glslang/Test/baseResults/hlsl.samplecmplevelzero.array.dx10.frag.out
steve-lunarg 0842dbb39a HLSL: use HLSL parser to parse HLSL intrinsic prototypes, enable int/bool mats
This PR adds a CreateParseContext() fn analogous to CreateBuiltInParseables(),
to create a language specific built in parser.  (This code was present before
but not encapsualted in a fn).  This can now be used to create a source language
specific parser for builtins.

Along with this, the code creating HLSL intrinsic prototypes can now produce
them in HLSL syntax, rather than GLSL syntax.  This relaxes certain prior
restrictions at the parser level.  Lower layers (e.g, SPIR-V) may still have
such restrictions, such as around Nx1 matrices: this code does not impact
that.

This PR also fleshes out matrix types for bools and ints, both of which were
partially in place before.  This was easier than maintaining the restrictions
in the HLSL prototype generator to avoid creating protoypes with those types.

Many tests change because the result type from intrinsics moves from "global"
to "temp".

Several new tests are added for the new types.
2016-11-16 11:19:22 -07:00

721 lines
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hlsl.samplecmplevelzero.array.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child (temp float)
0:42 'r10' (temp float)
0:42 textureLod (temp float)
0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' (uniform texture1DArray)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 0.000000
0:43 Sequence
0:43 move second child to first child (temp float)
0:43 'r12' (temp float)
0:43 textureLod (temp float)
0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' (uniform itexture1DArray)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 0.000000
0:44 Sequence
0:44 move second child to first child (temp float)
0:44 'r14' (temp float)
0:44 textureLod (temp float)
0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' (uniform utexture1DArray)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 0.000000
0:47 Sequence
0:47 move second child to first child (temp float)
0:47 'r30' (temp float)
0:47 textureLod (temp float)
0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' (uniform texture2DArray)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:47 Constant:
0:47 0.750000
0:47 Constant:
0:47 0.000000
0:48 Sequence
0:48 move second child to first child (temp float)
0:48 'r32' (temp float)
0:48 textureLod (temp float)
0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' (uniform itexture2DArray)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:48 Constant:
0:48 0.750000
0:48 Constant:
0:48 0.000000
0:49 Sequence
0:49 move second child to first child (temp float)
0:49 'r34' (temp float)
0:49 textureLod (temp float)
0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' (uniform utexture2DArray)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:49 Constant:
0:49 0.750000
0:49 Constant:
0:49 0.000000
0:52 Sequence
0:52 move second child to first child (temp float)
0:52 'r60' (temp float)
0:52 textureLod (temp float)
0:52 Construct combined texture-sampler (temp samplerCubeArrayShadow)
0:52 'g_tTexcdf4a' (uniform textureCubeArray)
0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:52 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:52 Constant:
0:52 0.750000
0:52 Constant:
0:52 0.000000
0:53 Sequence
0:53 move second child to first child (temp float)
0:53 'r62' (temp float)
0:53 textureLod (temp float)
0:53 Construct combined texture-sampler (temp isamplerCubeArrayShadow)
0:53 'g_tTexcdi4a' (uniform itextureCubeArray)
0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:53 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:53 Constant:
0:53 0.750000
0:53 Constant:
0:53 0.000000
0:54 Sequence
0:54 move second child to first child (temp float)
0:54 'r64' (temp float)
