Rationalizes the entire tracking of the linker object nodes, effecting GLSL, HLSL, and SPIR-V, to allow tracked objects to be fully edited before their type snapshot for linker objects. Should only effect things when the rest of the AST contained no reference to the symbol, because normal AST nodes were not stale. Also will only effect such objects when their types were edited.
690 lines
30 KiB
Plaintext
690 lines
30 KiB
Plaintext
hlsl.samplegrad.offset.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:31 Sequence
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0:31 move second child to first child (temp 4-component vector of float)
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0:31 'txval10' (temp 4-component vector of float)
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0:31 textureGradOffset (temp 4-component vector of float)
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0:31 Construct combined texture-sampler (temp sampler1D)
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0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:31 Constant:
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0:31 0.100000
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0:31 Constant:
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0:31 1.100000
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0:31 Constant:
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0:31 1.200000
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0:31 Constant:
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0:31 1 (const int)
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0:32 Sequence
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0:32 move second child to first child (temp 4-component vector of int)
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0:32 'txval11' (temp 4-component vector of int)
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0:32 textureGradOffset (temp 4-component vector of int)
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0:32 Construct combined texture-sampler (temp isampler1D)
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0:32 'g_tTex1di4' (uniform itexture1D)
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0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:32 Constant:
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0:32 0.200000
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0:32 Constant:
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0:32 1.100000
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0:32 Constant:
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0:32 1.200000
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0:32 Constant:
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0:32 1 (const int)
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0:33 Sequence
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0:33 move second child to first child (temp 4-component vector of uint)
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0:33 'txval12' (temp 4-component vector of uint)
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0:33 textureGradOffset (temp 4-component vector of uint)
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0:33 Construct combined texture-sampler (temp usampler1D)
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0:33 'g_tTex1du4' (uniform utexture1D)
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0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:33 Constant:
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0:33 0.300000
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0:33 Constant:
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0:33 1.100000
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0:33 Constant:
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0:33 1.200000
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0:33 Constant:
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0:33 1 (const int)
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0:35 Sequence
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0:35 move second child to first child (temp 4-component vector of float)
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0:35 'txval20' (temp 4-component vector of float)
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0:35 textureGradOffset (temp 4-component vector of float)
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0:35 Construct combined texture-sampler (temp sampler2D)
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0:35 'g_tTex2df4' (uniform texture2D)
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0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:36 Sequence
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0:36 move second child to first child (temp 4-component vector of int)
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0:36 'txval21' (temp 4-component vector of int)
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0:36 textureGradOffset (temp 4-component vector of int)
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0:36 Construct combined texture-sampler (temp isampler2D)
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0:36 'g_tTex2di4' (uniform itexture2D)
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0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1 (const int)
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0:? 1 (const int)
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0:37 Sequence
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0:37 move second child to first child (temp 4-component vector of uint)
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0:37 'txval22' (temp 4-component vector of uint)
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0:37 textureGradOffset (temp 4-component vector of uint)
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0:37 Construct combined texture-sampler (temp usampler2D)
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0:37 'g_tTex2du4' (uniform utexture2D)
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0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1 (const int)
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0:? -1 (const int)
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0:39 Sequence
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0:39 move second child to first child (temp 4-component vector of float)
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0:39 'txval30' (temp 4-component vector of float)
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0:39 textureGradOffset (temp 4-component vector of float)
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0:39 Construct combined texture-sampler (temp sampler3D)
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0:39 'g_tTex3df4' (uniform texture3D)
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0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:? 1 (const int)
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0:40 Sequence
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0:40 move second child to first child (temp 4-component vector of int)
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0:40 'txval31' (temp 4-component vector of int)
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0:40 textureGradOffset (temp 4-component vector of int)
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0:40 Construct combined texture-sampler (temp isampler3D)
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0:40 'g_tTex3di4' (uniform itexture3D)
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0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
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0:? 1 (const int)
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0:? 1 (const int)
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0:? 1 (const int)
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0:41 Sequence
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0:41 move second child to first child (temp 4-component vector of uint)
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0:41 'txval32' (temp 4-component vector of uint)
