 99 "g_tTex2di4"
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Name 102 "g_tTex2du4"
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Name 105 "g_tTex3df4"
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Name 108 "g_tTex3di4"
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Name 111 "g_tTex3du4"
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Decorate 9(g_tTex1df4a) DescriptorSet 0
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MemberDecorate 15($Global) 0 Offset 0
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MemberDecorate 15($Global) 1 Offset 8
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MemberDecorate 15($Global) 2 Offset 16
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MemberDecorate 15($Global) 3 Offset 32
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MemberDecorate 15($Global) 4 Offset 48
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MemberDecorate 15($Global) 5 Offset 56
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MemberDecorate 15($Global) 6 Offset 64
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MemberDecorate 15($Global) 7 Offset 80
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Decorate 15($Global) Block
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Decorate 17 DescriptorSet 0
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Decorate 26(g_tTex1di4a) DescriptorSet 0
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Decorate 34(g_tTex1du4a) DescriptorSet 0
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Decorate 42(g_tTex2df4a) DescriptorSet 0
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Decorate 51(g_tTex2di4a) DescriptorSet 0
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Decorate 58(g_tTex2du4a) DescriptorSet 0
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Decorate 74(Color) Location 0
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Decorate 78(Depth) BuiltIn FragDepth
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Decorate 84(g_sSamp) DescriptorSet 0
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Decorate 84(g_sSamp) Binding 0
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Decorate 87(g_tTex1df4) DescriptorSet 0
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Decorate 87(g_tTex1df4) Binding 0
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Decorate 90(g_tTex1di4) DescriptorSet 0
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Decorate 93(g_tTex1du4) DescriptorSet 0
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Decorate 96(g_tTex2df4) DescriptorSet 0
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Decorate 99(g_tTex2di4) DescriptorSet 0
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Decorate 102(g_tTex2du4) DescriptorSet 0
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Decorate 105(g_tTex3df4) DescriptorSet 0
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Decorate 108(g_tTex3di4) DescriptorSet 0
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Decorate 111(g_tTex3du4) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeImage 6(float) 1D array nonsampled format:Rgba32f
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8: TypePointer UniformConstant 7
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9(g_tTex1df4a): 8(ptr) Variable UniformConstant
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11: TypeInt 32 1
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12: TypeVector 11(int) 2
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13: TypeVector 11(int) 3
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14: TypeVector 11(int) 4
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15($Global): TypeStruct 11(int) 12(ivec2) 13(ivec3) 14(ivec4) 11(int) 12(ivec2) 13(ivec3) 14(ivec4)
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16: TypePointer Uniform 15($Global)
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17: 16(ptr) Variable Uniform
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18: 11(int) Constant 1
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19: TypePointer Uniform 12(ivec2)
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22: TypeVector 6(float) 4
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24: TypeImage 11(int) 1D array nonsampled format:Rgba32i
