glslang/Test/baseResults/hlsl.samplecmp.offsetarray.dx10.frag.out
steve-lunarg 0842dbb39a HLSL: use HLSL parser to parse HLSL intrinsic prototypes, enable int/bool mats
This PR adds a CreateParseContext() fn analogous to CreateBuiltInParseables(),
to create a language specific built in parser.  (This code was present before
but not encapsualted in a fn).  This can now be used to create a source language
specific parser for builtins.

Along with this, the code creating HLSL intrinsic prototypes can now produce
them in HLSL syntax, rather than GLSL syntax.  This relaxes certain prior
restrictions at the parser level.  Lower layers (e.g, SPIR-V) may still have
such restrictions, such as around Nx1 matrices: this code does not impact
that.

This PR also fleshes out matrix types for bools and ints, both of which were
partially in place before.  This was easier than maintaining the restrictions
in the HLSL prototype generator to avoid creating protoypes with those types.

Many tests change because the result type from intrinsics moves from "global"
to "temp".

Several new tests are added for the new types.
2016-11-16 11:19:22 -07:00

584 lines
28 KiB
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hlsl.samplecmp.offsetarray.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child (temp float)
0:42 'r11' (temp float)
0:42 textureOffset (temp float)
0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' (uniform texture1DArray)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 2 (const int)
0:43 Sequence
0:43 move second child to first child (temp float)
0:43 'r13' (temp float)
0:43 textureOffset (temp float)
0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' (uniform itexture1DArray)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 2 (const int)
0:44 Sequence
0:44 move second child to first child (temp float)
0:44 'r15' (temp float)
0:44 textureOffset (temp float)
0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' (uniform utexture1DArray)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 2 (const int)
0:47 Sequence
0:47 move second child to first child (temp float)
0:47 'r31' (temp float)
0:47 textureOffset (temp float)
0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' (uniform texture2DArray)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:47 Constant:
0:47 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:48 Sequence
0:48 move second child to first child (temp float)
0:48 'r33' (temp float)
0:48 textureOffset (temp float)
0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' (uniform itexture2DArray)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:48 Constant:
0:48 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:49 Sequence
0:49 move second child to first child (temp float)
0:49 'r35' (temp float)
0:49 textureOffset (temp float)
0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' (uniform utexture2DArray)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:49 Constant:
0:49 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:63 move second child to first child (temp 4-component vector of float)
0:63 Color: direct index for structure (temp 4-component vector of float)
0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:63 Constant:
0:63 0 (const int)
0:63 Constant:
0:63 1.000000
0:63 1.000000
0:63 1.000000
0:63 1.000000
0:64 move second child to first child (temp float)
0:64 Depth: direct index for structure (temp float)
0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:64 Constant:
0:64 1 (const int)
0:64 Constant:
0:64 1.000000
0:66 Sequence
0:66 Sequence
0:66 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:66 Color: direct index for structure (temp 4-component vector of float)
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:66 Constant:
0:66 0 (const int)
0:66 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:66 Depth: direct index for structure (temp float)