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0:41 textureGradOffset (temp 4-component vector of uint)
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0:41 Construct combined texture-sampler (temp usampler3D)
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0:41 'g_tTex3du4' (uniform utexture3D)
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0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:? -1 (const int)
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0:45 move second child to first child (temp 4-component vector of float)
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0:45 Color: direct index for structure (temp 4-component vector of float)
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0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:45 Constant:
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0:45 0 (const int)
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0:45 Constant:
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0:45 1.000000
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0:45 1.000000
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0:45 1.000000
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0:45 1.000000
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0:46 move second child to first child (temp float)
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0:46 Depth: direct index for structure (temp float)
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0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:46 Constant:
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0:46 1 (const int)
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0:46 Constant:
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0:46 1.000000
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0:48 Sequence
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0:48 Sequence
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0:48 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:48 Color: direct index for structure (temp 4-component vector of float)
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0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:48 Constant:
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0:48 0 (const int)
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0:48 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:48 Depth: direct index for structure (temp float)
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0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:48 Constant:
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0:48 1 (const int)
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0:48 Branch: Return
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0:? Linker Objects
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:31 Sequence
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0:31 move second child to first child (temp 4-component vector of float)
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0:31 'txval10' (temp 4-component vector of float)
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0:31 textureGradOffset (temp 4-component vector of float)
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0:31 Construct combined texture-sampler (temp sampler1D)
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0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:31 Constant:
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0:31 0.100000
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0:31 Constant:
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0:31 1.100000
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0:31 Constant:
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0:31 1.200000
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0:31 Constant:
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0:31 1 (const int)
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0:32 Sequence
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0:32 move second child to first child (temp 4-component vector of int)
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0:32 'txval11' (temp 4-component vector of int)
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0:32 textureGradOffset (temp 4-component vector of int)
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0:32 Construct combined texture-sampler (temp isampler1D)
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0:32 'g_tTex1di4' (uniform itexture1D)
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0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:32 Constant:
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0:32 0.200000
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0:32 Constant:
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0:32 1.100000
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0:32 Constant:
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0:32 1.200000
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0:32 Constant:
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0:32 1 (const int)
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0:33 Sequence
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0:33 move second child to first child (temp 4-component vector of uint)
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0:33 'txval12' (temp 4-component vector of uint)
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0:33 textureGradOffset (temp 4-component vector of uint)
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0:33 Construct combined texture-sampler (temp usampler1D)
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0:33 'g_tTex1du4' (uniform utexture1D)
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0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:33 Constant:
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0:33 0.300000
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0:33 Constant:
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0:33 1.100000
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0:33 Constant:
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0:33 1.200000
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0:33 Constant:
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0:33 1 (const int)
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0:35 Sequence
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0:35 move second child to first child (temp 4-component vector of float)
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0:35 'txval20' (temp 4-component vector of float)
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0:35 textureGradOffset (temp 4-component vector of float)
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0:35 Construct combined texture-sampler (temp sampler2D)
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0:35 'g_tTex2df4' (uniform texture2D)
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0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:36 Sequence
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0:36 move second child to first child (temp 4-component vector of int)
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0:36 'txval21' (temp 4-component vector of int)
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0:36 textureGradOffset (temp 4-component vector of int)
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0:36 Construct combined texture-sampler (temp isampler2D)
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0:36 'g_tTex2di4' (uniform itexture2D)
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0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1 (const int)
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0:? 1 (const int)
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0:37 Sequence
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0:37 move second child to first child (temp 4-component vector of uint)
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0:37 'txval22' (temp 4-component vector of uint)
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0:37 textureGradOffset (temp 4-component vector of uint)
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0:37 Construct combined texture-sampler (temp usampler2D)