0:54 textureLod (temp float)
0:54 Construct combined texture-sampler (temp usamplerCubeArrayShadow)
0:54 'g_tTexcdu4a' (uniform utextureCubeArray)
0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:54 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:54 Constant:
0:54 0.750000
0:54 Constant:
0:54 0.000000
0:56 move second child to first child (temp 4-component vector of float)
0:56 Color: direct index for structure (temp 4-component vector of float)
0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:56 Constant:
0:56 0 (const int)
0:56 Constant:
0:56 1.000000
0:56 1.000000
0:56 1.000000
0:56 1.000000
0:57 move second child to first child (temp float)
0:57 Depth: direct index for structure (temp float)
0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:57 Constant:
0:57 1 (const int)
0:57 Constant:
0:57 1.000000
0:59 Sequence
0:59 Sequence
0:59 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:59 Color: direct index for structure (temp 4-component vector of float)
0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:59 Constant:
0:59 0 (const int)
0:59 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:59 Depth: direct index for structure (temp float)
0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:59 Constant:
0:59 1 (const int)
0:59 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child (temp float)
0:42 'r10' (temp float)
0:42 textureLod (temp float)
0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' (uniform texture1DArray)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 0.000000
0:43 Sequence
0:43 move second child to first child (temp float)
0:43 'r12' (temp float)
0:43 textureLod (temp float)
0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' (uniform itexture1DArray)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 0.000000
0:44 Sequence
0:44 move second child to first child (temp float)
0:44 'r14' (temp float)
0:44 textureLod (temp float)
0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' (uniform utexture1DArray)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 0.000000
0:47 Sequence
0:47 move second child to first child (temp float)
0:47 'r30' (temp float)
0:47 textureLod (temp float)
0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' (uniform texture2DArray)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:47 Constant:
0:47 0.750000
0:47 Constant:
0:47 0.000000
0:48 Sequence
0:48 move second child to first child (temp float)
0:48 'r32' (temp float)
0:48 textureLod (temp float)
0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' (uniform itexture2DArray)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:48 Constant:
0:48 0.750000
0:48 Constant:
0:48 0.000000
0:49 Sequence
0:49 move second child to first child (temp float)
0:49 'r34' (temp float)
0:49 textureLod (temp float)
0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' (uniform utexture2DArray)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:49 Constant:
0:49 0.750000
0:49 Constant:
0:49 0.000000
0:52 Sequence
0:52 move second child to first child (temp float)
0:52 'r60' (temp float)
0:52 textureLod (temp float)
0:52 Construct combined texture-sampler (temp samplerCubeArrayShadow)
0:52 'g_tTexcdf4a' (uniform textureCubeArray)
0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:52 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:52 Constant:
0:52 0.750000
0:52 Constant:
0:52 0.000000
0:53 Sequence
0:53 move second child to first child (temp float)
0:53 'r62' (temp float)
0:53 textureLod (temp float)
0:53 Construct combined texture-sampler (temp isamplerCubeArrayShadow)
0:53 'g_tTexcdi4a' (uniform itextureCubeArray)
0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:53 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:53 Constant:
0:53 0.750000
0:53 Constant:
0:53 0.000000
0:54 Sequence
0:54 move second child to first child (temp float)