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:66 Constant:
0:66 1 (const int)
0:66 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child (temp float)
0:42 'r11' (temp float)
0:42 textureOffset (temp float)
0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' (uniform texture1DArray)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 2 (const int)
0:43 Sequence
0:43 move second child to first child (temp float)
0:43 'r13' (temp float)
0:43 textureOffset (temp float)
0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' (uniform itexture1DArray)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 2 (const int)
0:44 Sequence
0:44 move second child to first child (temp float)
0:44 'r15' (temp float)
0:44 textureOffset (temp float)
0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' (uniform utexture1DArray)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 2 (const int)
0:47 Sequence
0:47 move second child to first child (temp float)
0:47 'r31' (temp float)
0:47 textureOffset (temp float)
0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' (uniform texture2DArray)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:47 Constant:
0:47 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:48 Sequence
0:48 move second child to first child (temp float)
0:48 'r33' (temp float)
0:48 textureOffset (temp float)
0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' (uniform itexture2DArray)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:48 Constant:
0:48 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:49 Sequence
0:49 move second child to first child (temp float)
0:49 'r35' (temp float)
0:49 textureOffset (temp float)
0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' (uniform utexture2DArray)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:49 Constant:
0:49 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:63 move second child to first child (temp 4-component vector of float)
0:63 Color: direct index for structure (temp 4-component vector of float)
0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:63 Constant:
0:63 0 (const int)
0:63 Constant:
0:63 1.000000
0:63 1.000000
0:63 1.000000
0:63 1.000000
0:64 move second child to first child (temp float)
0:64 Depth: direct index for structure (temp float)
0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:64 Constant:
0:64 1 (const int)
0:64 Constant:
0:64 1.000000
0:66 Sequence
0:66 Sequence
0:66 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:66 Color: direct index for structure (temp 4-component vector of float)
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:66 Constant:
0:66 0 (const int)
0:66 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:66 Depth: direct index for structure (temp float)
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:66 Constant:
0:66 1 (const int)
0:66 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 177
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 124 128
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "r11"
Name 11 "g_tTex1df4a"
Name 15 "g_sSamp"
Name 33 "r13"
Name 36 "g_tTex1di4a"
Name 47 "r15"
Name 51 "g_tTex1du4a"
Name 62 "r31"
Name 65 "g_tTex2df4a"
Name 83 "r33"
Name 86 "g_tTex2di4a"
Name 98 "r35"
Name 101 "g_tTex2du4a"
Name 113 "PS_OUTPUT"
MemberName 113(PS_OUTPUT) 0 "Color"
MemberName 113(PS_OUTPUT) 1 "Depth"
Name 115 "psout"
Name 124 "Color"
Name 128 "Depth"
Name 134 "g_tTex1df4"
Name 137 "g_tTex1di4"
Name 140 "g_tTex1du4"
Name 143 "g_tTex2df4"
Name 146 "g_tTex2di4"
Name 149 "g_tTex2du4"
Name 152 "g_tTex3df4"
Name 155 "g_tTex3di4"
Name 158 "g_tTex3du4"
Name 161 "g_tTexcdf4"
Name 164 "g_tTexcdi4"
Name 167 "g_tTexcdu4"
Name 170 "g_tTexcdf4a"
Name 173 "g_tTexcdi4a"
Name 176 "g_tTexcdu4a"
Decorate 11(g_tTex1df4a) DescriptorSet 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 36(g_tTex1di4a) DescriptorSet 0