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0:37 'g_tTex2du4' (uniform utexture2D)
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0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1 (const int)
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0:? -1 (const int)
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0:39 Sequence
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0:39 move second child to first child (temp 4-component vector of float)
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0:39 'txval30' (temp 4-component vector of float)
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0:39 textureGradOffset (temp 4-component vector of float)
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0:39 Construct combined texture-sampler (temp sampler3D)
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0:39 'g_tTex3df4' (uniform texture3D)
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0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
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|
0:? Constant:
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|
0:? 0.100000
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|
0:? 0.200000
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0:? 0.300000
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0:? Constant:
|
|
0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
|
|
0:? 1.100000
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|
0:? 1.200000
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0:? 1.300000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:? 1 (const int)
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0:40 Sequence
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0:40 move second child to first child (temp 4-component vector of int)
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0:40 'txval31' (temp 4-component vector of int)
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0:40 textureGradOffset (temp 4-component vector of int)
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0:40 Construct combined texture-sampler (temp isampler3D)
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0:40 'g_tTex3di4' (uniform itexture3D)
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0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:? Constant:
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|
0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
|
|
0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
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0:? 1 (const int)
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0:? 1 (const int)
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0:? 1 (const int)
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0:41 Sequence
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0:41 move second child to first child (temp 4-component vector of uint)
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0:41 'txval32' (temp 4-component vector of uint)
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0:41 textureGradOffset (temp 4-component vector of uint)
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0:41 Construct combined texture-sampler (temp usampler3D)
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0:41 'g_tTex3du4' (uniform utexture3D)
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0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
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|
0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:? Constant:
|
|
0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
|
|
0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:? -1 (const int)
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0:45 move second child to first child (temp 4-component vector of float)
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0:45 Color: direct index for structure (temp 4-component vector of float)
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0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:45 Constant:
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0:45 0 (const int)
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0:45 Constant:
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0:45 1.000000
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0:45 1.000000
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0:45 1.000000
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0:45 1.000000
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0:46 move second child to first child (temp float)
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0:46 Depth: direct index for structure (temp float)
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0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:46 Constant:
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0:46 1 (const int)
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0:46 Constant:
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0:46 1.000000
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0:48 Sequence
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0:48 Sequence
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0:48 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:48 Color: direct index for structure (temp 4-component vector of float)
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0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:48 Constant:
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0:48 0 (const int)
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0:48 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:48 Depth: direct index for structure (temp float)
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0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:48 Constant:
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0:48 1 (const int)
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0:48 Branch: Return
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0:? Linker Objects
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 159
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 141 145
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 9 "txval10"
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Name 12 "g_tTex1df4"
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Name 16 "g_sSamp"
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Name 28 "txval11"
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Name 31 "g_tTex1di4"
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Name 41 "txval12"
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Name 44 "g_tTex1du4"
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Name 51 "txval20"
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Name 54 "g_tTex2df4"
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Name 66 "txval21"
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Name 69 "g_tTex2di4"
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Name 78 "txval22"
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Name 81 "g_tTex2du4"
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Name 92 "txval30"
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Name 95 "g_tTex3df4"
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Name 107 "txval31"
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Name 110 "g_tTex3di4"
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Name 118 "txval32"
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Name 121 "g_tTex3du4"
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Name 132 "PS_OUTPUT"
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MemberName 132(PS_OUTPUT) 0 "Color"
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MemberName 132(PS_OUTPUT) 1 "Depth"
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Name 134 "psout"
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Name 141 "Color"
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Name 145 "Depth"
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Name 149 "g_tTex1df4a"
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Name 152 "g_tTexcdf4"
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Name 155 "g_tTexcdi4"