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25: TypePointer UniformConstant 24
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26(g_tTex1di4a): 25(ptr) Variable UniformConstant
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31: TypeInt 32 0
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32: TypeImage 31(int) 1D array nonsampled format:Rgba32ui
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33: TypePointer UniformConstant 32
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34(g_tTex1du4a): 33(ptr) Variable UniformConstant
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38: TypeVector 31(int) 4
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40: TypeImage 6(float) 2D array nonsampled format:Rgba32f
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|
41: TypePointer UniformConstant 40
|
|
42(g_tTex2df4a): 41(ptr) Variable UniformConstant
|
|
44: 11(int) Constant 2
|
|
45: TypePointer Uniform 13(ivec3)
|
|
49: TypeImage 11(int) 2D array nonsampled format:Rgba32i
|
|
50: TypePointer UniformConstant 49
|
|
51(g_tTex2di4a): 50(ptr) Variable UniformConstant
|
|
56: TypeImage 31(int) 2D array nonsampled format:Rgba32ui
|
|
57: TypePointer UniformConstant 56
|
|
58(g_tTex2du4a): 57(ptr) Variable UniformConstant
|
|
63(PS_OUTPUT): TypeStruct 22(fvec4) 6(float)
|
|
64: TypePointer Function 63(PS_OUTPUT)
|
|
66: 11(int) Constant 0
|
|
67: 6(float) Constant 1065353216
|
|
68: 22(fvec4) ConstantComposite 67 67 67 67
|
|
69: TypePointer Function 22(fvec4)
|
|
71: TypePointer Function 6(float)
|
|
73: TypePointer Output 22(fvec4)
|
|
74(Color): 73(ptr) Variable Output
|
|
77: TypePointer Output 6(float)
|
|
78(Depth): 77(ptr) Variable Output
|
|
82: TypeSampler
|
|
83: TypePointer UniformConstant 82
|
|
84(g_sSamp): 83(ptr) Variable UniformConstant
|
|
85: TypeImage 6(float) 1D nonsampled format:Rgba32f
|
|
86: TypePointer UniformConstant 85
|
|
87(g_tTex1df4): 86(ptr) Variable UniformConstant
|
|
88: TypeImage 11(int) 1D nonsampled format:Rgba32i
|
|
89: TypePointer UniformConstant 88
|
|
90(g_tTex1di4): 89(ptr) Variable UniformConstant
|
|
91: TypeImage 31(int) 1D nonsampled format:Rgba32ui
|
|
92: TypePointer UniformConstant 91
|
|
93(g_tTex1du4): 92(ptr) Variable UniformConstant
|
|
94: TypeImage 6(float) 2D nonsampled format:Rgba32f
|
|
95: TypePointer UniformConstant 94
|
|
96(g_tTex2df4): 95(ptr) Variable UniformConstant
|
|
97: TypeImage 11(int) 2D nonsampled format:Rgba32i
|
|
98: TypePointer UniformConstant 97
|
|
99(g_tTex2di4): 98(ptr) Variable UniformConstant
|
|
100: TypeImage 31(int) 2D nonsampled format:Rgba32ui
|
|
101: TypePointer UniformConstant 100
|
|
102(g_tTex2du4): 101(ptr) Variable UniformConstant
|
|
103: TypeImage 6(float) 3D nonsampled format:Rgba32f
|
|
104: TypePointer UniformConstant 103
|
|
105(g_tTex3df4): 104(ptr) Variable UniformConstant
|
|
106: TypeImage 11(int) 3D nonsampled format:Rgba32i
|
|
107: TypePointer UniformConstant 106
|
|
108(g_tTex3di4): 107(ptr) Variable UniformConstant
|
|
109: TypeImage 31(int) 3D nonsampled format:Rgba32ui
|
|
110: TypePointer UniformConstant 109
|
|
111(g_tTex3du4): 110(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
65(psout): 64(ptr) Variable Function
|
|
10: 7 Load 9(g_tTex1df4a)
|
|
20: 19(ptr) AccessChain 17 18
|
|
21: 12(ivec2) Load 20
|
|
23: 22(fvec4) ImageRead 10 21
|
|
27: 24 Load 26(g_tTex1di4a)
|
|
28: 19(ptr) AccessChain 17 18
|
|
29: 12(ivec2) Load 28
|
|
30: 14(ivec4) ImageRead 27 29
|
|
35: 32 Load 34(g_tTex1du4a)
|
|
36: 19(ptr) AccessChain 17 18
|
|
37: 12(ivec2) Load 36
|
|
39: 38(ivec4) ImageRead 35 37
|
|
43: 40 Load 42(g_tTex2df4a)
|
|
46: 45(ptr) AccessChain 17 44
|
|
47: 13(ivec3) Load 46
|
|
48: 22(fvec4) ImageRead 43 47
|
|
52: 49 Load 51(g_tTex2di4a)
|
|
53: 45(ptr) AccessChain 17 44
|
|
54: 13(ivec3) Load 53
|
|
55: 14(ivec4) ImageRead 52 54
|
|
59: 56 Load 58(g_tTex2du4a)
|
|
60: 45(ptr) AccessChain 17 44
|
|
61: 13(ivec3) Load 60
|
|
62: 38(ivec4) ImageRead 59 61
|
|
70: 69(ptr) AccessChain 65(psout) 66
|
|
Store 70 68
|
|
72: 71(ptr) AccessChain 65(psout) 18
|
|
Store 72 67
|
|
75: 69(ptr) AccessChain 65(psout) 66
|
|
76: 22(fvec4) Load 75
|
|
Store 74(Color) 76
|
|
79: 71(ptr) AccessChain 65(psout) 18
|
|
80: 6(float) Load 79
|
|
Store 78(Depth) 80
|
|
Return
|
|
FunctionEnd
|