Decorate 51(g_tTex1du4a) DescriptorSet 0
Decorate 65(g_tTex2df4a) DescriptorSet 0
Decorate 86(g_tTex2di4a) DescriptorSet 0
Decorate 101(g_tTex2du4a) DescriptorSet 0
Decorate 124(Color) Location 0
Decorate 128(Depth) BuiltIn FragDepth
Decorate 134(g_tTex1df4) DescriptorSet 0
Decorate 134(g_tTex1df4) Binding 0
Decorate 137(g_tTex1di4) DescriptorSet 0
Decorate 140(g_tTex1du4) DescriptorSet 0
Decorate 143(g_tTex2df4) DescriptorSet 0
Decorate 146(g_tTex2di4) DescriptorSet 0
Decorate 149(g_tTex2du4) DescriptorSet 0
Decorate 152(g_tTex3df4) DescriptorSet 0
Decorate 155(g_tTex3di4) DescriptorSet 0
Decorate 158(g_tTex3du4) DescriptorSet 0
Decorate 161(g_tTexcdf4) DescriptorSet 0
Decorate 164(g_tTexcdi4) DescriptorSet 0
Decorate 167(g_tTexcdu4) DescriptorSet 0
Decorate 170(g_tTexcdf4a) DescriptorSet 0
Decorate 173(g_tTexcdi4a) DescriptorSet 0
Decorate 176(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
9: TypeImage 6(float) 1D array sampled format:Unknown
10: TypePointer UniformConstant 9
11(g_tTex1df4a): 10(ptr) Variable UniformConstant
13: TypeSampler
14: TypePointer UniformConstant 13
15(g_sSamp): 14(ptr) Variable UniformConstant
17: TypeImage 6(float) 1D depth array sampled format:Unknown
18: TypeSampledImage 17
20: TypeVector 6(float) 2
21: 6(float) Constant 1036831949
22: 6(float) Constant 1045220557
23: 20(fvec2) ConstantComposite 21 22
24: 6(float) Constant 1061158912
25: TypeVector 6(float) 3
29: TypeInt 32 1
30: 29(int) Constant 2
34: TypeImage 29(int) 1D array sampled format:Unknown
35: TypePointer UniformConstant 34
36(g_tTex1di4a): 35(ptr) Variable UniformConstant
39: TypeImage 29(int) 1D depth array sampled format:Unknown
40: TypeSampledImage 39
48: TypeInt 32 0
49: TypeImage 48(int) 1D array sampled format:Unknown
50: TypePointer UniformConstant 49
51(g_tTex1du4a): 50(ptr) Variable UniformConstant
54: TypeImage 48(int) 1D depth array sampled format:Unknown
55: TypeSampledImage 54
63: TypeImage 6(float) 2D array sampled format:Unknown
64: TypePointer UniformConstant 63
65(g_tTex2df4a): 64(ptr) Variable UniformConstant
68: TypeImage 6(float) 2D depth array sampled format:Unknown
69: TypeSampledImage 68
71: 6(float) Constant 1050253722
72: 25(fvec3) ConstantComposite 21 22 71
73: TypeVector 6(float) 4
78: TypeVector 29(int) 2
79: 29(int) Constant 3
80: 78(ivec2) ConstantComposite 30 79
84: TypeImage 29(int) 2D array sampled format:Unknown
85: TypePointer UniformConstant 84
86(g_tTex2di4a): 85(ptr) Variable UniformConstant
89: TypeImage 29(int) 2D depth array sampled format:Unknown
90: TypeSampledImage 89
99: TypeImage 48(int) 2D array sampled format:Unknown
100: TypePointer UniformConstant 99
101(g_tTex2du4a): 100(ptr) Variable UniformConstant
104: TypeImage 48(int) 2D depth array sampled format:Unknown
105: TypeSampledImage 104
113(PS_OUTPUT): TypeStruct 73(fvec4) 6(float)
114: TypePointer Function 113(PS_OUTPUT)
116: 29(int) Constant 0
117: 6(float) Constant 1065353216
118: 73(fvec4) ConstantComposite 117 117 117 117
119: TypePointer Function 73(fvec4)
121: 29(int) Constant 1
123: TypePointer Output 73(fvec4)
124(Color): 123(ptr) Variable Output
127: TypePointer Output 6(float)
128(Depth): 127(ptr) Variable Output
132: TypeImage 6(float) 1D sampled format:Unknown
133: TypePointer UniformConstant 132
134(g_tTex1df4): 133(ptr) Variable UniformConstant
135: TypeImage 29(int) 1D sampled format:Unknown
136: TypePointer UniformConstant 135
137(g_tTex1di4): 136(ptr) Variable UniformConstant
138: TypeImage 48(int) 1D sampled format:Unknown
139: TypePointer UniformConstant 138
140(g_tTex1du4): 139(ptr) Variable UniformConstant
141: TypeImage 6(float) 2D sampled format:Unknown
142: TypePointer UniformConstant 141
143(g_tTex2df4): 142(ptr) Variable UniformConstant
144: TypeImage 29(int) 2D sampled format:Unknown
145: TypePointer UniformConstant 144
146(g_tTex2di4): 145(ptr) Variable UniformConstant
147: TypeImage 48(int) 2D sampled format:Unknown