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Name 158 "g_tTexcdu4"
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Decorate 12(g_tTex1df4) DescriptorSet 0
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Decorate 12(g_tTex1df4) Binding 0
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Decorate 16(g_sSamp) DescriptorSet 0
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Decorate 16(g_sSamp) Binding 0
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Decorate 31(g_tTex1di4) DescriptorSet 0
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Decorate 44(g_tTex1du4) DescriptorSet 0
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Decorate 54(g_tTex2df4) DescriptorSet 0
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Decorate 69(g_tTex2di4) DescriptorSet 0
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Decorate 81(g_tTex2du4) DescriptorSet 0
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Decorate 95(g_tTex3df4) DescriptorSet 0
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Decorate 110(g_tTex3di4) DescriptorSet 0
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Decorate 121(g_tTex3du4) DescriptorSet 0
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Decorate 141(Color) Location 0
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Decorate 145(Depth) BuiltIn FragDepth
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Decorate 149(g_tTex1df4a) DescriptorSet 0
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Decorate 149(g_tTex1df4a) Binding 1
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Decorate 152(g_tTexcdf4) DescriptorSet 0
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Decorate 155(g_tTexcdi4) DescriptorSet 0
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Decorate 158(g_tTexcdu4) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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10: TypeImage 6(float) 1D sampled format:Unknown
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11: TypePointer UniformConstant 10
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12(g_tTex1df4): 11(ptr) Variable UniformConstant
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14: TypeSampler
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15: TypePointer UniformConstant 14
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16(g_sSamp): 15(ptr) Variable UniformConstant
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18: TypeSampledImage 10
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20: 6(float) Constant 1036831949
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21: 6(float) Constant 1066192077
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22: 6(float) Constant 1067030938
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23: TypeInt 32 1
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24: 23(int) Constant 1
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26: TypeVector 23(int) 4
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27: TypePointer Function 26(ivec4)
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29: TypeImage 23(int) 1D sampled format:Unknown
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30: TypePointer UniformConstant 29
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31(g_tTex1di4): 30(ptr) Variable UniformConstant
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34: TypeSampledImage 29
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36: 6(float) Constant 1045220557
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38: TypeInt 32 0
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39: TypeVector 38(int) 4
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40: TypePointer Function 39(ivec4)
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42: TypeImage 38(int) 1D sampled format:Unknown
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43: TypePointer UniformConstant 42
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44(g_tTex1du4): 43(ptr) Variable UniformConstant
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47: TypeSampledImage 42
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49: 6(float) Constant 1050253722
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52: TypeImage 6(float) 2D sampled format:Unknown
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53: TypePointer UniformConstant 52
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54(g_tTex2df4): 53(ptr) Variable UniformConstant
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57: TypeSampledImage 52
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59: TypeVector 6(float) 2
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60: 59(fvec2) ConstantComposite 20 36
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61: 59(fvec2) ConstantComposite 21 22
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62: TypeVector 23(int) 2
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63: 23(int) Constant 0
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64: 62(ivec2) ConstantComposite 24 63
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67: TypeImage 23(int) 2D sampled format:Unknown
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68: TypePointer UniformConstant 67
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69(g_tTex2di4): 68(ptr) Variable UniformConstant
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72: TypeSampledImage 67
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74: 6(float) Constant 1053609165
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75: 59(fvec2) ConstantComposite 49 74
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76: 62(ivec2) ConstantComposite 24 24
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79: TypeImage 38(int) 2D sampled format:Unknown
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80: TypePointer UniformConstant 79
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81(g_tTex2du4): 80(ptr) Variable UniformConstant
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84: TypeSampledImage 79
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86: 6(float) Constant 1056964608
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87: 6(float) Constant 1058642330
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88: 59(fvec2) ConstantComposite 86 87
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89: 23(int) Constant 4294967295
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90: 62(ivec2) ConstantComposite 24 89
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93: TypeImage 6(float) 3D sampled format:Unknown
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94: TypePointer UniformConstant 93
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95(g_tTex3df4): 94(ptr) Variable UniformConstant
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98: TypeSampledImage 93
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100: TypeVector 6(float) 3
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101: 100(fvec3) ConstantComposite 20 36 49
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102: 6(float) Constant 1067869798
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103: 100(fvec3) ConstantComposite 21 22 102
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104: TypeVector 23(int) 3
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105: 104(ivec3) ConstantComposite 24 63 24
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108: TypeImage 23(int) 3D sampled format:Unknown
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109: TypePointer UniformConstant 108
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110(g_tTex3di4): 109(ptr) Variable UniformConstant
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113: TypeSampledImage 108
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115: 100(fvec3) ConstantComposite 74 86 87
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116: 104(ivec3) ConstantComposite 24 24 24
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119: TypeImage 38(int) 3D sampled format:Unknown
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120: TypePointer UniformConstant 119
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121(g_tTex3du4): 120(ptr) Variable UniformConstant