0:54 'r64' (temp float)
0:54 textureLod (temp float)
0:54 Construct combined texture-sampler (temp usamplerCubeArrayShadow)
0:54 'g_tTexcdu4a' (uniform utextureCubeArray)
0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:54 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:54 Constant:
0:54 0.750000
0:54 Constant:
0:54 0.000000
0:56 move second child to first child (temp 4-component vector of float)
0:56 Color: direct index for structure (temp 4-component vector of float)
0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:56 Constant:
0:56 0 (const int)
0:56 Constant:
0:56 1.000000
0:56 1.000000
0:56 1.000000
0:56 1.000000
0:57 move second child to first child (temp float)
0:57 Depth: direct index for structure (temp float)
0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:57 Constant:
0:57 1 (const int)
0:57 Constant:
0:57 1.000000
0:59 Sequence
0:59 Sequence
0:59 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:59 Color: direct index for structure (temp 4-component vector of float)
0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:59 Constant:
0:59 0 (const int)
0:59 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:59 Depth: direct index for structure (temp float)
0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:59 Constant:
0:59 1 (const int)
0:59 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 212
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 168 172
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "r10"
Name 11 "g_tTex1df4a"
Name 15 "g_sSamp"
Name 32 "r12"
Name 36 "g_tTex1di4a"
Name 47 "r14"
Name 51 "g_tTex1du4a"
Name 62 "r30"
Name 65 "g_tTex2df4a"
Name 80 "r32"
Name 83 "g_tTex2di4a"
Name 95 "r34"
Name 98 "g_tTex2du4a"
Name 110 "r60"
Name 113 "g_tTexcdf4a"
Name 127 "r62"
Name 130 "g_tTexcdi4a"
Name 142 "r64"
Name 145 "g_tTexcdu4a"
Name 157 "PS_OUTPUT"
MemberName 157(PS_OUTPUT) 0 "Color"
MemberName 157(PS_OUTPUT) 1 "Depth"
Name 159 "psout"
Name 168 "Color"
Name 172 "Depth"
Name 178 "g_tTex1df4"
Name 181 "g_tTex1di4"
Name 184 "g_tTex1du4"
Name 187 "g_tTex2df4"
Name 190 "g_tTex2di4"
Name 193 "g_tTex2du4"
Name 196 "g_tTex3df4"
Name 199 "g_tTex3di4"
Name 202 "g_tTex3du4"
Name 205 "g_tTexcdf4"
Name 208 "g_tTexcdi4"
Name 211 "g_tTexcdu4"
Decorate 11(g_tTex1df4a) DescriptorSet 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 36(g_tTex1di4a) DescriptorSet 0
Decorate 51(g_tTex1du4a) DescriptorSet 0
Decorate 65(g_tTex2df4a) DescriptorSet 0
Decorate 83(g_tTex2di4a) DescriptorSet 0
Decorate 98(g_tTex2du4a) DescriptorSet 0
Decorate 113(g_tTexcdf4a) DescriptorSet 0
Decorate 130(g_tTexcdi4a) DescriptorSet 0
Decorate 145(g_tTexcdu4a) DescriptorSet 0
Decorate 168(Color) Location 0
Decorate 172(Depth) BuiltIn FragDepth
Decorate 178(g_tTex1df4) DescriptorSet 0
Decorate 178(g_tTex1df4) Binding 0
Decorate 181(g_tTex1di4) DescriptorSet 0
Decorate 184(g_tTex1du4) DescriptorSet 0
Decorate 187(g_tTex2df4) DescriptorSet 0
Decorate 190(g_tTex2di4) DescriptorSet 0
Decorate 193(g_tTex2du4) DescriptorSet 0
Decorate 196(g_tTex3df4) DescriptorSet 0
Decorate 199(g_tTex3di4) DescriptorSet 0
Decorate 202(g_tTex3du4) DescriptorSet 0
Decorate 205(g_tTexcdf4) DescriptorSet 0
Decorate 208(g_tTexcdi4) DescriptorSet 0
Decorate 211(g_tTexcdu4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
9: TypeImage 6(float) 1D array sampled format:Unknown
10: TypePointer UniformConstant 9
11(g_tTex1df4a): 10(ptr) Variable UniformConstant
13: TypeSampler
14: TypePointer UniformConstant 13
15(g_sSamp): 14(ptr) Variable UniformConstant
17: TypeImage 6(float) 1D depth array sampled format:Unknown
18: TypeSampledImage 17
20: TypeVector 6(float) 2
21: 6(float) Constant 1036831949
22: 6(float) Constant 1045220557
23: 20(fvec2) ConstantComposite 21 22
24: 6(float) Constant 1061158912
25: TypeVector 6(float) 3
29: 6(float) Constant 0
33: TypeInt 32 1