148: TypePointer UniformConstant 147
149(g_tTex2du4): 148(ptr) Variable UniformConstant
150: TypeImage 6(float) 3D sampled format:Unknown
151: TypePointer UniformConstant 150
152(g_tTex3df4): 151(ptr) Variable UniformConstant
153: TypeImage 29(int) 3D sampled format:Unknown
154: TypePointer UniformConstant 153
155(g_tTex3di4): 154(ptr) Variable UniformConstant
156: TypeImage 48(int) 3D sampled format:Unknown
157: TypePointer UniformConstant 156
158(g_tTex3du4): 157(ptr) Variable UniformConstant
159: TypeImage 6(float) Cube sampled format:Unknown
160: TypePointer UniformConstant 159
161(g_tTexcdf4): 160(ptr) Variable UniformConstant
162: TypeImage 29(int) Cube sampled format:Unknown
163: TypePointer UniformConstant 162
164(g_tTexcdi4): 163(ptr) Variable UniformConstant
165: TypeImage 48(int) Cube sampled format:Unknown
166: TypePointer UniformConstant 165
167(g_tTexcdu4): 166(ptr) Variable UniformConstant
168: TypeImage 6(float) Cube array sampled format:Unknown
169: TypePointer UniformConstant 168
170(g_tTexcdf4a): 169(ptr) Variable UniformConstant
171: TypeImage 29(int) Cube array sampled format:Unknown
172: TypePointer UniformConstant 171
173(g_tTexcdi4a): 172(ptr) Variable UniformConstant
174: TypeImage 48(int) Cube array sampled format:Unknown
175: TypePointer UniformConstant 174
176(g_tTexcdu4a): 175(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(r11): 7(ptr) Variable Function
33(r13): 7(ptr) Variable Function
47(r15): 7(ptr) Variable Function
62(r31): 7(ptr) Variable Function
83(r33): 7(ptr) Variable Function
98(r35): 7(ptr) Variable Function
115(psout): 114(ptr) Variable Function
12: 9 Load 11(g_tTex1df4a)
16: 13 Load 15(g_sSamp)
19: 18 SampledImage 12 16
26: 6(float) CompositeExtract 23 0
27: 6(float) CompositeExtract 23 1
28: 25(fvec3) CompositeConstruct 26 27 24
31: 6(float) CompositeExtract 28 2
32: 6(float) ImageSampleDrefImplicitLod 19 28 31 ConstOffset 30
Store 8(r11) 32
37: 34 Load 36(g_tTex1di4a)
38: 13 Load 15(g_sSamp)
41: 40 SampledImage 37 38
42: 6(float) CompositeExtract 23 0
43: 6(float) CompositeExtract 23 1
44: 25(fvec3) CompositeConstruct 42 43 24
45: 6(float) CompositeExtract 44 2
46: 6(float) ImageSampleDrefImplicitLod 41 44 45 ConstOffset 30
Store 33(r13) 46
52: 49 Load 51(g_tTex1du4a)
53: 13 Load 15(g_sSamp)
56: 55 SampledImage 52 53
57: 6(float) CompositeExtract 23 0
58: 6(float) CompositeExtract 23 1
59: 25(fvec3) CompositeConstruct 57 58 24
60: 6(float) CompositeExtract 59 2
61: 6(float) ImageSampleDrefImplicitLod 56 59 60 ConstOffset 30
Store 47(r15) 61
66: 63 Load 65(g_tTex2df4a)
67: 13 Load 15(g_sSamp)
70: 69 SampledImage 66 67
74: 6(float) CompositeExtract 72 0
75: 6(float) CompositeExtract 72 1
76: 6(float) CompositeExtract 72 2
77: 73(fvec4) CompositeConstruct 74 75 76 24
81: 6(float) CompositeExtract 77 3
82: 6(float) ImageSampleDrefImplicitLod 70 77 81 ConstOffset 80
Store 62(r31) 82
87: 84 Load 86(g_tTex2di4a)
88: 13 Load 15(g_sSamp)
91: 90 SampledImage 87 88
92: 6(float) CompositeExtract 72 0
93: 6(float) CompositeExtract 72 1
94: 6(float) CompositeExtract 72 2
95: 73(fvec4) CompositeConstruct 92 93 94 24
96: 6(float) CompositeExtract 95 3
97: 6(float) ImageSampleDrefImplicitLod 91 95 96 ConstOffset 80
Store 83(r33) 97
102: 99 Load 101(g_tTex2du4a)
103: 13 Load 15(g_sSamp)
106: 105 SampledImage 102 103
107: 6(float) CompositeExtract 72 0
108: 6(float) CompositeExtract 72 1
109: 6(float) CompositeExtract 72 2
110: 73(fvec4) CompositeConstruct 107 108 109 24
111: 6(float) CompositeExtract 110 3
112: 6(float) ImageSampleDrefImplicitLod 106 110 111 ConstOffset 80
Store 98(r35) 112
120: 119(ptr) AccessChain 115(psout) 116
Store 120 118
122: 7(ptr) AccessChain 115(psout) 121
Store 122 117
125: 119(ptr) AccessChain 115(psout) 116
126: 73(fvec4) Load 125
Store 124(Color) 126
129: 7(ptr) AccessChain 115(psout) 121
130: 6(float) Load 129
Store 128(Depth) 130
Return
FunctionEnd