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124: TypeSampledImage 119
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126: 6(float) Constant 1060320051
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127: 6(float) Constant 1061997773
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128: 6(float) Constant 1063675494
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129: 100(fvec3) ConstantComposite 126 127 128
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130: 104(ivec3) ConstantComposite 24 63 89
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132(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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133: TypePointer Function 132(PS_OUTPUT)
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135: 6(float) Constant 1065353216
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136: 7(fvec4) ConstantComposite 135 135 135 135
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138: TypePointer Function 6(float)
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140: TypePointer Output 7(fvec4)
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141(Color): 140(ptr) Variable Output
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144: TypePointer Output 6(float)
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145(Depth): 144(ptr) Variable Output
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149(g_tTex1df4a): 11(ptr) Variable UniformConstant
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150: TypeImage 6(float) Cube sampled format:Unknown
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151: TypePointer UniformConstant 150
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152(g_tTexcdf4): 151(ptr) Variable UniformConstant
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153: TypeImage 23(int) Cube sampled format:Unknown
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154: TypePointer UniformConstant 153
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155(g_tTexcdi4): 154(ptr) Variable UniformConstant
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156: TypeImage 38(int) Cube sampled format:Unknown
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157: TypePointer UniformConstant 156
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158(g_tTexcdu4): 157(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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9(txval10): 8(ptr) Variable Function
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28(txval11): 27(ptr) Variable Function
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41(txval12): 40(ptr) Variable Function
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51(txval20): 8(ptr) Variable Function
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66(txval21): 27(ptr) Variable Function
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78(txval22): 40(ptr) Variable Function
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92(txval30): 8(ptr) Variable Function
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107(txval31): 27(ptr) Variable Function
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118(txval32): 40(ptr) Variable Function
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134(psout): 133(ptr) Variable Function
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13: 10 Load 12(g_tTex1df4)
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17: 14 Load 16(g_sSamp)
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19: 18 SampledImage 13 17
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25: 7(fvec4) ImageSampleExplicitLod 19 20 Grad ConstOffset 21 22 24
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Store 9(txval10) 25
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32: 29 Load 31(g_tTex1di4)
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33: 14 Load 16(g_sSamp)
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35: 34 SampledImage 32 33
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37: 26(ivec4) ImageSampleExplicitLod 35 36 Grad ConstOffset 21 22 24
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Store 28(txval11) 37
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45: 42 Load 44(g_tTex1du4)
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46: 14 Load 16(g_sSamp)
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48: 47 SampledImage 45 46
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50: 39(ivec4) ImageSampleExplicitLod 48 49 Grad ConstOffset 21 22 24
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Store 41(txval12) 50
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55: 52 Load 54(g_tTex2df4)
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56: 14 Load 16(g_sSamp)
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58: 57 SampledImage 55 56
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65: 7(fvec4) ImageSampleExplicitLod 58 60 Grad ConstOffset 60 61 64
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Store 51(txval20) 65
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70: 67 Load 69(g_tTex2di4)
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71: 14 Load 16(g_sSamp)
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73: 72 SampledImage 70 71
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77: 26(ivec4) ImageSampleExplicitLod 73 75 Grad ConstOffset 60 61 76
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Store 66(txval21) 77
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82: 79 Load 81(g_tTex2du4)
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83: 14 Load 16(g_sSamp)
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85: 84 SampledImage 82 83
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91: 39(ivec4) ImageSampleExplicitLod 85 88 Grad ConstOffset 60 61 90
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Store 78(txval22) 91
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96: 93 Load 95(g_tTex3df4)
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97: 14 Load 16(g_sSamp)
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99: 98 SampledImage 96 97
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106: 7(fvec4) ImageSampleExplicitLod 99 101 Grad ConstOffset 103 103 105
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Store 92(txval30) 106
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111: 108 Load 110(g_tTex3di4)
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112: 14 Load 16(g_sSamp)
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114: 113 SampledImage 111 112
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117: 26(ivec4) ImageSampleExplicitLod 114 115 Grad ConstOffset 103 103 116
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Store 107(txval31) 117
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122: 119 Load 121(g_tTex3du4)
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123: 14 Load 16(g_sSamp)
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125: 124 SampledImage 122 123
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131: 39(ivec4) ImageSampleExplicitLod 125 129 Grad ConstOffset 103 103 130
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Store 118(txval32) 131
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137: 8(ptr) AccessChain 134(psout) 63
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Store 137 136
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139: 138(ptr) AccessChain 134(psout) 24
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Store 139 135
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142: 8(ptr) AccessChain 134(psout) 63
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143: 7(fvec4) Load 142
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Store 141(Color) 143
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146: 138(ptr) AccessChain 134(psout) 24
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147: 6(float) Load 146
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Store 145(Depth) 147
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Return
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FunctionEnd
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