34: TypeImage 33(int) 1D array sampled format:Unknown
35: TypePointer UniformConstant 34
36(g_tTex1di4a): 35(ptr) Variable UniformConstant
39: TypeImage 33(int) 1D depth array sampled format:Unknown
40: TypeSampledImage 39
48: TypeInt 32 0
49: TypeImage 48(int) 1D array sampled format:Unknown
50: TypePointer UniformConstant 49
51(g_tTex1du4a): 50(ptr) Variable UniformConstant
54: TypeImage 48(int) 1D depth array sampled format:Unknown
55: TypeSampledImage 54
63: TypeImage 6(float) 2D array sampled format:Unknown
64: TypePointer UniformConstant 63
65(g_tTex2df4a): 64(ptr) Variable UniformConstant
68: TypeImage 6(float) 2D depth array sampled format:Unknown
69: TypeSampledImage 68
71: 6(float) Constant 1050253722
72: 25(fvec3) ConstantComposite 21 22 71
73: TypeVector 6(float) 4
81: TypeImage 33(int) 2D array sampled format:Unknown
82: TypePointer UniformConstant 81
83(g_tTex2di4a): 82(ptr) Variable UniformConstant
86: TypeImage 33(int) 2D depth array sampled format:Unknown
87: TypeSampledImage 86
96: TypeImage 48(int) 2D array sampled format:Unknown
97: TypePointer UniformConstant 96
98(g_tTex2du4a): 97(ptr) Variable UniformConstant
101: TypeImage 48(int) 2D depth array sampled format:Unknown
102: TypeSampledImage 101
111: TypeImage 6(float) Cube array sampled format:Unknown
112: TypePointer UniformConstant 111
113(g_tTexcdf4a): 112(ptr) Variable UniformConstant
116: TypeImage 6(float) Cube depth array sampled format:Unknown
117: TypeSampledImage 116
119: 6(float) Constant 1053609165
120: 73(fvec4) ConstantComposite 21 22 71 119
128: TypeImage 33(int) Cube array sampled format:Unknown
129: TypePointer UniformConstant 128
130(g_tTexcdi4a): 129(ptr) Variable UniformConstant
133: TypeImage 33(int) Cube depth array sampled format:Unknown
134: TypeSampledImage 133
143: TypeImage 48(int) Cube array sampled format:Unknown
144: TypePointer UniformConstant 143
145(g_tTexcdu4a): 144(ptr) Variable UniformConstant
148: TypeImage 48(int) Cube depth array sampled format:Unknown
149: TypeSampledImage 148
157(PS_OUTPUT): TypeStruct 73(fvec4) 6(float)
158: TypePointer Function 157(PS_OUTPUT)
160: 33(int) Constant 0
161: 6(float) Constant 1065353216
162: 73(fvec4) ConstantComposite 161 161 161 161
163: TypePointer Function 73(fvec4)
165: 33(int) Constant 1
167: TypePointer Output 73(fvec4)
168(Color): 167(ptr) Variable Output
171: TypePointer Output 6(float)
172(Depth): 171(ptr) Variable Output
176: TypeImage 6(float) 1D sampled format:Unknown
177: TypePointer UniformConstant 176
178(g_tTex1df4): 177(ptr) Variable UniformConstant
179: TypeImage 33(int) 1D sampled format:Unknown
180: TypePointer UniformConstant 179
181(g_tTex1di4): 180(ptr) Variable UniformConstant
182: TypeImage 48(int) 1D sampled format:Unknown
183: TypePointer UniformConstant 182
184(g_tTex1du4): 183(ptr) Variable UniformConstant
185: TypeImage 6(float) 2D sampled format:Unknown
186: TypePointer UniformConstant 185
187(g_tTex2df4): 186(ptr) Variable UniformConstant
188: TypeImage 33(int) 2D sampled format:Unknown
189: TypePointer UniformConstant 188
190(g_tTex2di4): 189(ptr) Variable UniformConstant
191: TypeImage 48(int) 2D sampled format:Unknown
192: TypePointer UniformConstant 191
193(g_tTex2du4): 192(ptr) Variable UniformConstant
194: TypeImage 6(float) 3D sampled format:Unknown
195: TypePointer UniformConstant 194
196(g_tTex3df4): 195(ptr) Variable UniformConstant
197: TypeImage 33(int) 3D sampled format:Unknown
198: TypePointer UniformConstant 197
199(g_tTex3di4): 198(ptr) Variable UniformConstant
200: TypeImage 48(int) 3D sampled format:Unknown
201: TypePointer UniformConstant 200
202(g_tTex3du4): 201(ptr) Variable UniformConstant
203: TypeImage 6(float) Cube sampled format:Unknown
204: TypePointer UniformConstant 203
205(g_tTexcdf4): 204(ptr) Variable UniformConstant
206: TypeImage 33(int) Cube sampled format:Unknown
207: TypePointer UniformConstant 206
208(g_tTexcdi4): 207(ptr) Variable UniformConstant
209: TypeImage 48(int) Cube sampled format:Unknown
210: TypePointer UniformConstant 209
211(g_tTexcdu4): 210(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(r10): 7(ptr) Variable Function
32(r12): 7(ptr) Variable Function
47(r14): 7(ptr) Variable Function
62(r30): 7(ptr) Variable Function
80(r32): 7(ptr) Variable Function
95(r34): 7(ptr) Variable Function
110(r60): 7(ptr) Variable Function
127(r62): 7(ptr) Variable Function
142(r64): 7(ptr) Variable Function
159(psout): 158(ptr) Variable Function
12: 9 Load 11(g_tTex1df4a)
16: 13 Load 15(g_sSamp)
19: 18 SampledImage 12 16
26: 6(float) CompositeExtract 23 0
27: 6(float) CompositeExtract 23 1
28: 25(fvec3) CompositeConstruct 26 27 24
30: 6(float) CompositeExtract 28 2
31: 6(float) ImageSampleDrefExplicitLod 19 28 30 Lod 29
Store 8(r10) 31
37: 34 Load 36(g_tTex1di4a)
38: 13 Load 15(g_sSamp)
41: 40 SampledImage 37 38
42: 6(float) CompositeExtract 23 0
43: 6(float) CompositeExtract 23 1
44: 25(fvec3) CompositeConstruct 42 43 24
45: 6(float) CompositeExtract 44 2
46: 6(float) ImageSampleDrefExplicitLod 41 44 45 Lod 29
Store 32(r12) 46
52: 49 Load 51(g_tTex1du4a)
53: 13 Load 15(g_sSamp)
56: 55 SampledImage 52 53
57: 6(float) CompositeExtract 23 0
58: 6(float) CompositeExtract 23 1
59: 25(fvec3) CompositeConstruct 57 58 24
60: 6(float) CompositeExtract 59 2
61: 6(float) ImageSampleDrefExplicitLod 56 59 60 Lod 29
Store 47(r14) 61
66: 63 Load 65(g_tTex2df4a)
67: 13 Load 15(g_sSamp)
70: 69 SampledImage 66 67
74: 6(float) CompositeExtract 72 0
75: 6(float) CompositeExtract 72 1
76: 6(float) CompositeExtract 72 2
77: 73(fvec4) CompositeConstruct 74 75 76 24
78: 6(float) CompositeExtract 77 3
79: 6(float) ImageSampleDrefExplicitLod 70 77 78 Lod 29
Store 62(r30) 79
84: 81 Load 83(g_tTex2di4a)
85: 13 Load 15(g_sSamp)
88: 87 SampledImage 84 85
89: 6(float) CompositeExtract 72 0
90: 6(float) CompositeExtract 72 1
91: 6(float) CompositeExtract 72 2
92: 73(fvec4) CompositeConstruct 89 90 91 24
93: 6(float) CompositeExtract 92 3
94: 6(float) ImageSampleDrefExplicitLod 88 92 93 Lod 29
Store 80(r32) 94
99: 96 Load 98(g_tTex2du4a)
100: 13 Load 15(g_sSamp)
103: 102 SampledImage 99 100
104: 6(float) CompositeExtract 72 0
105: 6(float) CompositeExtract 72 1
106: 6(float) CompositeExtract 72 2
107: 73(fvec4) CompositeConstruct 104 105 106 24
108: 6(float) CompositeExtract 107 3
109: 6(float) ImageSampleDrefExplicitLod 103 107 108 Lod 29
Store 95(r34) 109
114: 111 Load 113(g_tTexcdf4a)
115: 13 Load 15(g_sSamp)
118: 117 SampledImage 114 115
121: 6(float) CompositeExtract 120 0
122: 6(float) CompositeExtract 120 1
123: 6(float) CompositeExtract 120 2
124: 6(float) CompositeExtract 120 3
125: 73(fvec4) CompositeConstruct 121 122 123 124
126: 6(float) ImageSampleDrefExplicitLod 118 125 24 Lod 24
Store 110(r60) 126
131: 128 Load 130(g_tTexcdi4a)
132: 13 Load 15(g_sSamp)
135: 134 SampledImage 131 132
136: 6(float) CompositeExtract 120 0
137: 6(float) CompositeExtract 120 1
138: 6(float) CompositeExtract 120 2
139: 6(float) CompositeExtract 120 3
140: 73(fvec4) CompositeConstruct 136 137 138 139
141: 6(float) ImageSampleDrefExplicitLod 135 140 24 Lod 24
Store 127(r62) 141
146: 143 Load 145(g_tTexcdu4a)
147: 13 Load 15(g_sSamp)
150: 149 SampledImage 146 147
151: 6(float) CompositeExtract 120 0
152: 6(float) CompositeExtract 120 1
153: 6(float) CompositeExtract 120 2
154: 6(float) CompositeExtract 120 3
155: 73(fvec4) CompositeConstruct 151 152 153 154
156: 6(float) ImageSampleDrefExplicitLod 150 155 24 Lod 24
Store 142(r64) 156
164: 163(ptr) AccessChain 159(psout) 160
Store 164 162
166: 7(ptr) AccessChain 159(psout) 165
Store 166 161
169: 163(ptr) AccessChain 159(psout) 160
170: 73(fvec4) Load 169
Store 168(Color) 170
173: 7(ptr) AccessChain 159(psout) 165
174: 6(float) Load 173
Store 172(Depth) 174
Return
FunctionEnd